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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Soraya Xel
New Eden's Most Wanted Top Men.
270
|
Posted - 2013.08.19 16:19:00 -
[61] - Quote
When a tank gets blown up, everyone in it dies. When a dropship gets blown up, they get like a full thirty seconds to get out, and deny the AVer from getting any kills.
Dropships should simply explode. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
4
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Posted - 2013.08.19 17:35:00 -
[62] - Quote
Soraya Xel wrote:When a tank gets blown up, everyone in it dies. When a dropship gets blown up, they get like a full thirty seconds to get out, and deny the AVer from getting any kills.
Dropships should simply explode.
Well, no Soraya, it's not as simple as that. Let me explain what happens with a transport DS in trouble. It may be a little oFF-topic, but then again it enforces what I mean about keeping some "unpredictables" like armour-burn in the game:
If you've fired on a HIGH-flying dropship, you see the red-cue on the ship to tell you you've hit the thing, but you may not have scanned it long enough to tell there's only one merc-name showing up (it's an empty dropship). As it loses control, the driver has plenty of HEIGHT to jump out and survive. (The game didn't give him this luxury.... YOU did, because you chose to take your shot when he was flying high rather than risk losing your chance to hit him completely, AND you didn't attempt a further shot that would've exploded the vehicle completely (yes, they DO occasionally just blow up) .
At the controls of a railgun installation, I once spotted a dropship flying high but swooping down to a medium height. The dropship was stacked with passengers according to my scan--and I ruined the dropship with one solid hit. As it fell, one at a time the players bailed. My results showed 125 WP for the vehicle destruction with an immediate additional 50WP Kill, then suddenly a DELAYED second 50 WP Kill, a third 50 WP Kill, and finally at the end of three seconds, a fourth 50 WP kill.
I can explain the crew's fate: At medium heights Dust won't let you activate your X-inertia button to dampen your fall, so the three who bailed out early were doomed to die from the fall. The fourth passenger may have known this, TRIED to wait it out until the ship was a half-second from impact before trying to bail, but didn't succeed (I have successfully tried the "last second bail" only to be crushed by the falling dropship before I could run clear).
The DS driver has NO data to tell when he is not LOW enough for his bailed people to survive a raw fall, OR when he is not HIGH enough for them to use their X-dampener button when they jump, OR if all can successfully "STEP" off the falling DS when it's two feet from impact. It's not the "luxury' that the HAV crew has of see your armour about to expire = get out and just run down the street.
But honestly, Soraya, the crew's options during a DS emergency are not unfair .. they're unpredictable. And the unpredicatibility is welcomed by some. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.08.19 17:39:00 -
[63] - Quote
lithkul devant wrote:Actually I like the armor burn, though I honestly do think vehicles should have 3 hp bars (shield, armor, systems), for those of you saying that this is no where else in the game may I refer you to "bleed out" for the regular dropsuits where you will die unless someone hits you with the nanite injector. If they take out the armor burn and don't have anything to replace it like systems burn the game will just be loosing another intresting element to it. It's like all the good parts of the game they keep removing such as keeping people in academy for least a full day or two. Also I have a post asking for the 1.4 notes...or least what the devs have said in different forums/topics under one offical thing.
In EVE Online, its Shields, Armour, Structure. |
Fire of Prometheus
DUST University Ivy League
142
|
Posted - 2013.08.19 17:40:00 -
[64] - Quote
Soraya Xel wrote:Only remove fire damage if the dropship will just outright explode instead. Dropship users seem to get a pretty epic free pass, where they can all bail before the dropship hits the ground. It's kinda unfair. Not true, if you stay in the ship long enough, it will explode with you in it.....yes I tried it and was waiting an extra second for my repper to work and then boom!!!!!!.....there was an angry pilot and a dead raspberry on the ground after that |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
548
|
Posted - 2013.08.19 19:48:00 -
[65] - Quote
What if instead of doing more damage to the vehicle while burning it just did more damage to the pilot? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
459
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Posted - 2013.08.19 19:54:00 -
[66] - Quote
Taurion Bruni wrote:CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away* can you "accidentally" reveal some more info about 1.4?
He just did |
Soraya Xel
New Eden's Most Wanted Top Men.
275
|
Posted - 2013.08.19 19:56:00 -
[67] - Quote
I haven't once gotten a dropship to outright explode, and that includes a full extra burst of proto swarms after it's already flaming and falling. It appears to have 0 health at that stage, but be unable to kill the crew inside.
Note that if you are low enough that you aren't offered the damper, you will almost always survive the fall, unless your health was already crippled. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
4
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Posted - 2013.08.19 20:22:00 -
[68] - Quote
Soraya Xel wrote:I haven't once gotten a dropship to outright explode, and that includes a full extra burst of proto swarms after it's already flaming and falling. It appears to have 0 health at that stage, but be unable to kill the crew inside.
Note that if you are low enough that you aren't offered the damper, you will almost always survive the fall, unless your health was already crippled.
LOL, that's good news as far as DS drivers are concerned, Soraya. Again, that enforces the "unpredictables" in the game. Perhaps you haven't tried (or skilled up to) the stronger portable weapons. The DS drivers especially know what weapons I'm referring to. They develop a heirarchy on all the ground weapons, based on how hard each can hit them in the first two shots. I won't give away too much compromising intel, but I'll just let you know that Missile Swarmers are NOT the weapon that will explode a DS in mid-air-- The circumstances that the other pilots have listed above are usually caused by the MORE frightening enemy weapons than just swarmers.
...As for "almost always survining the fall", umm, be careful of speaking in absolutes. I think we're thinking of two different height thresholds, and only the DS can switch in and out of those thresholds without the driver always being aware of what he's done. That's the risk, the chance you can't resolve with buffed HP or a special button. That's the fun unpredictablility I'd rather not see completely disappear from Dust. |
Soraya Xel
New Eden's Most Wanted Top Men.
281
|
Posted - 2013.08.19 20:59:00 -
[69] - Quote
CELESTA, I use a proto swarm launcher with complex damage mods. If dropships actually exploded from swarm damage ever, I'd have seen it. I always send an extra set of swarms or two at dropships even once they're flaming and show zero health. If they're supposed to explode ever, it's a bug, because they don't.
And an entire set of swarm missiles at a flaming dropship should be able to blow it up, but it doesn't. Which is why it's extremely rare. Ridiculously rare, that I actually get kills off a dropship.
"Almost always" is not an absolute. ;) |
KING CHECKMATE
Bragian Order Amarr Empire
577
|
Posted - 2013.08.19 21:21:00 -
[70] - Quote
CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind.
So now no penalty. PFFT.
Im guessing this is Twisted Metal in the end. Better Ge tmyself a tank... |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
161
|
Posted - 2013.08.19 23:36:00 -
[71] - Quote
well you cant have them all
they good the way they are now |
lithkul devant
Legions of Infinite Dominion
33
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Posted - 2013.08.19 23:40:00 -
[72] - Quote
Evolution-7 wrote:lithkul devant wrote:Actually I like the armor burn, though I honestly do think vehicles should have 3 hp bars (shield, armor, systems), for those of you saying that this is no where else in the game may I refer you to "bleed out" for the regular dropsuits where you will die unless someone hits you with the nanite injector. If they take out the armor burn and don't have anything to replace it like systems burn the game will just be loosing another intresting element to it. It's like all the good parts of the game they keep removing such as keeping people in academy for least a full day or two. Also I have a post asking for the 1.4 notes...or least what the devs have said in different forums/topics under one offical thing. In EVE Online, its Shields, Armour, Structure.
That is correct thank you for that, my point though was that in EVE it has 3 health bars for ships instead of the 2 we currently have for vehicles. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
50
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Posted - 2013.08.20 00:15:00 -
[73] - Quote
Weird, I was thinking how drop ships seem to be able to be 'killed' yet only explode when they hit the ground (letting everyone hop out), while a tank that is killed just explodes.
The point is that you got out, even if its down to 200 hp and burns to death. The game goes on with you as infantry again.
If the game were vehicle or flight game, I would agree with you. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2305
|
Posted - 2013.08.20 00:49:00 -
[74] - Quote
CLONE117 wrote:well this will probably make tanks even harder to take out..
Yeah, they'll go from ridiculously easy to take out to just very easy. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
160
|
Posted - 2013.08.21 05:30:00 -
[75] - Quote
CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away*
HE'S A PATCH NOTE LEPRECHAUN!!! CATCH HIM FOR PATCH NOTES AND WISHES AND GOLD AURUM COINS |
DRaven DeMort
0uter.Heaven
32
|
Posted - 2013.08.21 05:47:00 -
[76] - Quote
CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind.
Please tell me you fixed the range issues with the dropships, as well as made the splash damage bigger then that of a handheld weapon, we are talking about missile launchers here. |
Hunter Junko
Zanzibar Concept
129
|
Posted - 2013.08.21 08:01:00 -
[77] - Quote
CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away* *Grabs wolfman and drags him back* so wait a minute, when the dropship hits zero, will it do the same thing as it always did: Turn on its side and reunite with the planet? or will we have at least some control over the dropship a few seconds after we crash land? because it'll still be nice to have a fighting chance of making emergency repairs to my DS, like the helis in black hawk down. |
Kairro Rikaro
Pradox One
1
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Posted - 2013.08.23 16:54:00 -
[78] - Quote
Soraya Xel wrote:Only remove fire damage if the dropship will just outright explode instead. Dropship users seem to get a pretty epic free pass, where they can all bail before the dropship hits the ground. It's kinda unfair. you need to stfu theres nothing unfair about dropships, theyre the most underpowered vehicle in the game, they need all the love they can get |
sammus420
Goonfeet Top Men.
302
|
Posted - 2013.08.23 17:14:00 -
[79] - Quote
Kairro Rikaro wrote:Soraya Xel wrote:Only remove fire damage if the dropship will just outright explode instead. Dropship users seem to get a pretty epic free pass, where they can all bail before the dropship hits the ground. It's kinda unfair. you need to stfu theres nothing unfair about dropships, theyre the most underpowered vehicle in the game, they need all the love they can get
Just because they need love doesn't mean they shouldnt be destroyable in the air. Dropships need several tiers of overkill, where the first is "Falling, with style" the second is " Falling out of control" and the third is "Mid Air Explosion." |
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