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641. [Awesome] Make vehicles OMS for balance! - in Feedback/Requests [original thread]
Severus Smith wrote: It either needs to be balanced by the HAV requiring 2+ players to operate or some kind of limit on how many / how often vehicles can be used. And since I doubt vehicle users want to be stuck as drivers while blueberries op...
- by Soraya Xel - at 2013.12.11 20:44:00
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642. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
This would be pretty neat for EVE Online as well. It would be a way of tracking how invested someone was into your corporation. This should really be cross-posted to the EVE forums too.
- by Soraya Xel - at 2013.12.11 20:38:00
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643. [Awesome] Make vehicles OMS for balance! - in Feedback/Requests [original thread]
Not a bad idea. Ulysses point, however, is valid. In reality, I feel the best solution remains to make tanks powerful, but require two or more players to use them effectively. By tying up multiple players, it balances the match. This could be acc...
- by Soraya Xel - at 2013.12.11 20:35:00
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644. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Bump. CCP, please do it.
- by Soraya Xel - at 2013.12.11 20:33:00
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645. Feedback - The new vehicle changes from a non-vehicle user - in Feedback/Requests [original thread]
Exactly, you proved why it's broken. A proto AVer with an expensive fit and tons of skill points can't touch your basic militia tank with no skills worth mentioning. That's called a balance problem.
- by Soraya Xel - at 2013.12.11 16:34:00
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646. Specialty Swarm Launchers - in Feedback/Requests [original thread]
Yeah, the damage type roles are meant to span different types of weapons (forges vs. swarms, etc.) not just variant guns. But especially now that they've rendered swarms useless range-wise, a higher range variant would be kinda nice.
- by Soraya Xel - at 2013.12.11 16:32:00
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647. CCP what did you do and when will you fix it ??? - in Feedback/Requests [original thread]
Relax. There's some issues, sure. Balance issues? Always. It's actually one of the smoother builds they've released in a while, and it adds a lot and broke... relatively little compared to other builds.
- by Soraya Xel - at 2013.12.11 16:23:00
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648. 48 player weekends - in Feedback/Requests [original thread]
I love when people who know nothing about software development try to use "facts" to justify why it'd make sense to do something completely unreasonable.
- by Soraya Xel - at 2013.12.11 16:22:00
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649. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
4447, I don't think they need a two second wait to switch seats. If you've ever tried switching seats back and forth in a LAV, it's definitely a risk that often gets you shot. But even able to switch instantly, they're going to have to aim the new...
- by Soraya Xel - at 2013.12.11 16:19:00
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650. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Merlox Lancaster wrote: Also this will insure that if the driver willing to drive alone meets any foes, that he will have to swap to the turret, leaving his tank without the ability to do cooldowns / immobile. Right, a solo tanker can still...
- by Soraya Xel - at 2013.12.11 16:13:00
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651. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Korvin Lomont wrote: I agree with all but point 1, destroying a tank solo is not necessary, just let us AVers damage him in a way he is of the battlefield for some reasonable time with that said maybe the cooldown on active modules need to incr...
- by Soraya Xel - at 2013.12.11 16:03:00
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652. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Malkai, it's not just the speed. Seeing a tank being beat on by four plus people off it's active cooldown and surviving with ease? Yeah. That.
- by Soraya Xel - at 2013.12.11 15:56:00
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653. [Feedback] Too much too fast!!! (Tanks/AV) - in Feedback/Requests [original thread]
Teeee Bone wrote: Soraya Xel wrote: They massively overnerfed swarms, and overbuffed tanks. Though in fairness, part of it is a bug. The Militia Fuel Injector is 333% faster than the better more expensive modules. Obviously a pretty big bug...
- by Soraya Xel - at 2013.12.11 15:54:00
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654. 48 player weekends - in Feedback/Requests [original thread]
Yeah, this isn't a server limitation, it's a PlayStation 3 problem.
- by Soraya Xel - at 2013.12.11 15:51:00
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655. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Um... LOL. That's all I've got for you, Fizzer. LOL.
- by Soraya Xel - at 2013.12.11 15:50:00
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656. [Feedback] Too much too fast!!! (Tanks/AV) - in Feedback/Requests [original thread]
They massively overnerfed swarms, and overbuffed tanks. Though in fairness, part of it is a bug. The Militia Fuel Injector is 333% faster than the better more expensive modules. Obviously a pretty big bug.
- by Soraya Xel - at 2013.12.11 15:47:00
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657. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Realistically, it doesn't matter if it's 10,00,00,00 ISK. The important part is they make it easier to count how many zeros are there at a glance.
- by Soraya Xel - at 2013.12.11 15:46:00
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658. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Flix Keptick wrote: This idea has already been murdered before, no. Btw, a driver using the small turret would still murder everything (the probo blasters are really powerfull) There's really only three ways to fix tanks: 1. Ensure a single...
- by Soraya Xel - at 2013.12.11 15:44:00
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659. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
The main problem with tanks is that they're too much power for one player to have in a game where the participant counts are limited. If a player requires multiple other players to kill, it's almost like having an uneven participant count. If some...
- by Soraya Xel - at 2013.12.11 15:25:00
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660. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
CCP needs to ensure a solo player can kill tanks unless CCP is willing to make it so a tank requires multiple players.
- by Soraya Xel - at 2013.12.10 22:50:00
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