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241. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
Agreed. I think they increased the stamina needed to jump too
- by Spec Ops Cipher - at 2013.07.03 14:57:00
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242. Scouts are nigh unplayable - in General Discussions [original thread]
First post updated.
- by Spec Ops Cipher - at 2013.07.03 11:28:00
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243. Scouts are nigh unplayable - in General Discussions [original thread]
OZAROW wrote: Its the endurance! You can't run an jump, you can't deak n dodge, you run out of gas you get stuck standing still waiting to run again but now theirs a delay or something it's friggin horrible I'm so choked! I bought booster an p...
- by Spec Ops Cipher - at 2013.07.03 11:27:00
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244. Scouts are nigh unplayable - in General Discussions [original thread]
Delta 749 wrote: Psh, you all got complacent with poor hit detection and bullets just vanishing Now that thats fixed its some huge conspiracy of them nerfing you guys and not just you having been used to the bad mechanics It works both ways, w...
- by Spec Ops Cipher - at 2013.07.03 10:50:00
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245. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: We were at 100% body, and 195% headshot damage. Why is it now 90% and 175%? Why the fk would you REDUCE headshot damage on a sniper rifle? Can't you just fix what we say are problems? I was just praising you, CCP. So why when...
- by Spec Ops Cipher - at 2013.07.03 10:04:00
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246. Scouts are nigh unplayable - in General Discussions [original thread]
Still bad today. One good player on the enemy team can kill you every time. A duvolle Ar does 40 damage per bullet, until 50 ish metres. That's before damage mods and proficiency.
- by Spec Ops Cipher - at 2013.07.03 09:05:00
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247. after the 1.2 update, is it me or am I seeing more people using Flaylock (no ski... - in General Discussions [original thread]
After what they did to scouts, you'll see me using it from now on. Need to remain combat effective.
- by Spec Ops Cipher - at 2013.07.03 06:44:00
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248. Scouts are nigh unplayable - in General Discussions [original thread]
grunt party wrote: Icy TIG3R wrote: You guys were bad scouts with no skills who only got by because the hit detection was trash. Scout is the hardest class to play. Get good. you never played with spec then i have played with him many ...
- by Spec Ops Cipher - at 2013.07.02 22:21:00
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249. Scouts are nigh unplayable - in General Discussions [original thread]
Tomorrow I'm gonna skill into flaylocks. I need an edge :/
- by Spec Ops Cipher - at 2013.07.02 21:39:00
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250. Scout suits - in Technical Support/Bugs [original thread]
KAGEHOSHI Horned Wolf wrote: I don't play light suits, I don't think the speed gained makes up for the massive loss of armor, and now the speed was nerfed? If this is true (bug or design choice) then this is really terrible. Speed on proto mi...
- by Spec Ops Cipher - at 2013.07.02 20:13:00
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251. Scouts are nigh unplayable - in General Discussions [original thread]
Shotty GoBang wrote: kanders wrote: Downloaded the update this morning but didn't have a chance to play. This certainly doesn't make me excited about logging on tonight. And to think I was actually feeling a little better about the scout co...
- by Spec Ops Cipher - at 2013.07.02 18:02:00
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252. Scouts are nigh unplayable - in General Discussions [original thread]
Not sure if it's just because everything feels slower, but i feel as though scouts can't jump as high as yesterday either. Heavies do need a portable stepladder built into their suit.
- by Spec Ops Cipher - at 2013.07.02 17:05:00
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253. Scouts are nigh unplayable - in General Discussions [original thread]
TEXA5 HiTM4N wrote: Icy TIG3R wrote: You guys were bad scouts with no skills who only got by because the hit detection was trash. Scout is the hardest class to play. Get good. This statement is the truth. Is it really a surprise a su...
- by Spec Ops Cipher - at 2013.07.02 16:37:00
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254. Scouts are nigh unplayable - in General Discussions [original thread]
Its not so much the hit detection thats killing me now, its the movement speed and restrictions
- by Spec Ops Cipher - at 2013.07.02 16:15:00
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255. Scouts are nigh unplayable - in General Discussions [original thread]
Icy TIG3R wrote: You guys were bad scouts with no skills who only got by because the hit detection was trash. Scout is the hardest class to play. Get good. Scout was always the hardest class to play, bar E3 build, when I was heavy/assault. ...
- by Spec Ops Cipher - at 2013.07.02 15:29:00
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256. Scouts are nigh unplayable - in General Discussions [original thread]
Morathi III wrote: Every body move slower, not only scout It hurts the scout the most.
- by Spec Ops Cipher - at 2013.07.02 15:27:00
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257. Scouts are nigh unplayable - in General Discussions [original thread]
Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn. Any other scouts finding their suits a lot worse...
- by Spec Ops Cipher - at 2013.07.02 15:00:00
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258. Scout suits - in Technical Support/Bugs [original thread]
Movement speed and general scout gameplay has been lowered. Movement speed on proto minnie scout is less than it says in the market.
- by Spec Ops Cipher - at 2013.07.02 14:28:00
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259. Uprising 1.2 file size - in General Discussions [original thread]
When fixing bugs, code can get messy. Without proper documentation, dev teams can lose track of what code changes fix which bugs. They replace our old buggy code with the block of code they know works - it saves time at the cost of space. We are...
- by Spec Ops Cipher - at 2013.07.02 12:40:00
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260. Dust 514: Diary of a Knifing Instructor - in General Discussions [original thread]
Sleepy Zan wrote: Still never seen these supposed knifing skills ingame. If you're talking about me, ask 13ear, I'm EU
- by Spec Ops Cipher - at 2013.07.01 22:59:00
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