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21. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Jack McReady wrote: Spec Ops Cipher wrote: I disagree. People went from hitting 40-50% of shots to 80-90% overnight. A lot of what you have being saying in this thread is blatant lies, such as aim assist not working when moving, aim assist ...
- by Spec Ops Cipher - at 2013.09.10 16:04:00
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22. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Jack McReady wrote: Banning Hammer wrote: Tracking the target is the hardest thing in a FPS game, a monkey can actually point the crosshair in the general direction of the target. But aiming for the head and tracking the target accurately a...
- by Spec Ops Cipher - at 2013.09.10 15:55:00
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23. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
I would like to point out, for those that may not know by now, that CCP will be taking another look at aim assist. CCP Logibro wrote: Hey guys Please post your general feedback for Uprising 1.4 in this thread. For any technical issues you may...
- by Spec Ops Cipher - at 2013.09.10 15:31:00
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24. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
2-Ton Twenty-One wrote: Spec Ops Cipher wrote: All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! ...
- by Spec Ops Cipher - at 2013.09.10 15:10:00
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25. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Seymor Krelborn wrote: show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... http://www.youtube.com/watch?feature=player_detailpage&v=6QI4wmuzjmU#t=95 ...
- by Spec Ops Cipher - at 2013.09.10 14:57:00
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26. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Jack McReady wrote: congrats several people just insulted their own intelligence with their owns posts. actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it. and what it does not show...
- by Spec Ops Cipher - at 2013.09.10 14:43:00
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27. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Ynned Ivanova wrote: Turn it off, if its so offensive. You watched a 4 minute video in 1 minute? Congrats! Auto-aim is ridiculous.
- by Spec Ops Cipher - at 2013.09.10 14:15:00
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28. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, flaylocks and plasma canno...
- by Spec Ops Cipher - at 2013.09.10 14:12:00
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29. Officer Weapons - in General Discussions [original thread]
Don't forget shotguns! Would <3 officer shotgun to be explosive!
- by Spec Ops Cipher - at 2013.09.09 17:59:00
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30. Swarms got nerfed??? - in General Discussions [original thread]
Needless Sacermendor wrote: Spec Ops Cipher wrote: Needless Sacermendor wrote: Spec Ops Cipher wrote: unless the lock on stays through multiple shots. You clearly don't use swarms ! Its a possible future variant of swarms source ...
- by Spec Ops Cipher - at 2013.09.09 11:50:00
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31. Graphical bug. - in Technical Support/Bugs [original thread]
It's pretty cool in here, about 15 degrees. PS3 was fine, no warmer than usual, had only been on for half an hour. It seemed it was only in the merc quarters, and other menu's piled on top of it, unaffected by the pixels of death. Didn't bother go...
- by Spec Ops Cipher - at 2013.09.09 11:45:00
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32. Graphical bug. - in Technical Support/Bugs [original thread]
http://imgur.com/a/MQ4S8 Was on starmap for about half an hour, that happened. It happened as I was entering a planet, don't know which one.
- by Spec Ops Cipher - at 2013.09.08 22:48:00
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33. my corp logo is not showing/updating when i change it. - in Technical Support/Bugs [original thread]
It should update after the next downtime
- by Spec Ops Cipher - at 2013.09.08 18:43:00
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34. Reset the dropship camera angle - in Feedback/Requests [original thread]
Yes.
- by Spec Ops Cipher - at 2013.09.08 17:40:00
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35. Swarms got nerfed??? - in General Discussions [original thread]
Needless Sacermendor wrote: Spec Ops Cipher wrote: unless the lock on stays through multiple shots. You clearly don't use swarms ! Its a possible future variant of swarms
- by Spec Ops Cipher - at 2013.09.08 13:59:00
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36. Swarms got nerfed??? - in General Discussions [original thread]
And my post 1.4 number still stands, because you still have to re-lock between each shot. The fire interval is insignificant while it is lower than the lock time, unless the lock on stays through multiple shots.
- by Spec Ops Cipher - at 2013.09.08 11:28:00
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37. Swarms got nerfed??? - in General Discussions [original thread]
Needless Sacermendor wrote: MarasdF Loron wrote: Where did you leave the lock on time for pre-1.4 stats? Apparently ... "The fire interval includes the lock on time." ... Which puts his post 1.4 number out by a long shot cos the fire inter...
- by Spec Ops Cipher - at 2013.09.08 11:25:00
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38. Swarms got nerfed??? - in General Discussions [original thread]
And if that is a little unclear, imagine it with 5 shots. Pre 1.4 its 10s for 5 shots Post 1.4 its 11.5 for 5 shots This is what I originally meant.
- by Spec Ops Cipher - at 2013.09.07 22:39:00
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39. Swarms got nerfed??? - in General Discussions [original thread]
MarasdF Loron wrote: Spec Ops Cipher wrote: I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a...
- by Spec Ops Cipher - at 2013.09.07 22:30:00
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40. Swarms got nerfed??? - in General Discussions [original thread]
I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av t...
- by Spec Ops Cipher - at 2013.09.07 15:03:00
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