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Spec Ops Cipher
Seraphim Initiative. CRONOS.
142
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Posted - 2013.07.05 17:11:00 -
[1] - Quote
To hit detection came in 1.2. Basically, if you are moving, you're hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
142
|
Posted - 2013.07.05 17:14:00 -
[2] - Quote
Reserved |
Son Down
SamsClub
23
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Posted - 2013.07.05 17:18:00 -
[3] - Quote
Heres your tinfoil hat. Write "D-U-N-C-E" on it in Sharpie, sit on a tall stool in the corner and behave like the rest of the children. Cripes. |
Oso Peresoso
RisingSuns
124
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Posted - 2013.07.05 17:32:00 -
[4] - Quote
Reserved for future trolling. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4424
|
Posted - 2013.07.05 17:36:00 -
[5] - Quote
All I know is heavies strafe just about as fast as scouts now....
Oh wait, it's a performance boost, ma bad. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
145
|
Posted - 2013.07.05 18:52:00 -
[6] - Quote
Son Down wrote:Heres your tinfoil hat. Write "D-U-N-C-E" on it in Sharpie, sit on a tall stool in the corner and behave like the rest of the children. Cripes. Be nice, I'm a software developer and a part time network services technician, I like to think I understand a thing or 2 about this. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
145
|
Posted - 2013.07.05 18:53:00 -
[7] - Quote
Oso Peresoso wrote:Reserved for future trolling. Reserved for witty remark. |
mollerz
Minja Scouts
599
|
Posted - 2013.07.05 18:55:00 -
[8] - Quote
That would make a lot of sense as far as sticking to things... like when you go to sprint out of a null cannon after hacking it. it becomes like you have moe and curly on your right and left. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
146
|
Posted - 2013.07.05 19:14:00 -
[9] - Quote
mollerz wrote:That would make a lot of sense as far as sticking to things... like when you go to sprint out of a null cannon after hacking it. it becomes like you have moe and curly on your right and left. Yep, I'm trying to find out exacltly how much bigger the frames get. I suspect 1.2-1.4x bigger, but have no proof. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
1
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Posted - 2013.07.06 00:25:00 -
[10] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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Mobius Wyvern
BetaMax. CRONOS.
2166
|
Posted - 2013.07.06 01:03:00 -
[11] - Quote
Mobias Wyvern wrote:Be your own Judge. What game looks like more fun to you? Dust.........Or this......... Planetside 2
Coming to PS4 this year In the interest of presenting the full picture: The Enclave Leaves Planetside 2 After Months of No Fights and Broken Patches and Updates CEOPyrex on Supporting Dust 514 |
Shotty GoBang
Pro Hic Immortalis
228
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Posted - 2013.07.06 01:23:00 -
[12] - Quote
This is interesting stuff, Cipher. +1.
Please keep us posted on the results of your testing. A hitbox increase of 20-40% is something we scouts should take into account.
If your observations are correct, speed tanking in Uprising 1.2 would effectively handicap a Scout, right?
- Shotty |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
149
|
Posted - 2013.07.06 09:38:00 -
[13] - Quote
Shotty GoBang wrote:This is interesting stuff, Cipher. +1.
Please keep us posted on the results of your testing. A hitbox increase of 20-40% is something we scouts should take into account.
If your observations are correct, speed tanking in Uprising 1.2 would effectively handicap a Scout, right?
- Shotty Yes, actions such as sprinting and jumping make your hitbox bigger.
So far, I know that sprinting makes the hitbox of a scout bigger than that of an assault walking, but how much past that is difficult to test reliably. I'll find a way though.
It certainly lessens the bonuses of speed tanking, if at speed we become bigger and broader. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
162
|
Posted - 2013.07.06 23:39:00 -
[14] - Quote
Scout suits are bigger than heavies when sprinting. This is ridiculous.
This means assault suits are also bigger than heavies when sprinting. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1375
|
Posted - 2013.07.06 23:41:00 -
[15] - Quote
Tested with a hvy also and yea evidence suggests this is the case. Whats not cool is the fact a sprinting scout is now larger than an fatsuit standing still.
Call us crazy but go check for yourself. |
Jason Pearson
Seraphim Initiative. CRONOS.
1687
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Posted - 2013.07.06 23:41:00 -
[16] - Quote
Makes sense, sprinting in a scout suit gets me stuck on obstacles that aren't a problem when I'm running normally. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
52
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Posted - 2013.07.07 02:34:00 -
[17] - Quote
Thanks for explaining the speed equals hotbox enlargement , people with SMg couldn't even touch me before I rounded a corner zig zagging , maybe take a few but with a suit close to a corner doing 10.36 an jumping a hand rail only to flank an kill the guy I missed worked so well , now being seen means death! Plus the endurance delay nerf an how badly it wears down your speed an how much it takes from one jump is insanity ! It got nerfed so bad other classes have no clue cuz they ve always been to slow to notice a difference plus scouts always have been able to jump everything it's ment too! This has made me so frustrated that it's changed my whole play stratagy an weapon choices. Shotgun bad, knives bad, speed bad so theirs like almost ten million sp friggen wasted.!!! Need new suit new guns feels like starting from scratch even tho I been here as a scout since open beta. Now it's dragonfly assault flux two faylocks joining the fu party! I want my mini back! |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
163
|
Posted - 2013.07.07 09:46:00 -
[18] - Quote
OZAROW wrote:Thanks for explaining the speed equals hotbox enlargement , people with SMg couldn't even touch me before I rounded a corner zig zagging , maybe take a few but with a suit close to a corner doing 10.36 an jumping a hand rail only to flank an kill the guy I missed worked so well , now being seen means death! Plus the endurance delay nerf an how badly it wears down your speed an how much it takes from one jump is insanity ! It got nerfed so bad other classes have no clue cuz they ve always been to slow to notice a difference plus scouts always have been able to jump everything it's ment too! This has made me so frustrated that it's changed my whole play stratagy an weapon choices. Shotgun bad, knives bad, speed bad so theirs like almost ten million sp friggen wasted.!!! Need new suit new guns feels like starting from scratch even tho I been here as a scout since open beta. Now it's dragonfly assault flux two faylocks joining the fu party! I want my mini back! I understand bro, I'm 17m into minnie scout suits and we have taken a massive nerf. The only way I can go back to being dangerous is using the godlock on it. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
174
|
Posted - 2013.07.08 18:50:00 -
[19] - Quote
Bumpety Bump. Scouts have as big a hitbox as heavies when sprinting. |
Crash Monster
Snipers Anonymous
1034
|
Posted - 2013.07.08 20:50:00 -
[20] - Quote
Note to self... if you see something running snipe at that half of the map! |
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Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
41
|
Posted - 2013.07.08 20:51:00 -
[21] - Quote
Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case.
shouldn't scouts be sniping? |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
175
|
Posted - 2013.07.08 20:53:00 -
[22] - Quote
Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping? Loooooooooooooooooooool. |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
41
|
Posted - 2013.07.08 20:56:00 -
[23] - Quote
Spec Ops Cipher wrote:Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping? Loooooooooooooooooooool.
oh, maybe the snipers are heavies? |
Deranged Disaster
Seraphim Initiative. CRONOS.
342
|
Posted - 2013.07.08 20:59:00 -
[24] - Quote
Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping?
|
Spec Ops Cipher
Seraphim Initiative. CRONOS.
175
|
Posted - 2013.07.08 21:02:00 -
[25] - Quote
Sotapopthegrey gay wrote:Spec Ops Cipher wrote:Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping? Loooooooooooooooooooool. oh, maybe the snipers are heavies? Its more likely, better slots and more HP |
Shotty GoBang
Pro Hic Immortalis League of Infamy
251
|
Posted - 2013.07.08 21:03:00 -
[26] - Quote
Cipher,
I'm inclined to think that your theory is valid. My 10.73 proto suit seems easier to hit in full sprint than my 8.01 advanced suit. I can't come up with any explanation for this. Would you mind detailing for us your testing methods and evidence?
Thanks,
Shotty GoBang |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
155
|
Posted - 2013.07.08 21:11:00 -
[27] - Quote
WOW!!!!
So all the time I am trying to get out of a hotspot I am actually easier to hit - couple that with weapon's range increase - ouch.
I was just chalking it up to some really good shots catching me in the back.
Great work Spec, though as Shotty said if you publish your methods you can gain wider support - Hope all of this can be addressed soon so we can get back to being true thorns in the enemy's side. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
187
|
Posted - 2013.07.08 21:58:00 -
[28] - Quote
Shotty GoBang wrote:Cipher,
I'm inclined to think that your theory is valid. My 10.73 proto suit seems easier to hit in full sprint than my 8.01 advanced suit. I can't come up with any explanation for this. Would you mind detailing for us your testing methods and evidence?
Thanks,
Shotty GoBang Yep. Due to lack of easy ways to measure distance on small scales, I got creative.
On the bridge map, there is a gap that I noticed you cannot sprint through, which I thought was odd, so I investigated. Turns out all suits can walk though, but none can sprint through. I know a thing or two about programming, and decided this indicated increasing player profile size with speed. Scout's size is bigger than the gap when sprinting, Heavies can still walk through.
This was enough for me to bring it to the forums, later I tried spraying (with smg) a stationary heavy and scout at 20m, then a sprinting scout and heavy, running in a circle at 20m
The results? The sprinting suits died nearly 50% faster than the stationary ones. This is much fasterthan I expected, because I assumed the shooter would've missed with many bullets on the sprinting characters, which means either my mate is a really good shot - or there is a massive increase in hitbox size.
Worrying.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
42
|
Posted - 2013.07.08 22:00:00 -
[29] - Quote
Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case.
I think they are trying to make it just like in eve, when you use sprint mods (those kinetic things), your hit box will increase just like if you are using a micro warp drive in EVE. This should be tested or verified by CCP. But if it is as you are describing, then it looks like ccp is trying to create a similar feature. I think it's pretty darn cool. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
187
|
Posted - 2013.07.08 22:08:00 -
[30] - Quote
Daxxis KANNAH wrote:WOW!!!!
So all the time I am trying to get out of a hotspot I am actually easier to hit - couple that with weapon's range increase - ouch.
I was just chalking it up to some really good shots catching me in the back.
Great work Spec, though as Shotty said if you publish your methods you can gain wider support - Hope all of this can be addressed soon so we can get back to being true thorns in the enemy's side. I've been trying to avoid sprinting at enemies since I discovered this and its saved a few suits. Less deaths per match, but using the Godlock from time to time helps too |
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