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421. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: Can we allow a driver to operate all three turrets at once if no one else is in the tank? As people get in they would take control of them. Pilot suit The operation would be that you would aim your main turret as no...
- by Spkr4theDead - at 2015.01.24 06:27:00
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422. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Good stuff Yes, High/Low/Large Turret/Small Turret, have fixed OP. Existing modules can be changed relatively easily and I need the player base to propose changes to make them useful, as you all kno...
- by Spkr4theDead - at 2015.01.24 06:24:00
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423. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: STYLIE77 wrote: relevant thoughts I know the risks, and all the history. I believe there is a way to make this work. Vehicle players will have to realize that the progression will not be nearly as steep as before, an...
- by Spkr4theDead - at 2015.01.23 18:46:00
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424. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
I have a name for the Minmatar mech that I want full credit for. Sleipnir If not a mech, then the destroyer. Inspiration taken from the Aldnoah.Zero anime.
- by Spkr4theDead - at 2015.01.23 18:41:00
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425. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: You need to be careful when deciding how much damage UHAVs can withstand versus how much damage DHAVs can deal. The DHAV's damage bonuses should outweigh the UHAV's defense bonuses. Otherwise UHAVs will simply be better all arou...
- by Spkr4theDead - at 2015.01.22 13:45:00
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426. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Alex-ZX wrote: I mean what happens if I put into the field a lot of those super tanks covering their backs each other, I know those are specific situations but, sometimes those are the most op You make it sound like the only ones allowed to ...
- by Spkr4theDead - at 2015.01.22 13:40:00
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427. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: AI Large missile turrets, oh you make me swoon. The forums will light up within an hour calling it OP, and wanting it nerfed into oblivion or outright taken out of the game. Skillbooks: What i find contentious is having T...
- by Spkr4theDead - at 2015.01.22 13:39:00
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428. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Supacharjed wrote: This is probably a stupid question, but: "all HAVs will have prefitted turrets as that is their intent as a Main Battle Tank." So, we are unable to change this? If that is so, can we assume that: H...
- by Spkr4theDead - at 2015.01.22 12:56:00
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429. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: CCP Rattati wrote: I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization. Solo HAVs should not be as powerful as MBTs though. More playe...
- by Spkr4theDead - at 2015.01.22 12:52:00
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430. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Prefitted tanks: As long as we can switch out the prefitted turrets to turrets of our own choice to play with the fit. Also, nothing to stop me from fitting basic small turrets on a proto tank and having the extra PG and CPU...
- by Spkr4theDead - at 2015.01.22 12:50:00
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431. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Travis Stanush wrote: Ok did I see that your using stand in models for Amarr and Minmatar vehicles? Edit: True will be happy I can wait on the Amarr and Minmatar vehicles for a while, I just want the Gunnlogi and Madrugar to be worth it for ...
- by Spkr4theDead - at 2015.01.22 12:48:00
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432. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I propose that we introduce a tiericided approach ...
- by Spkr4theDead - at 2015.01.22 12:26:00
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433. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. I don't know what you mean by undebatable fits, but we don't have "PRO" fits for tanks and d...
- by Spkr4theDead - at 2015.01.21 18:33:00
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434. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear* Like I said, if you're n...
- by Spkr4theDead - at 2015.01.19 19:52:00
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435. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: He just falls into the common fallacy that if someone doesn't agree with him, then they must not know what they're talking about. I don't care if people don't agree with me. If they don't have the experience, then their o...
- by Spkr4theDead - at 2015.01.19 19:50:00
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436. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear* Arguably Spkr does't tank and hasn't in a lon...
- by Spkr4theDead - at 2015.01.19 19:49:00
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437. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear* Like I said, if you're not a pilot and have never been one, closed bet...
- by Spkr4theDead - at 2015.01.19 19:47:00
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438. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Spkr4theDead wrote: Breakin Stuff wrote: Between 20-30% increade in TTK from chrome. AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side. Unless you're max skill ...
- by Spkr4theDead - at 2015.01.19 19:40:00
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439. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Between 20-30% increade in TTK from chrome. AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side. Unless you're max skill and ...
- by Spkr4theDead - at 2015.01.19 19:39:00
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440. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: Are you trying to balance vehicle fights to preform like infantry fights? 10-13 seconds (or in some cases even less) isn't a good vehicle fight. As I've said before, when people actually liked vehi...
- by Spkr4theDead - at 2015.01.19 19:38:00
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