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201. Return Passive Isk to PC - in Feedback/Requests [original thread]
Breakin Stuff wrote: You add diminishing returns to held districts, ordered by value. Your first district is 100% benefit. Second district is 80% benefit, 3rd tier 60 and so on, with every district past the 5th being worth only 5% of it's tota...
- by Soraya Xel - at 2014.10.07 15:27:00
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202. Return Passive Isk to PC - in Feedback/Requests [original thread]
Denchlad 7 wrote: What if we take Cavanis idea of 2 Million per District, but, each day you hold said district you get paid less and less (1.8 Million, 1.6 Million, etc), therefore encouraging your corp to take other districts if you still wish...
- by Soraya Xel - at 2014.10.07 15:17:00
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203. Return Passive Isk to PC - in Feedback/Requests [original thread]
Nah, Bright Cloud, then you'd just have groups of 32 pro players versus 32 scrubs.
- by Soraya Xel - at 2014.10.07 14:57:00
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204. LETS SHOOT THE GOON! Bolt Pistol Eval - in Feedback/Requests [original thread]
Breakin has figured out how to encourage the playerbase to participate through good thread titles. ;) Good work, sir. I would participate, but then I'd have to tell Vile Rat. :)
- by Soraya Xel - at 2014.10.07 13:53:00
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205. Return Passive Isk to PC - in Feedback/Requests [original thread]
TheD1CK wrote: As for Passive ISK, how rich did the mercs in PC get via this? and you cut it off .... understandable But cutting it off without removing some of the ISK that fell from the sky leaves only those who got In first and started farm...
- by Soraya Xel - at 2014.10.07 13:51:00
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206. Return Passive Isk to PC - in Feedback/Requests [original thread]
I see ideas in here about tiering off districts. I think there's a lot of value in such a concept. But how do you make holding the smaller/less valuable districts unappealing to the blue donut?
- by Soraya Xel - at 2014.10.07 04:57:00
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207. New idea for skirmish... - in Feedback/Requests [original thread]
An idea like this appeals to me particularly because it could be an avenue to end an overwhelmingly one-sided match quickly, rather than making it drag on for no good reason.
- by Soraya Xel - at 2014.10.06 21:59:00
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208. Return Passive Isk to PC - in Feedback/Requests [original thread]
hfderrtgvcd wrote: What's the point of getting territory if the only thing you can do with it is get clones to get more territory? That is one of the multiple inherent problems with Planetary Conquest. I think it's unredeemably broken, but I...
- by Soraya Xel - at 2014.10.06 21:54:00
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209. Return Passive Isk to PC - in Feedback/Requests [original thread]
Nothing Certain wrote: Passive ISK affects other game modes so it should never return. The idea is to promote good fights and simply having hundreds of districts to fight over for no reason is a problem. The districts should merely be the set u...
- by Soraya Xel - at 2014.10.06 21:34:00
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210. Return Passive Isk to PC - in Feedback/Requests [original thread]
Cavani1EE7 wrote: It didn't have to be completely removed, 2 million ISK per day would've been fair. 2 million ISK a day for no effort is still free money. For General Tso's Alliance, that'd be 296,000,000 ISK every day for free.
- by Soraya Xel - at 2014.10.06 21:11:00
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211. Return Passive Isk to PC - in Feedback/Requests [original thread]
As a note, if anyone has ideas on how we can make PC viable and difficult to exploit, without like, you know, introducing PvE, please share. Just remember my newly coined Soraya's Law: "Stupid ideas tend to be exploitable."
- by Soraya Xel - at 2014.10.06 20:59:00
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212. Return Passive Isk to PC - in Feedback/Requests [original thread]
Passive ISK should not be returned to PC while there's no viable way to prevent rampant exploitation that will in turn be used to harm other game modes. The end to district locking didn't prevent a complete lock-up of any sort of competition in th...
- by Soraya Xel - at 2014.10.06 20:47:00
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213. Reward teams that try to take the objective - in Feedback/Requests [original thread]
There's definitely ideas out there for good additional WP bonuses around objectives. Killing a hacker should really be rewarding for instance. Right now, it's better for you to let them hack it so you can counterhack. (Though there was a day when...
- by Soraya Xel - at 2014.10.03 16:41:00
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214. client side color changes [GM take notice] - in Feedback/Requests [original thread]
The big one for me is some of the new BPOs, 'Venom', 'Eon', 'Fossil', 'Primordial' are specifically listed as color variants in the description, and they used to have cool colors. But right now they appear as normal militia suit colors.
- by Soraya Xel - at 2014.10.03 15:52:00
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215. new matchtype. - in Feedback/Requests [original thread]
Vell0cet is probably spot on for feasibility. Though I'd really love to see a no squads queue mode. Also, I love his game mode idea.
- by Soraya Xel - at 2014.10.02 06:21:00
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216. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
maluble wrote: Wana know what will help this problem, keep new players in academy. Anyone with less that 10mil sp should be in diffrent server. How does nobody else see new players are 90% of the problem. I think it's sad that this problem wasn...
- by Soraya Xel - at 2014.10.02 04:46:00
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217. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
maluable, I've been a proponent of the concept of having like Ambush be solo-only, for instance. I've also suggested above in this thread that an auto-squad queuing mechanic could be separate from the existing Instant Battle manual queuing mechan...
- by Soraya Xel - at 2014.10.02 02:44:00
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218. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
I would argue that the reason FW still works with queue sync is something that would change with your proposal. Namely, that there's generally still a good chance right now of not ending up pitted against a full team. You want to make team deployi...
- by Soraya Xel - at 2014.10.02 02:33:00
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219. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I am in no way trying to mis-represent your opinion. You are clearly trying to segregate FW into two different game modes, which is inherently wrong when FW is supposed to be more challenging, and more of a sandbox. Your p...
- by Soraya Xel - at 2014.10.02 00:03:00
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220. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
And stop trying to strawman and represent me as against team deploy. I'm for it. I'm against enabling Molon to farm randoms via your insistence that teams not have to face other actual teams.
- by Soraya Xel - at 2014.10.01 22:59:00
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