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121. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: /!\ Regeneration ability /!\ Leave scouts the ability to tank enough defenses but take away their regenerative prowess, force scouts to use their cloak, speed or mobility to seek longer downtime to recover. I ca...
- by Snake Sellors - at 2014.07.17 13:17:00
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122. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Poonmunch wrote: If you want to reduce redline sniping consider a few things. 1. Make more perches inside the intended combat area. I'll play them. Having said this, I don't routinely redline and I get killed lots by guys running up to me when...
- by Snake Sellors - at 2014.07.16 18:08:00
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123. Request - no sniper game mode - in Feedback/Requests [original thread]
lol, true but think of the bedlam unitil then! bhaa...... Boom,BOOM!
- by Snake Sellors - at 2014.07.16 18:02:00
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124. Request - no sniper game mode - in Feedback/Requests [original thread]
Megaman Trigger wrote: Snake Sellors wrote: and a I WANT A CONCRETE DONKEY!!!!! Would you settle for two banana bombs, a super sheep and a holy hand grenade? that might just about do actually can I put a holy hand grenade on my s...
- by Snake Sellors - at 2014.07.15 16:25:00
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125. A crazy proposal that I hope will get read. - in Feedback/Requests [original thread]
Nice. +1
- by Snake Sellors - at 2014.07.14 17:45:00
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126. (REQUEST) basic pve - in Feedback/Requests [original thread]
You're probably right, that said you never know your luck in a raffle. all I mean to say is there's literally no harm in letting ccp know we would like this. there'll most likely be a not a chance answer but in the meantime +1 from me. (also d...
- by Snake Sellors - at 2014.07.14 17:34:00
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127. Request - no sniper game mode - in Feedback/Requests [original thread]
okay, but then I want a no scouts mode, and a no explosives mode. and then we should also have a no a.v mode too. whilst we're at it we might aswell make a lav only mode it'll be like bumper cars. we could also make a no violence mode. and a mirro...
- by Snake Sellors - at 2014.07.14 13:30:00
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128. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
[quote=Skyline Lonewolf] Nice. pay attention folks this is how to say it! "Can't say that a sniper on a tower or in the red isn't at as much of a risk" doesn't change the facts. 90% of the time in any kind of direct combat the sniper is defen...
- by Snake Sellors - at 2014.07.13 18:37:00
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129. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
"sniper rifles are just low risk low reward weapons" erm, no. they are not working as intended. sniper rifles are low risk weapons.. ok if you say so. I was writing out another long winded rebuttal to this statement but really I can't be bothe...
- by Snake Sellors - at 2014.07.12 14:42:00
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130. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Don't get me wrong, I don't want or really agree with a range reduction but I've seen the only sniper thread that has had dev attention in the form of ccp rattati, and I'm telling you all EXPECT range reduction. and I would suggest every sniper ...
- by Snake Sellors - at 2014.07.11 23:08:00
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131. [Quick Fix] Weapon and Racial Bonus Data - in Feedback/Requests [original thread]
I'll bite, + 1
- by Snake Sellors - at 2014.07.10 20:48:00
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132. LP standings - in Feedback/Requests [original thread]
Just want to say, at the moment I don't bother with factional at all. these are a great incentive along with the lp boost coming along but we do need the gaps filling in the lp store, but I would like to start to find fw worth playing so please ke...
- by Snake Sellors - at 2014.07.10 20:41:00
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133. [Feedback] Shields - in Feedback/Requests [original thread]
bump
- by Snake Sellors - at 2014.07.10 12:42:00
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134. CCP Rattati....you. are. awesome. - in Feedback/Requests [original thread]
+ 1
- by Snake Sellors - at 2014.07.10 12:41:00
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135. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
Thank you rattati!! another sane decision in the face of a bunch of whiners, lol. seriously though a very good choice, the hmg is where it should be. and as it fires so much so quickly I suppose a overheat mechanic should be something to be thou...
- by Snake Sellors - at 2014.07.10 12:29:00
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136. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
this is a bit early, lol they haven't even finished charlie yet. the main thing is that it needs a buff to headshot damage, although I don't mind having to two shot tankers with my charge. (assuming headshots) as for the thales in the red line, ...
- by Snake Sellors - at 2014.07.10 12:22:00
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137. Hotfix Charlie - Update - in Feedback/Requests [original thread]
I don't understand the heavy cpu/pg reduction. I'm a calsent and I already can't full proto fit my proto suit, why is it being made worse? PLEASE if you are going with this make sure you include the heavy weapon fitting bonus and make it a good o...
- by Snake Sellors - at 2014.07.10 11:55:00
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138. Shield heavys need a inderect buff - in Feedback/Requests [original thread]
only 1 small edit there 501, as a calsent the entire community seems to be of the opinion I SHOULD be a lonewolf heavy! I'm with you on that much. heavies can get a slower turn speed when light suits are actually light, shotguns aren't op, rem...
- by Snake Sellors - at 2014.07.09 15:04:00
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139. In Charlie hotfix - in Feedback/Requests [original thread]
agreed it takes too much time in hiding to regain shields, the enemies almost always close in for an easy kill. and the calsent is a first pick target
- by Snake Sellors - at 2014.07.08 16:11:00
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140. Shield heavys need a inderect buff - in Feedback/Requests [original thread]
How about a shield regulator tool? that works at a very high percentage rate that way a logi bro could keep the rep tool on the heavy for their guardian points, it wouldn't mean that the heavy got constant repairs and so wouldn't be any better i...
- by Snake Sellors - at 2014.07.08 15:59:00
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