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701. DANCE STEPS!!!! YEA! - in Feedback/Requests [original thread]
Be kinda dumb to waste skill points on it. Though it would be a good use for Aurum.
- by Soraya Xel - at 2013.09.05 23:41:00
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702. Feedback on 1.4 Aiming. KB/M Versus DS3 - in Feedback/Requests [original thread]
Draco Cerberus wrote: The KB/M is a crutch, my PS3 came with a controller for a reason. Would you remove the steering wheel on a car to put a set of handlebars in it just because you had only ever driven a motorcycle before? A better analog...
- by Soraya Xel - at 2013.09.05 23:37:00
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703. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Feature is working as intended. Redline snipers are extremely easy to kill if there aren't other problems, like terrain glitches or invisible bugs.
- by Soraya Xel - at 2013.09.05 23:04:00
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704. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
A document I've been putting together. Comments here or on the document will be looked at, and possibly factored into the design. https://docs.google.com/document/d/1dHnJW69fNZImNynEQJR7kIQetLpLtOa5xkihcRAp7WY Most of what's on the first page ...
- by Soraya Xel - at 2013.09.05 22:47:00
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705. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Eterne wrote: We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... w...
- by Soraya Xel - at 2013.09.05 17:33:00
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706. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
S Park Finner wrote: GǣBattles being fought in System-X will decide the fate of the gate between System-X an System-Y. If the backers of Faction-A win the gate will be destroyed.Gǥ
[/list] Just one point of commentary: There's no way CC...
- by Soraya Xel - at 2013.09.05 14:13:00
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707. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
This should be your comprehensive event-creating rulebook, right here: - Keep it simple: Immediate accomplishment should equal immediate reward. Ideally, rewards should be doled out when the bar for them is met. - Keep it trackable: If the playe...
- by Soraya Xel - at 2013.09.05 13:44:00
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708. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. For the new Research Facility . Overall, did you feel it was too complex or not very complex in layout and navigation? It was perfect. A worthy map on it's own, rather than a mere plug-in that depends on the overall game to carry it. It wasn...
- by Soraya Xel - at 2013.09.05 06:14:00
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709. new update 1.4 - in Feedback/Requests [original thread]
Yeah, take a look around the ground. All the new stuff is much more multi-leveled, so things feel a lot bigger from the ground.
- by Soraya Xel - at 2013.09.04 06:35:00
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710. new update 1.4 - in Feedback/Requests [original thread]
Have you been on the new map from the ground? It's FREAKING HUGE. It feels like the biggest map we've played on yet. The new outpost and the new sockets are all much more multi-leveled that previous ones as well.
- by Soraya Xel - at 2013.09.04 06:15:00
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711. Don't count loading lag towards AFK. - in Feedback/Requests [original thread]
I'm in a match now where I can't spawn, and am watching others before me kicked for AFKing, even though they're all waiting to spawn like I am. We have actual loading bubbles, and I can't even quit the match if I want to. Yet I'm getting the scary...
- by Soraya Xel - at 2013.09.04 05:44:00
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712. Start Banning Exploiters - in Feedback/Requests [original thread]
Godin was merely pointing out that he was hoping for more clarifying language. He certainly isn't saying FOTM chasers should be banned, and neither was I.
- by Soraya Xel - at 2013.09.02 08:49:00
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713. Start Banning Exploiters - in Feedback/Requests [original thread]
"Exploit", at least from an EVE/New Eden definition, is a bug found in the game that CCP has so-designated as an illegal exploit, and banned use of. Examples of DUST would be melee glitch, invisible bug, etc. Known ways to break the game to get an...
- by Soraya Xel - at 2013.09.02 07:44:00
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714. Start Banning Exploiters - in Feedback/Requests [original thread]
Seriously, it's time to put your big boy pants on, CCP. It's no longer a beta, people exploiting known bugs should be banned.
- by Soraya Xel - at 2013.09.02 07:39:00
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715. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I like the idea of people able to fire from dropships. If your dropship pilot...
- by Soraya Xel - at 2013.08.30 15:28:00
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716. Auto-Move Your Merc in Quarters - in Feedback/Requests [original thread]
I was thinking, most people will use the Neocom rather than the consoles in quarters to access information, for speed. But to keep the Merc Quarters lively/active, and not just a slightly less than static background... When you open a Neocom pane...
- by Soraya Xel - at 2013.08.30 01:41:00
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717. [Request] LFS icon - in Feedback/Requests [original thread]
It'd be nice to have this. It could be auto-removed when you enter a squad or a match. (So that people aren't trying to invite you when you're already in squad.) If you tried to LFS while in squad, the game could remind you to leave squad first.
- by Soraya Xel - at 2013.08.28 21:39:00
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718. [REQUEST] PC Embargo - EVE integration for PC - in Feedback/Requests [original thread]
The problem is... Corp A wins 4 out of every 5 fights against Corp B. Corp B has EVE support bombarding Corp A's district daily. Corp A, despite winning 80% of matches, will inevitably lose their district, because they couldn't replenish their cl...
- by Soraya Xel - at 2013.08.28 20:07:00
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719. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
CELESTA, I use a proto swarm launcher with complex damage mods. If dropships actually exploded from swarm damage ever, I'd have seen it. I always send an extra set of swarms or two at dropships even once they're flaming and show zero health. If th...
- by Soraya Xel - at 2013.08.19 20:59:00
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720. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
I haven't once gotten a dropship to outright explode, and that includes a full extra burst of proto swarms after it's already flaming and falling. It appears to have 0 health at that stage, but be unable to kill the crew inside. Note that if you ...
- by Soraya Xel - at 2013.08.19 19:56:00
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