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581. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: ... Lets assume hypothetically that Standard HAVs were buffed in such a way that they performed properly against AV. Under that assumption, do Marauders need 2 additional slots ...
- by Spkr4theDead - at 2014.12.19 19:35:00
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582. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: ... Lets assume hypothetically that Standard HAVs were buffed in such a way that they performed properly against AV. Under that assumption, do Marauders need 2 additional slots on top of that? AV should be brought down, a...
- by Spkr4theDead - at 2014.12.19 18:48:00
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583. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: *sigh* Assume that Standard HAVs perform properly against infantry for a moment. Do the Marauders need 2 slots on top of that? Assume? They already perform poorly against infantry. I had some sap whose tank I bested, wh...
- by Spkr4theDead - at 2014.12.19 18:31:00
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584. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: You admitted you don't use vehicles. 5/3 and 3/5 is just fine. Do Marauders really need 2 slots more than a Standard HAV? Even the old ones only had +1 That's when infantry didn't have vehicles...
- by Spkr4theDead - at 2014.12.19 18:25:00
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585. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Falchion Shield: 3200 Armour: 1125 Slot Lay Out: 4/2 Design Philosophy: The Enforcer is a "protected gun system" designed to be used in concert with weapons support systems to deliver heavy and accurate anti vehicle fire ...
- by Spkr4theDead - at 2014.12.19 18:15:00
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586. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: 3. Problem is if you make the hull base HP too low it just means you will have to use a slot for a HP module anyways 5/3 is probably too much. [/quote] You admitted you don't use vehicles. 5/3 and 3/5 is just fine.
- by Spkr4theDead - at 2014.12.19 18:09:00
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587. The problem with ADS - in Feedback/Requests [original thread]
Sole Fenychs wrote: Instead, they should make tanks and LAVs just as hard to use. I want ridiculous skill ceilings that allow you to get infinitely better by becoming a better pilot! More active modules! More control! ADS pilots are respected...
- by Spkr4theDead - at 2014.12.19 18:08:00
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588. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: While the discussion is great, I think we way be getting a little carried away with deeper level ideas. Perhaps we should refocus on a couple core issues that need to be hammered out first. 1. Conside...
- by Spkr4theDead - at 2014.12.18 21:41:00
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589. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: Pokey Dravon wrote: 2a. *facepalm* whatever. Currently they don't in Dust. 3. Lol I wasn't trying to illustrate a "full proto" fit, I was trying to illustrate that with equal weapons, the Gunnlogi has better fitting capabili...
- by Spkr4theDead - at 2014.12.18 18:42:00
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590. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Bringing back the +% to PG/CPU skills won't change the disparity between the two, so I'd like to tackle that first if you don't mind. No, but it would make fitting whatever we want on it a hell of a lot easier.
- by Spkr4theDead - at 2014.12.18 18:40:00
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591. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: 1. Consideration of increasing slot layout to 4/2 and 2/4 with a decrease base HP for balancing purposes Why reduce base HP only to have to use a module to make up for what we had? 2. Address discrepancy between regen...
- by Spkr4theDead - at 2014.12.18 16:07:00
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592. [Request]How Swarms should work - in Feedback/Requests [original thread]
XxBlazikenxX wrote: I think swarms right now are pretty good, if you are a good pilot are a good driver, you don't need to worry much about a swarmer (unless there's more than one of them), but if you're stuck in a corner it's a matter of killi...
- by Spkr4theDead - at 2014.12.17 18:42:00
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593. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Mortishai Belmont wrote: If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyon...
- by Spkr4theDead - at 2014.12.17 17:56:00
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594. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DeathwindRising wrote: just watched a guy in a gunnlogi with double hardeners (maybe triple) take down three madrugars while being focused fired on. his shields didnt move some one mentioned eHP stacking makes any and all passive tanks infer...
- by Spkr4theDead - at 2014.12.17 17:50:00
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595. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Zeke Dunevent wrote: CCP Rattati wrote: Dear Players, We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. I will be honest and admit that I thought it would be easier. After considerable groundwork, I s...
- by Spkr4theDead - at 2014.12.17 07:48:00
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596. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Dergle wrote: There needs to be a vehicle for taking out infantry, otherwise there is no real point for vehicles. We had them, but we got punished for having good aim. Thus, the blaster was nerfed. Blame infantry
- by Spkr4theDead - at 2014.12.17 07:46:00
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597. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Alena Ventrallis wrote: Enforcer: 10% reduction to damage mod CPU/PG Caldari Enforcer: +2 to missile magazine size Gallente Enforcer: 7.5% reduction to blaster dispersion. If that were the case,...
- by Spkr4theDead - at 2014.12.16 19:33:00
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598. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Reply to Google Doc First off, the skills... They need to be on par with infantry again. Shield skills +5%, armor +5%, CPU and PG +5%. Will the Enforcers and Marauders have a built-in siege/bastion module? If you're going to offer a damage b...
- by Spkr4theDead - at 2014.12.16 19:27:00
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599. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: [quote=Vitharr Foebane] anti shield AV solution quote] simple flux grenades plasma cannon forge guns theres your anti shield av. Forge isn't anti shield, it has a bonus against armor.
- by Spkr4theDead - at 2014.12.16 19:21:00
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600. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. I'm going to shout down those commenting with absolutely terrible ideas. I'...
- by Spkr4theDead - at 2014.12.16 19:18:00
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