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121. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar. Also yea plus and double pl...
- by Spkr4theDead - at 2015.03.11 18:59:00
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122. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
The price is not worth the HP values. If the eHP of the next iteration of tanks isn't so good, what are the UHAVs going to have? 10k? That's nowhere near worth the SP or ISK investment. You need to consider those hull prices before skyrocketing t...
- by Spkr4theDead - at 2015.03.11 18:35:00
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123. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: EDIT: Quit your complaining, you wanker; what you seem to want is four 4x skills; one for Madrugar and Gunnlogi, and one for the solo versions of each. No, I just want HAV operation to be a 4x, racial hulls 2x, with...
- by Spkr4theDead - at 2015.03.11 14:52:00
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124. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not...
- by Spkr4theDead - at 2015.03.11 14:48:00
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125. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as or...
- by Spkr4theDead - at 2015.03.11 13:57:00
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126. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: LudiKure ninda wrote: A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be f...
- by Spkr4theDead - at 2015.03.11 03:15:00
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127. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: LudiKure ninda wrote: A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hulls remain the same for P...
- by Spkr4theDead - at 2015.03.10 20:08:00
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128. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Takahiro Kashuken wrote: Delete it, it's the only way to be sure. Over 3 years and the basic problems have never been fixed or solved and i don't see that happening any time soon. Disclaimer: The above post is respect...
- by Spkr4theDead - at 2015.03.10 17:46:00
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129. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
What's with this hotfix echo talk? As far as I know, we're still on Warlords 1.0 with no hotfixes at all yet.
- by Spkr4theDead - at 2015.03.10 15:16:00
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130. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo. 100%. Whoa. 21 more meter range than the other HMG types. 63m range, out ranging mo...
- by Spkr4theDead - at 2015.03.10 15:14:00
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131. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Then please explain the interesting phenomenon i experience where a dropship swoops in, starts wreaking havoc, and then hits afterburner as soon as i fire a swarm and STILL flies straight up into the sky, perfectly evading ...
- by Spkr4theDead - at 2015.03.10 15:05:00
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132. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Balistyc Farshot wrote: You're so cute. We all know your opinion. Yes, I do use vehicles (Mostly LAVs and HAVs) and I use derp ships mostly to get up high, so no ADS for me because the firing mechanics. The ADS is hard to use. I have it. ...
- by Spkr4theDead - at 2015.03.09 17:37:00
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133. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: Bright Cloud wrote: If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely a...
- by Spkr4theDead - at 2015.03.09 16:29:00
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134. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Bright Cloud wrote: If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt y...
- by Spkr4theDead - at 2015.03.09 15:46:00
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135. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Wow! That is some mighty fine isk QQ. At most a proto ADS is what 2 mil isk, at most! The best fit Python is over half a million ISK. I would imagine the Incubus is right around the same number. With vehicles, I usu...
- by Spkr4theDead - at 2015.03.09 15:43:00
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136. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Tesfa Alem wrote: How can we get swamers to be more involved in shooting down thier ariel foes without over-exposing them to infantry any longer than necessary? It's their fault if they put themself in a bad position. There's also commando...
- by Spkr4theDead - at 2015.03.09 15:31:00
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137. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. So us supporting our preferred role without bending is unreasonable?
- by Spkr4theDead - at 2015.03.09 15:29:00
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138. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: try, in fact I think it's ok for rails and forges to kill infantry with 3-4 rounds of splash, or 2 direct hits, or a combination thereof. The idea isn't to remove the ability to hit infantry, it's to remove the ability to kill ...
- by Spkr4theDead - at 2015.03.09 15:04:00
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139. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: Kain Spero wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capa...
- by Spkr4theDead - at 2015.03.09 14:58:00
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140. [Echo] HAV Operation skill cost - in Feedback/Requests [original thread]
I wonder... does this mean the UHAV and DHAV skills will be 12x, like they used to be? That's an obscene amount of SP.
- by Spkr4theDead - at 2015.03.08 18:39:00
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