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201. The quick and dirty fix - in General Discussions [original thread]
Atlas Exenthal wrote: This sounds like an interpolation issue, not a *hitbox* thing. Faster moving target -> more interpolation Back in the counterstrike league days, competition configs had smoothing and interpolation off/negligible so thi...
- by Spec Ops Cipher - at 2013.07.09 13:00:00
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202. The quick and dirty fix - in General Discussions [original thread]
mollerz wrote: Shotty GoBang wrote: mollerz wrote: A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you. @Cipher: Neat testing met...
- by Spec Ops Cipher - at 2013.07.09 03:32:00
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203. The Thunderdome! - in The War Room [original thread]
Sha Kharn Clone wrote: Best fights to watch has to be the Scouts going at it. Most fun I have had in dust since it came out . Agreed. 2 scouts vs 2 heavies was crazy fun, I went down and was revived to come back and stab the heavy that kil...
- by Spec Ops Cipher - at 2013.07.09 03:28:00
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204. FIGHT CLUB IS UP AND RUNNING ROLL UP ROLL UP AND CALL EM OUT - in The War Room [original thread]
I kinda wanna see who's the best of eon, can I start fights for other corps on their behalf? Yeaaah why not? Ill omens vs Not Guilty? Synergy vs Teamplayers? Winner goes through, I'm sorry I forgot the rest of eon. Do all these guy's have figh...
- by Spec Ops Cipher - at 2013.07.09 01:43:00
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205. The quick and dirty fix - in General Discussions [original thread]
pseudosnipre wrote: Park some blue LAVs facing each other and adjust gap as necessary. Start with bumpers touching and then backup at smallest measurable, repeatable unit of measure. Example: smallest button press resulting in movement equals ...
- by Spec Ops Cipher - at 2013.07.09 00:48:00
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206. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Atikali Havendoorr wrote: Ghost Kaisar wrote: Some interesting news regarding why we seem to die so much when we sprint: Apparently, our hitbox gets bigger the faster you move. OP is still testing at the moment, but I am inclined to beli...
- by Spec Ops Cipher - at 2013.07.09 00:10:00
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207. The quick and dirty fix - in General Discussions [original thread]
Shotty GoBang wrote: Spec Ops Cipher wrote: I assumed it would have a max increase and it would be at full sprint. So you suspect a static penalty ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting) = x ...
- by Spec Ops Cipher - at 2013.07.08 23:43:00
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208. The quick and dirty fix - in General Discussions [original thread]
Shotty GoBang wrote: Spec Ops Cipher wrote: I assumed it would have a max increase and it would be at full sprint. So you suspect a static penalty ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting) = x ...
- by Spec Ops Cipher - at 2013.07.08 23:39:00
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209. The quick and dirty fix - in General Discussions [original thread]
Shotty GoBang wrote: mollerz wrote: A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you. @Cipher: Neat testing method . Assuming yo...
- by Spec Ops Cipher - at 2013.07.08 23:07:00
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210. The quick and dirty fix - in General Discussions [original thread]
mollerz wrote: A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you. the physics of that is questionable, but it's to balance the incredible...
- by Spec Ops Cipher - at 2013.07.08 22:29:00
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211. The quick and dirty fix - in General Discussions [original thread]
Daxxis KANNAH wrote: WOW!!!! So all the time I am trying to get out of a hotspot I am actually easier to hit - couple that with weapon's range increase - ouch. I was just chalking it up to some really good shots catching me in the back. Gre...
- by Spec Ops Cipher - at 2013.07.08 22:08:00
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212. The quick and dirty fix - in General Discussions [original thread]
Shotty GoBang wrote: Cipher, I'm inclined to think that your theory is valid. My 10.73 proto suit seems easier to hit in full sprint than my 8.01 advanced suit. I can't come up with any explanation for this. Would you mind detailing for us you...
- by Spec Ops Cipher - at 2013.07.08 21:58:00
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213. The quick and dirty fix - in General Discussions [original thread]
Sotapopthegrey gay wrote: Spec Ops Cipher wrote: Sotapopthegrey gay wrote: Spec Ops Cipher wrote: To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is notic...
- by Spec Ops Cipher - at 2013.07.08 21:02:00
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214. The quick and dirty fix - in General Discussions [original thread]
Sotapopthegrey gay wrote: Spec Ops Cipher wrote: To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable. Now this may have been present before the patch...
- by Spec Ops Cipher - at 2013.07.08 20:53:00
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215. The quick and dirty fix - in General Discussions [original thread]
Bumpety Bump. Scouts have as big a hitbox as heavies when sprinting.
- by Spec Ops Cipher - at 2013.07.08 18:50:00
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216. 1.2 wasted months of money! - in General Discussions [original thread]
Darken-Sol wrote: OZAROW wrote: What skill do you need in heavy? Good suit good armor good gun? Dude check it Shot gun Nova knives Endurance 5 just to open kinetics Kinetics Cardiac regulation Shield upgrads Shield extention Basic light Sco...
- by Spec Ops Cipher - at 2013.07.07 18:58:00
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217. 1.2 wasted months of money! - in General Discussions [original thread]
Mobius Wyvern wrote: OZAROW wrote: Spent 6 months running boosters only to have my entire scout class ruined! Hit box too big Knives delay an cant hit a target right beside because of knife button quick slash delay an strafe speed almost imp...
- by Spec Ops Cipher - at 2013.07.07 18:50:00
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218. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Doyle Reese wrote: I think there are two ways Scouts could work Scout as Flanker/Attacker -This is what most people play Scout as right now, and why not with one equipment slot, you cannot do very much support anyway, this Scout is adept at ...
- by Spec Ops Cipher - at 2013.07.07 18:46:00
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219. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
One of the main problems is the "fix" to hit detection. It was fast and easy, but shoddy around the edges. It puts scouts at a large disadvantage. More here - https://forums.dust514.com/default.aspx?g=posts&m=1016640#post1016640
- by Spec Ops Cipher - at 2013.07.07 18:05:00
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220. Ambush Stacking Pubstomping Corps - in General Discussions [original thread]
You were probably playing in our prime time. We don't try stack, we just have many good squads online at the same time. We stack against each other just as much, if not more than we stack up on the same team. 'Tis hilarious when it happens though.
- by Spec Ops Cipher - at 2013.07.07 17:56:00
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