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621. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
CCP, you need to act on exploits. Whether they be battlefield combat exploits, district locking exploits, etc. I don't need to specify them, you know what they are. In EVE, game-breaking behavior is announced as an exploit, and users of those exp...
- by Soraya Xel - at 2014.01.02 19:37:00
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622. Can one dev justify... - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: FW? There is not much to match when everybody is playing for Minmatar and Gallente. Removing squads from public contracts would push a lot of tryhard squads to playing FW, which would help improve the matchmaking pool f...
- by Soraya Xel - at 2013.12.27 18:06:00
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623. Can one dev justify... - in Feedback/Requests [original thread]
[quote=deepfried salad gilliam]well again not enough people to split match making and they definitly shouldnt remove squads Quote: Exactly, remove squads entirely from that game mode, it doesn't split matchmaking, but balances the game far bet...
- by Soraya Xel - at 2013.12.27 17:51:00
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624. Can one dev justify... - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: new player experience needs improvement but eliminating squads is not the way to go. and match making will never work right with a low player count You cannot balance squads with solo players. And whether you l...
- by Soraya Xel - at 2013.12.27 16:36:00
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625. Can one dev justify... - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: solution:grab a squad or take a 3.5mm injection of manup As cute as your response is, the reality is, full squads in pubs are making players leave the game long before they even figure out what the squad finde...
- by Soraya Xel - at 2013.12.27 06:07:00
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626. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Still waiting for love on this. It's been long enough that tanks have simply been a way for single players to be unstoppable.
- by Soraya Xel - at 2013.12.27 05:23:00
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627. Can one dev justify... - in Feedback/Requests [original thread]
... How anyone thinks matchmaking is ever going to be balanced in a system that pits a full squad of Nyain San (or similar corp) against a team of completely unsquadded randoms? Can any dev justify why there isn't a mode for solo players (predomin...
- by Soraya Xel - at 2013.12.27 05:18:00
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628. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Korvin Lomont wrote: Fizzer94 wrote: Well I think a medium dropsuit+rifle is too powerful for one player to use. If it takes two non-rifle users to take out a rifle user, it should take two people to use a rifle. They should definately be co...
- by Soraya Xel - at 2013.12.17 23:29:00
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629. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
My discussion with a tanker indicated he wouldn't even mind having someone else to manage modules. If modules were controlled by the third seat, it'd provide that boost to logistics capability when three people are running it, making it more durab...
- by Soraya Xel - at 2013.12.17 14:34:00
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630. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
General12912 wrote: Infantry used to be too strong against them. You are comparing a 500k-1mil piece of equipment to a suit that's around 200k AT MOST. Either the tanks needed to keep the same stats and get the price lowered, or they needed a b...
- by Soraya Xel - at 2013.12.13 15:48:00
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631. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Reign, I'm guessing it stores ammo the way dropsuits spawn out of a drop uplink. It's bigger on the inside.
- by Soraya Xel - at 2013.12.13 15:45:00
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632. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Shokhann Echo wrote: 1. youl never find a tank pilot willing to skill into tanks just to drive it while someone else takes all the kills the driver skilled for. nor will you ever find a tanker willing to depend on a random person to drive him a...
- by Soraya Xel - at 2013.12.12 23:43:00
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633. [FEEDBACK] [Video] Friendly Fire TK griefing - in Feedback/Requests [original thread]
I'm still amazed CCP has continued to refuse to implement a button to accept a revive. It'd solve a variety of problems. But, you know.
- by Soraya Xel - at 2013.12.12 20:46:00
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634. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Kharga, AV needs a little bit of a buff either way, but I think it'd be fair for a two or three-man tank to be more powerful, as long as a one-man tank becomes weaker again.
- by Soraya Xel - at 2013.12.12 20:44:00
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635. Test servers - in Feedback/Requests [original thread]
Isn't possible due to Sony.
- by Soraya Xel - at 2013.12.12 16:45:00
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636. Keyboard -Optimize the navigation for menus in match. - in Feedback/Requests [original thread]
The worst offender is still the Tab key. It's the scoreboard key, but should really just be called the Suicide key. Switching weapons in a rush? Whoops, you called up the player list. You died.
- by Soraya Xel - at 2013.12.12 15:05:00
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637. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
It's not "the bottleneck", Spectral. Sony is the cork. This isn't going anywhere, because Sony is never going to allow it.
- by Soraya Xel - at 2013.12.12 08:12:00
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638. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
Yeah, reality check: This isn't going to happen on a game console. Pretty much ever.
- by Soraya Xel - at 2013.12.12 08:01:00
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639. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I actually like this idea. The only issue is what incentive do we have to crew it with 3 people? Tanks would need to remain as powerful or become even more powerful to justify taking 2 guns off the field. AV has been usi...
- by Soraya Xel - at 2013.12.12 07:56:00
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640. fix the tanks now - in Feedback/Requests [original thread]
Um... you should enjoy how ridiculously overpowered you are until they nerf you next patch. Like seriously.
- by Soraya Xel - at 2013.12.11 21:44:00
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