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601. What if? Snipers with lasers. - in Feedback/Requests [original thread]
I wasn't thinking for the benefit of me finding snipers. I was trying to think of a fix that might inspire snipers to go provide more area denial and less free kills. That would be best accomplished by giving players some manner of warning a snipe...
- by Soraya Xel - at 2014.01.04 10:42:00
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602. What if? Snipers with lasers. - in Feedback/Requests [original thread]
Mobius, look at the size of DUST maps. Do they really look like they're intended to be played with a shotgun? REALLY? It's a game that will be heavily reliant on vertical, long-range gameplay. That involves snipers. And lasers, because lasers own ...
- by Soraya Xel - at 2014.01.04 09:30:00
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603. What if? Snipers with lasers. - in Feedback/Requests [original thread]
TheEnd762 wrote: Ah, the REAL reason for wanting crap like this: getting killed by a sniper annoys me, please give me a way to find them without actually having to do anything. Actually, I'm a known sniper, though I haven't done it as much l...
- by Soraya Xel - at 2014.01.04 07:56:00
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604. [Request] Show how much isk/aur was lost in battle - in Feedback/Requests [original thread]
I've been begging for this for ages. Money lost versus money destroyed is pretty important for a game about corporations and mercenaries.
- by Soraya Xel - at 2014.01.04 06:05:00
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605. What if? Snipers with lasers. - in Feedback/Requests [original thread]
This is a five second idea. It's probably bad. Anyhow, I think for snipers to work well, they need to have good perches outside the redline, and yes, viably pointed towards objectives. However, snipers are both avoidable and removable if you know...
- by Soraya Xel - at 2014.01.04 05:59:00
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606. Request: Nonlethal ordinance - in Feedback/Requests [original thread]
The big question is, how do you plan to make these grenades more desirable than just blowing someone up?
- by Soraya Xel - at 2014.01.04 05:41:00
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607. Redlne solution - in Feedback/Requests [original thread]
I definitely could see the redline being replaced with some manner of a fortress. I like the idea, CLONE. The issue, is as you said, that the redline is a fallback position to allow your team to regroup. Redline sniping is an issue of poor map d...
- by Soraya Xel - at 2014.01.04 05:39:00
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608. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
I don't think making DUST "open world" will make it better. "Make it PlanetSide" isn't really a solution. As it is, timers are an incredibly protectionist system designed to let people have real lives. Their corp only has to worry about being att...
- by Soraya Xel - at 2014.01.03 22:33:00
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609. no 0 ISK 0 SP games please - in Feedback/Requests [original thread]
In some cases, half armor isn't a good metric. Like if one team gets to half armor, but then takes over all the points, and is now chewing through the enemy's MCC at a rapid rate, while theirs remains constant. In a Skirmish, 75% would be too shor...
- by Soraya Xel - at 2014.01.03 22:14:00
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610. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
Draco, we've certainly used alt corps for training. And there's nothing wrong with that. The problem is that the current exploit allows alt corps to lock a district at no cost, by neither team joining the match. This means they aren't using the di...
- by Soraya Xel - at 2014.01.03 22:09:00
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611. no 0 ISK 0 SP games please - in Feedback/Requests [original thread]
As much as it sucks to be put in there, half matches have to refill, or the team with more people will easily dominate, even if they were losing before. But CCP needs a cutoff threshold, at like 75-85% match completion (depending on game mode) whe...
- by Soraya Xel - at 2014.01.03 22:07:00
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612. Battle Finder : Alliance Tab - in Feedback/Requests [original thread]
Alliance support as a whole needs to be a thing. Having to rely entirely on web tools to coordinate an alliance when half your players don't have computers is kinda a pain.
- by Soraya Xel - at 2014.01.03 22:05:00
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613. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
Sole Fenychs wrote: Soraya Xel wrote: Whether they be battlefield combat exploits I *really* hope that you aren't referring to emergent gameplay as exploits. Jihad Jeeps aren't exploits. They are just good thinking. It's CCP's job to make ...
- by Soraya Xel - at 2014.01.03 20:43:00
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614. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
Aeon Amadi wrote: That's a bit of an overbroad statement and I'd like to know where the line between "spamming equipment for legitimate use" and "spamming equipment for the sake of doing it" is. When there are eight nanohives stacked on top ...
- by Soraya Xel - at 2014.01.03 16:02:00
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615. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
Lt Royal wrote: Banning people is probably something to do with SONY and some sort of f*ucked up contract CCP has with them. CCP would be insane to not have direct control over who can and can't access Tranquility, as to put that in the hand...
- by Soraya Xel - at 2014.01.03 15:14:00
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616. Stop redlining cowaerds - in Feedback/Requests [original thread]
If you can't kill a redline sniper, you're bad, and you should feel bad. The redline plays an important role in game balance, and snipers play an important role in game design. Note that on the occasions I snipe (drastically less than I used to, b...
- by Soraya Xel - at 2014.01.02 21:13:00
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617. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
There's a big difference between playing the sandbox (scamming, backroom dealing, etc.) and exploiting the sandbox (literally abusing server faults), and that's the difference EVE players understand, and DUST players don't.
- by Soraya Xel - at 2014.01.02 20:20:00
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618. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
This would turn people ordinarily obsessed with nothing but K/D into people who valued good logistics. I approve.
- by Soraya Xel - at 2014.01.02 19:56:00
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619. Battle Finder : Alliance Tab - in Feedback/Requests [original thread]
This would be a great feature. Unfortunately, CCP devs have indicated over and over again that they don't believe alliances are an important part of DUST, and they refuse to devote resources to what is, realistically, the most important aspect of ...
- by Soraya Xel - at 2014.01.02 19:54:00
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620. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
It wouldn't be so bad if it wasn't incredibly profitable to exploit. The way this game is operated, our alliance is nothing short of incredibly stupid for NOT exploiting. As is the case for anyone else not exploiting. It's not just district locki...
- by Soraya Xel - at 2014.01.02 19:52:00
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