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221. The quick and dirty fix - in General Discussions [original thread]
OZAROW wrote: Thanks for explaining the speed equals hotbox enlargement , people with SMg couldn't even touch me before I rounded a corner zig zagging , maybe take a few but with a suit close to a corner doing 10.36 an jumping a hand rail only ...
- by Spec Ops Cipher - at 2013.07.07 09:46:00
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222. Use a flaylock= admitting lack of gungame (and ideas for a fix) - in General Discussions [original thread]
It's completely Op at the minute, however I believe a way to fix it is - splash damage = 100 and reload time is 4 or 5 seconds. I think this will prevent it from being used as a primary weapon. An alternative is same damage, but really low rof, or...
- by Spec Ops Cipher - at 2013.07.07 02:27:00
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223. The quick and dirty fix - in General Discussions [original thread]
Scout suits are bigger than heavies when sprinting. This is ridiculous. This means assault suits are also bigger than heavies when sprinting.
- by Spec Ops Cipher - at 2013.07.06 23:39:00
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224. The quick and dirty fix - in General Discussions [original thread]
Shotty GoBang wrote: This is interesting stuff, Cipher. +1. Please keep us posted on the results of your testing. A hitbox increase of 20-40% is something we scouts should take into account. If your observations are correct, speed tanking i...
- by Spec Ops Cipher - at 2013.07.06 09:38:00
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225. The quick and dirty fix - in General Discussions [original thread]
mollerz wrote: That would make a lot of sense as far as sticking to things... like when you go to sprint out of a null cannon after hacking it. it becomes like you have moe and curly on your right and left. Yep, I'm trying to find out exacltl...
- by Spec Ops Cipher - at 2013.07.05 19:14:00
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226. The quick and dirty fix - in General Discussions [original thread]
Oso Peresoso wrote: Reserved for future trolling. Reserved for witty remark.
- by Spec Ops Cipher - at 2013.07.05 18:53:00
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227. The quick and dirty fix - in General Discussions [original thread]
Son Down wrote: Heres your tinfoil hat. Write "D-U-N-C-E" on it in Sharpie, sit on a tall stool in the corner and behave like the rest of the children. Cripes. Be nice, I'm a software developer and a part time network services technician, I ...
- by Spec Ops Cipher - at 2013.07.05 18:52:00
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228. The quick and dirty fix - in General Discussions [original thread]
Reserved
- by Spec Ops Cipher - at 2013.07.05 17:14:00
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229. The quick and dirty fix - in General Discussions [original thread]
To hit detection came in 1.2. Basically, if you are moving, you're hitbox size increases ever so slightly. If you are sprinting it is noticeable. Now this may have been present before the patch, but now it has been exaggerated greatly. There are ...
- by Spec Ops Cipher - at 2013.07.05 17:11:00
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230. Hit Detection/Netcode reverted to Chromosome style in 1.2? - in General Discussions [original thread]
Himiko Kuronaga wrote: I'm a heavy... ... it sorta feels as if you're outrunning everything. Shouldn't be in the same post.
- by Spec Ops Cipher - at 2013.07.04 23:44:00
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231. Forge guns are unfair - in General Discussions [original thread]
Due to the name of the thread, you are the biggest target for people who like to say "OP is QQing" and the like... From the sounds of it, you're new, things will get better for you. However if you are a dropship pilot, you are forever doomed.
- by Spec Ops Cipher - at 2013.07.04 23:42:00
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232. anybody want 170 mil isk? - in General Discussions [original thread]
SILVERBACK 01 wrote: im sick of this broken game so im throwing it away give i reason why i should give you my isk and il transfer the best one.. terrible game should of been cancelled ages ago.. but loyal fans you can have all of my stuff ...
- by Spec Ops Cipher - at 2013.07.04 22:35:00
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233. Scouts are nigh unplayable - in General Discussions [original thread]
mr musturd wrote: Spec Ops Cipher wrote: mr musturd wrote: Honestly I'm not having trouble still playing my scout, if anything it seems better much smoother gameplay now just gotta manage my stamina a bit but other than that its enjoyable...
- by Spec Ops Cipher - at 2013.07.04 15:20:00
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234. Scouts are nigh unplayable - in General Discussions [original thread]
mr musturd wrote: Honestly I'm not having trouble still playing my scout, if anything it seems better much smoother gameplay now just gotta manage my stamina a bit but other than that its enjoyable Do you use a flaylock?
- by Spec Ops Cipher - at 2013.07.04 14:31:00
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235. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
I'm capped already. Yaaaay
- by Spec Ops Cipher - at 2013.07.04 12:31:00
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236. Scouts are nigh unplayable - in General Discussions [original thread]
All profile dampening and passive scanning skills and modules do not work atm. Tested last build and retested yesterday, all suits scan equally well, regardless of the numbers, and can pick up anyone, regardless of dampening.
- by Spec Ops Cipher - at 2013.07.03 19:22:00
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237. Scouts are nigh unplayable - in General Discussions [original thread]
Temporay Fix- FLAYLOCK. Using the Aur core, I just pulled 24 - 1 running with my squad. UP + OP = OP. Flaylock needs a nerf, and scouts still need a buff. If you are a scout using a flaylock, stop for a game, use something else, then tell me how ...
- by Spec Ops Cipher - at 2013.07.03 18:36:00
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238. Optional Respecs after all New Content - in General Discussions [original thread]
No.
- by Spec Ops Cipher - at 2013.07.03 17:53:00
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239. + 1 for movement speed CCP........ - in General Discussions [original thread]
All suits strafe at the same speeds, scouts are having a tough time, and an impossible time fighting people with gun game
- by Spec Ops Cipher - at 2013.07.03 15:57:00
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240. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
Yeah I always ran cardiac reg. Still feeling the pinch, its one of the many things that have crippled scouts this build
- by Spec Ops Cipher - at 2013.07.03 15:31:00
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