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21. Rattati, are you aware that... - in Feedback/Requests [original thread]
Sir Dukey wrote: Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV has an easier time of de...
- by Spkr4theDead - at 2015.04.13 01:47:00
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22. Rattati, are you aware that... - in Feedback/Requests [original thread]
Vesta Opalus wrote: Sir Dukey wrote: Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV h...
- by Spkr4theDead - at 2015.04.13 01:46:00
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23. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Nothing will ever beat the Type-As from closed beta.
- by Spkr4theDead - at 2015.04.11 16:43:00
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24. Rattati, are you aware that... - in Feedback/Requests [original thread]
Sir Dukey wrote: Takahiro Kashuken wrote: So as usual nerf the only useful vehicle and HAV there is to the point where it is useless and unusable like the other HAV and basically give AV another easy target to kill because you nerfed the onl...
- by Spkr4theDead - at 2015.04.09 17:32:00
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25. Rattati, are you aware that... - in Feedback/Requests [original thread]
How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV has an easier time of destroying it.
- by Spkr4theDead - at 2015.04.08 16:01:00
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26. [Data Request] CCP Rattati & Swarm Launchers - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: My opinion is that it's an anti-artillery weapon that belongs in the secondary slot. It has no business being a primary and didn't have a spot on my custom loadouts until I went Commando Heavy(Dual Light weapons). Scratch...
- by Spkr4theDead - at 2015.04.07 20:09:00
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27. Small Turrets as Heavy weapons? - in Feedback/Requests [original thread]
What a terrible idea.
- by Spkr4theDead - at 2015.04.06 16:53:00
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28. FW needs a "Complex" mode. - in Feedback/Requests [original thread]
First, FW needs to be going all the time, not once or twice a week at certain times. Then it can be improved upon.
- by Spkr4theDead - at 2015.04.06 07:09:00
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29. tanks tested - in Feedback/Requests [original thread]
Adipem Nothi wrote: In your testing, did you find that AV was too effective or too ineffective? AV is always far too effective. The changes didn't do all that much when it comes to AV v tank. AV is still far superior for kicking at a tank as ...
- by Spkr4theDead - at 2015.04.05 22:40:00
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30. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Move the redline back a few hundred meters so everyone has to come out and risk some ISK. Make rail tanks unable to hang back and casually snipe at people and trivially back up to recover without se...
- by Spkr4theDead - at 2015.04.01 17:17:00
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31. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Well, I guess we asked for it. The trolls have arrived Pokey. Eh don't worry about it, they have to make themselves feel better for a lack of usefulness by trying to discredit and devalue everything oth...
- by Spkr4theDead - at 2015.04.01 04:43:00
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32. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Make them like the missile installation.... LOL no we had that and they were worse than useless.
- by Spkr4theDead - at 2015.04.01 00:17:00
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33. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: Well, I guess we asked for it. The trolls have arrived Pokey. Oh no, people with experience telling those without it how things are, the horror.
- by Spkr4theDead - at 2015.03.31 23:47:00
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34. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Another thing: getting mercilessly pounded by EZ-mode AV does not get my adrenaline going. A tank fight does. I'm sure it's mostly the same for other pilots, as they would much rather battle other tanks than run away from YOLO AV.
- by Spkr4theDead - at 2015.03.31 23:09:00
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35. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: Spkr4theDead wrote: You don't use vehicles, why do you care? Then, by your logic, nobody uses vehicles. If Pokey has stated MULTIPLE times that he drives tanks, then that PROBABLY means he's used them in some form. But, if...
- by Spkr4theDead - at 2015.03.31 23:03:00
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36. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
That's exactly it, I play the game. I essentially play every single day. I know what vehicles are like, and I know what AV is like. You have no experience with vehicles, and probably little to none with AV. I've broken down why your ideas are ba...
- by Spkr4theDead - at 2015.03.31 23:01:00
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37. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: You don't use vehicles, why do you care? Why do I care? Well I actually enjoy missiles, both in Dust and EVE, and because I enjoy being more productive by helping to lead community discussions, unl...
- by Spkr4theDead - at 2015.03.31 22:11:00
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38. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
You don't use vehicles, why do you care?
- by Spkr4theDead - at 2015.03.31 21:26:00
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39. Bad tank mechanics - in Feedback/Requests [original thread]
Tebu Gan wrote: Ignore the first two "tankers" that commented. Yes, because our opinions don't matter. I've been in tanks for a year and a half, Taka has been in tanks since before Replication. Likely what you ran into is a double hardened...
- by Spkr4theDead - at 2015.03.31 21:25:00
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40. Bad tank mechanics - in Feedback/Requests [original thread]
Tebu Gan wrote: Derpty Derp wrote: Takahiro Kashuken wrote: Also why do shoot at it when hardeners are up? Maybe because the armour hardener lasts so long, if you don't fire at it while they're up, you don't get to fire at it? Best ...
- by Spkr4theDead - at 2015.03.31 21:20:00
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