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141. [Feedback] Shields - in Feedback/Requests [original thread]
change shield regulators, make them give a constant rep like armour reps? or give shield extenders major buffs, the caldari sentinel has nowhere near the amount of health that armour tank heavies get, a couple of other points 1 shield tankers loo...
- by Snake Sellors - at 2014.07.08 15:39:00
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142. Efficacy. Efficacy efficacy Efficacy.... - in Feedback/Requests [original thread]
Lol those language barriers... can't look at this post without pointing out that americans also have football, which they play mostly with their hands. (on the other hand a certain aussie comedian once pointed out that we have a place called...
- by Snake Sellors - at 2014.06.25 14:19:00
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143. On shield regulators and their current place - in Feedback/Requests [original thread]
I run a caldari sentinel, and with only one low slot why oh why would I choose a shield regulator, I said this before the update and I was right, the complex armour plate is better in almost every way. 1.it means that if there is a logi nearby th...
- by Snake Sellors - at 2014.06.22 14:15:00
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144. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
very, very glad to hear this I would really love to see a return to these numbers, the damage mod nerf was yet another of the pendulum examples that were pre rattati era for this game. yes Please
- by Snake Sellors - at 2014.06.15 19:51:00
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145. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
not bad but not great, yes the regulators look better and more appealing, but they still don't help when it comes to squad play.. most of the time the cal sentinel will still be better off with plates for the extra healing support they can get ...
- by Snake Sellors - at 2014.06.11 22:11:00
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146. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
wow.. you people are hilarious. you actually say that swarms are a "weapon to chase away dropships" the term "weapon" should be the clue here people. they fire missiles as in things designed to destroy vehicles. in case ccp decide that they sh...
- by Snake Sellors - at 2014.06.10 20:13:00
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147. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
small buff to rechargers, large decrease to cpu reqs all round, and regulators need to do the job of a logi for shields, otherwise the armour mods will be better for anyone in a squad with a logi bro.
- by Snake Sellors - at 2014.06.10 15:59:00
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148. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Absolutely shields need to be fixed in hotfix bravo if that is the only thing achieved i'll be happy, that said: 2. swarm launchers being balanced. 3.missing racial heavy weapons 4. hit detection being fixed with all weapons but particularly the...
- by Snake Sellors - at 2014.06.09 20:34:00
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149. changes to the tac sniper rifle, (suggestion) - in Feedback/Requests [original thread]
bump
- by Snake Sellors - at 2014.06.09 19:42:00
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150. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
just adding something i forgot in my last post, if you intend the commandos to become suppression fire roles then there would need to be some war points created in order for the role to be something that players want to do.
- by Snake Sellors - at 2014.06.08 18:02:00
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151. changes to the tac sniper rifle, (suggestion) - in Feedback/Requests [original thread]
really... more redline comments. this really is not about red line snipers, nor is it a sniper bashing thread. as for snipers not needing a buff. I disagree, pc battles as a sniper are completely unviable. and on another point, snipers are not ...
- by Snake Sellors - at 2014.06.08 17:57:00
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152. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
first of all... most people who skilled into the commando suit did so for the damage bonuses following the damage mod nerf so if you now change the suit they apply to, don't expect people to not expect a respec. secondly as a sniper this would be...
- by Snake Sellors - at 2014.06.07 17:26:00
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153. Heavys And HMG - in Feedback/Requests [original thread]
no the sentinels aren't o.p. (although stacked gallentes will need more than one person to kill normally) the thing is that they are supposed to be difficult to kill they are high sp heavy armour suits. your best defences against them are usuall...
- by Snake Sellors - at 2014.06.07 17:12:00
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154. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
I really like the sounds of this, shields definitely aren't right at the moment, the regulator will be a big help, I'm cal sentinel and it is too squishy, it would go along way to fixing it's issues. my only concern is simply that there should s...
- by Snake Sellors - at 2014.06.07 16:59:00
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155. changes to the tac sniper rifle, (suggestion) - in Feedback/Requests [original thread]
I agree theend762. the reasons that people ask for marksmen is because they don't understand sniping. that said I still think that this is a good idea, mainly as the tactical rifles are just about pointless at the miniute, there is no marksmen t...
- by Snake Sellors - at 2014.06.07 16:53:00
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156. changes to the tac sniper rifle, (suggestion) - in Feedback/Requests [original thread]
O7 iskandar, too long mate. Not suggesting a nerf at all. What i'm suggesting is making changes so that a tactical rifle becomes tactical, I also went on to suggest that there still be two long range variants, i see no reason that one of those...
- by Snake Sellors - at 2014.06.06 19:22:00
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157. changes to the tac sniper rifle, (suggestion) - in Feedback/Requests [original thread]
Something that i mentioned on another post, Tactical variants of the sniper are at the moment not very tactical. I would like to suggest that it gets changed via a buff to base damage, firing rate and clip size whilst reducing the scope and effe...
- by Snake Sellors - at 2014.06.03 17:01:00
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158. (suggestion) changes to the red line - in Feedback/Requests [original thread]
too true mate, too true. still I'll try to be optimistic until they call it a day... otherwise it's just move on to the next thing and that doesn't even get it's beta for another month or too yet.
- by Snake Sellors - at 2014.05.29 15:16:00
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159. (suggestion) changes to the red line - in Feedback/Requests [original thread]
Lol, thanks. I'm actually not a noob, one of the reasons behind this post is i'm active on other posts and fed up with the red line sniper comments that keep gettin dropped. and i'm backing up my own comments by actually makin a suggestion. I'm w...
- by Snake Sellors - at 2014.05.26 19:03:00
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160. (suggestion) changes to the red line - in Feedback/Requests [original thread]
would it be possible to change the way the red line functions? if so I saw a suggestion a while ago where damage can't go through the red line in either way, this would finally put paid to all of the complaints about the red line and would allow...
- by Snake Sellors - at 2014.05.26 17:37:00
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