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121. Update. - in The War Room [original thread]
Eon has 24 less districts than they did 1 week ago. Only 140 left XD. That's even with RND and TP attacking each other/themselves with alt corps everytime they lose, what happened to enjoying the fights? Stop running away from us and FIGHT. We are...
- by Spec Ops Cipher - at 2013.08.27 00:19:00
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122. Make scouts fly. - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Aren't they coming out with jet packs? Hope so.
- by Spec Ops Cipher - at 2013.08.24 21:23:00
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123. Make scouts fly. - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Spec Ops Cipher wrote: Interplanetary Insanitarium wrote: Spec Ops Cipher wrote: Interplanetary Insanitarium wrote: It shouldn't be flying, more like jumping really high. Maybe like a 10m vertical ...
- by Spec Ops Cipher - at 2013.08.24 18:05:00
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124. Make scouts fly. - in Feedback/Requests [original thread]
Knight Soiaire wrote: Or like a cape. This. I like this. Adding capes to the list of things I want for my scout.
- by Spec Ops Cipher - at 2013.08.24 17:52:00
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125. Make scouts fly. - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Spec Ops Cipher wrote: Interplanetary Insanitarium wrote: It shouldn't be flying, more like jumping really high. Maybe like a 10m vertical leap for scouts. But I wanna fly. How about this? The first 10...
- by Spec Ops Cipher - at 2013.08.24 17:51:00
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126. Scout Registry / Killboard - in General Discussions [original thread]
Scouts! This! https://forums.dust514.com/default.aspx?g=posts&m=1216489#post1216489 I wanna make this happen, but only scouts will agree with me XD
- by Spec Ops Cipher - at 2013.08.24 17:33:00
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127. Make scouts fly. - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: It shouldn't be flying, more like jumping really high. Maybe like a 10m vertical leap for scouts. But I wanna fly. How about this? The first 10m is like a jump, really fast. Each metre after that is much slo...
- by Spec Ops Cipher - at 2013.08.24 17:28:00
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128. Make scouts fly. - in Feedback/Requests [original thread]
I have pythons. But I wanna fly in my scout suit. Also I edited the OP. Added logic XD
- by Spec Ops Cipher - at 2013.08.24 17:12:00
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129. Make scouts fly. - in Feedback/Requests [original thread]
I don't even want to be able to shoot, just to flyyyy. It might actually be possible. Lemme think of some downsides all seriously for a min.
- by Spec Ops Cipher - at 2013.08.24 17:05:00
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130. CCP Congratz you successfully killed all armor tanks and made it harder for shie... - in General Discussions [original thread]
The Attorney General wrote: Marc Rime wrote: Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced? Proto swarms do over 3k armor p...
- by Spec Ops Cipher - at 2013.08.24 17:02:00
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131. Make scouts fly. - in Feedback/Requests [original thread]
Synbot wrote: Sounds beautiful. I love it too, it sounds great.
- by Spec Ops Cipher - at 2013.08.24 16:59:00
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132. Make scouts fly. - in Feedback/Requests [original thread]
In my head i'm thinking Iron man style. Yeah, I said it. Doesn't have to be fast, just another way for em to get about, to climb up buildings and kill forge gunners and stuff. The more I think about it the better it sounds...
- by Spec Ops Cipher - at 2013.08.24 16:57:00
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133. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
My list of responses: buff tanks - Only their survivability buff MD - OMG NO buff HMG - I cannot offer opinion here buff flaylocks - Disagree, they are absolutely fine. My favourite sidearm, still very effective. buff lazers - It's coming. b...
- by Spec Ops Cipher - at 2013.08.24 15:46:00
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134. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
Meeko Fent wrote: Alena Ventrallis wrote: Mobius Wyvern wrote: DeadlyAztec11 wrote: No. I like Kinetic Catalyzers exactly where they are. Right now they're just yet another buff to shield tanking. Think of them like propulsion modul...
- by Spec Ops Cipher - at 2013.08.24 14:46:00
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135. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: This way they can be used by armor tankers to attain better sprint speeds and help make up for the movement speed penalty. Ideally, you could give Gallente suits bonuses for these, as speed mods are an essential component ...
- by Spec Ops Cipher - at 2013.08.24 14:35:00
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136. [Request/Feedback] Plazma Canun - in Feedback/Requests [original thread]
I agree with all of the above. The damage seems to be inconsistent at best when splashing targets.
- by Spec Ops Cipher - at 2013.08.24 14:33:00
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137. The war so far. - in The War Room [original thread]
The count is at 154 from earlier. Recount after tonight's wave and we'll see what happens.
- by Spec Ops Cipher - at 2013.08.22 22:16:00
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138. The war so far. - in The War Room [original thread]
Never counted the OH districts. You guy's have lost 8 since monday night, sort out whoever lost em or sold em or w/e, but monday you had 8 more than you do today.
- by Spec Ops Cipher - at 2013.08.22 17:32:00
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139. The war so far. - in The War Room [original thread]
Zatara Rought wrote: Just saying....TP's, SyN, Pure Innocence, Red*, and RND stil own 60% of MH. I'm not finding 8 districts lost yet :/ Ancient exiles are close to losing a district I see I went through the painstaking task of counting them...
- by Spec Ops Cipher - at 2013.08.22 16:38:00
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140. The war so far. - in The War Room [original thread]
Zatara Rought wrote: I want to hear specific districts. 8 sounds high unless you're counting districts OH gave up to not get caught in the war... I've heard of 2 so far that have been flipped. Gens might make it 4 tonight. No, never counted ...
- by Spec Ops Cipher - at 2013.08.22 16:30:00
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