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81. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Main role: sniper. for squad play purposes a shared tacnet scan from scope or at least a tagging system would be of great use. bonus points for shooting a red dot that is attacking or within a radius of my squad, or for a revenge kill on an enem...
- by Snake Sellors - at 2014.08.12 19:16:00
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82. Hindering dual tanking. - in Feedback/Requests [original thread]
Sgt Kirk wrote: It's not that shields are that much better than shields though. A large problem is that idiots get a shield suit and want to use it like a brawling suit. You can't all be Gallente, I know, it's a hard reality to face but you...
- by Snake Sellors - at 2014.08.11 18:58:00
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83. How to balance the Caldari sentinel properly - in Feedback/Requests [original thread]
The dark cloud wrote: Commander Noctus wrote: *juggles flux grenades* You are screwed when you get hit by a flux allready. But the change i propose means that i can make use of a regulator and my HP gets overall back up quicker then previo...
- by Snake Sellors - at 2014.08.11 18:34:00
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84. Shield rep tool - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Devadander wrote: Less of a constant flow, more of a pulse thing. I know hotfix hotfix but as a cal heavy I really don't care about armor rep tools. I'm sure other shielded fat guys feel the same you havnt se...
- by Snake Sellors - at 2014.08.08 19:07:00
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85. Hotfix Delta proposed ideas - in Feedback/Requests [original thread]
The dark cloud wrote: Ive spinned my head a bit around and here are some ideas for hotfix delta: -shield reptool should only heal shields at a low rate cause that triggers the natural shield recharge too. I would say ~20/25HPs should be fine. ...
- by Snake Sellors - at 2014.08.08 16:28:00
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86. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: All of you who have pointed out the Cal sentinel slot layout. Thanks. During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifi...
- by Snake Sellors - at 2014.08.08 16:11:00
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87. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
The other issue is the fact that most people who cry about the red line snipers really mean that they don't like snipers. even if we completely removed the red line they would still spout bs about snipers. I completely agree with you symbiotic i...
- by Snake Sellors - at 2014.08.08 14:21:00
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88. Caldari Sentinel question - in Feedback/Requests [original thread]
Actually i think it has more to do with the lack of shield reps in the game, i.e squad mechanics. no suit has 4h1lL but there is a 1H4L slot. that is because the shields are not equal to the armour tankers and it wasn't working very well. you...
- by Snake Sellors - at 2014.08.07 18:12:00
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89. Feedback: Sniper Rifles and ADS - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: problem with sniper rifles... the chickenshit Redline snipers who snipe in relative safety unable to be killed by anything but perhaps a roof sniper with thales oh wow, original thinking at it's best.
- by Snake Sellors - at 2014.08.07 18:02:00
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90. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
DeathwindRising wrote: JRleo jr wrote: [quote=DeathwindRising]. the burst isnt meant for multiple targets though. its been redesigned to destroy single targets, particularly targets that are being repped. so im thinking itd be good for po...
- by Snake Sellors - at 2014.08.07 17:58:00
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91. Plasma cannon. - in Feedback/Requests [original thread]
i actually think that the projectile speed could do with attention. or possibly just change the brightness of it? it really bugs me when you fire a shot off and the person you shoot at just calmly steps to one side. although if the splash damag...
- by Snake Sellors - at 2014.08.06 18:37:00
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92. [Suggestion] Make Snipers Freighters and Give More Options - in Feedback/Requests [original thread]
I agree the sniper rifles of lower tiers do need attention they are awful. although i think it's probably a good idea to leave them out in order to keep the proto snipers down to just those who are really interested in sniping. but in the inter...
- by Snake Sellors - at 2014.08.06 18:27:00
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93. Why the shield regulators are still useless on most suits - in Feedback/Requests [original thread]
Plain fact is that shields are not as good as armour in almost any field, ok so they repair quicker. an armour tanker can use their shields as a buffer to stop their main tank from taking damage until it's needed. the shield extenders don't give...
- by Snake Sellors - at 2014.08.06 18:12:00
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94. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Bumping back to the top, and please folks try to keep it constructive.
- by Snake Sellors - at 2014.08.06 17:24:00
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95. [Suggestion] Make Snipers Freighters and Give More Options - in Feedback/Requests [original thread]
Not bad at all, some good suggestions. I do disagree about us not needing a buff. Headshots at maximum damage levels don't do anywhere near enough damage. Snipers are a liability in pc battles because they can't do sufficient damage. When you sa...
- by Snake Sellors - at 2014.08.05 23:02:00
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96. [Suggestion] Make Snipers Freighters and Give More Options - in Feedback/Requests [original thread]
yes I understood the concept mate, it's a good idea if the sniper rifle was balanced at it's neutral point. I.e without damage mods or range enhancements it's a good weapon. Unfortunately this is not the case which is why although you can find...
- by Snake Sellors - at 2014.08.05 21:57:00
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97. Scrmblr & Hmg - in Feedback/Requests [original thread]
The obvious answer is the very nature of a hmg. it has multiple spinning barrels, the reason it has multiple barrels is so that it can cope with an extreme rate of fire without overheating. this is the main reason that gatling guns etc are designe...
- by Snake Sellors - at 2014.08.05 00:20:00
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98. [Suggestion] Make Snipers Freighters and Give More Options - in Feedback/Requests [original thread]
Unfortunately this wouldn't work in dust at the moment. The base stats for sniper rifles NOT including damage modifiers is nowhere near high enough to be used to kill any suit that has full health. this means that stats going down to those who ch...
- by Snake Sellors - at 2014.08.05 00:07:00
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99. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Symbioticforks wrote: You call nerfing damage mods balance? Snipers lost 10-12% damage from that change not too long ago. That change had nothing to do with snipers. A minimum of a 10% damage increase to snipers is something they likely de...
- by Snake Sellors - at 2014.08.04 23:25:00
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100. Plasma Rifle it's either perfectly balanced or other rifles need... - in Feedback/Requests [original thread]
ok i'll bite. i think it could do with a faster traveling shot, you shoot at the reds from distance and if they dont know about you all is well, but when you fire at somebody that knows you are there they just calmly step to one side. that said ...
- by Snake Sellors - at 2014.08.03 18:55:00
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