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121. 85,248,000 sp - in General Discussions [original thread]
943 wrote: You have 3 mill sp? or 82.248k sp? your not very clear. Yeah, he's saying that's what it'll take to max everything we currently have. I think we're missing a lot of skills. There's the rest of the dropsuits, and the racial varian...
- by Skytt Syysch - at 2012.09.07 03:05:00
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122. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
General Rian wrote: Skytt Syysch wrote: D3LTA NORMANDY wrote: But missle turrets are okay right now as a multi role turret. Missiles really aren't okay at all with how they currently function. Nothing really should be a multi role (s...
- by Skytt Syysch - at 2012.09.07 00:43:00
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123. Friendly/Enemy Chevrons and map indicators (Why passive scanning is bad) - in Feedback/Requests [original thread]
I didn't read your wall of text, but we talked a little in IRC. Here's my opinion of how passive scanning should work: You see: 1. Red dots on the mini-map for enemies that are in the FOV of your teammates (no direction markers). 2. Chevrons for...
- by Skytt Syysch - at 2012.09.06 23:44:00
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124. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: But missle turrets are okay right now as a multi role turret. Missiles really aren't okay at all with how they currently function. Nothing really should be a multi role (so that counters can be established), and missi...
- by Skytt Syysch - at 2012.09.06 23:16:00
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125. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Encharrion wrote: Edit: The reloads are too frequent and too long. 5 shots with my railgun, and then I need to spend 25 seconds reloading? Really? I think it should be more like 25-30 railgun shots with a 60-90 second reload. The whole point i...
- by Skytt Syysch - at 2012.09.05 18:22:00
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126. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Also brought up earlier was the idea of variants to turrets (beyond what we have now). The above examples were essentially for standard turrets, while other variants can still exist that offer altered ammo capacities and reload speeds and whatnot....
- by Skytt Syysch - at 2012.09.05 06:47:00
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127. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Skytt Syysch wrote: Mobius Wyvern wrote: Skytt Syysch wrote: Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force...
- by Skytt Syysch - at 2012.09.05 01:57:00
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128. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Skytt Syysch wrote: Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies...
- by Skytt Syysch - at 2012.09.05 01:36:00
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129. An HAV and a Heavy walk into a bar.... - in General Discussions [original thread]
I'd be ok with a heavy getting some kind of turret resistance.
- by Skytt Syysch - at 2012.09.05 01:25:00
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130. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies a lot less. A grenade wouldn't do as much as a...
- by Skytt Syysch - at 2012.09.05 01:24:00
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131. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: dunno 100 bullets for a blaster? they empty out pretty damned fast and would have no endurance on the field at all. Since we talked about it in IRC, and for anyone else who misses the part, the ammo counts are only per...
- by Skytt Syysch - at 2012.09.05 01:12:00
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132. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Last build, the vehicle turrets felt like they were designed for specific roles - missiles were anti-infantry, railguns were anti-vehicle/structure, blasters were... useless. But now everything is too good at everything (blasters are still useless...
- by Skytt Syysch - at 2012.09.04 23:30:00
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133. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Small Missiles: The problem: Small missiles are really the only go-to small turret. That right there indicates a problem. The small missiles are too good at everything. They have the second-highest direct damage dps (some variants being f...
- by Skytt Syysch - at 2012.09.04 23:30:00
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134. What Beta Event was the Heavy Dropsuit Awarded for? - in General Discussions [original thread]
Noc Tempre wrote: Skytt you've been holding out on me this whole time! Why aren't you on IRC? I'm typing up a vehicle turret thread and want help on changes/numbers.
- by Skytt Syysch - at 2012.09.04 20:23:00
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135. What Beta Event was the Heavy Dropsuit Awarded for? - in General Discussions [original thread]
KingBlade82 wrote: Pokey Dravon wrote: Skytt Syysch wrote: http://i131.photobucket.com/albums/p319/cerb2k3/priv/IMG_0796.jpg Posted in a private folder and articles exist mentioning Skinweave suits and showing the menus, but CCP can ask...
- by Skytt Syysch - at 2012.09.04 20:02:00
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136. What Beta Event was the Heavy Dropsuit Awarded for? - in General Discussions [original thread]
http://i131.photobucket.com/albums/p319/cerb2k3/priv/IMG_0796.jpg Posted in a private folder and articles exist mentioning Skinweave suits and showing the menus, but CCP can ask me to remove if they want.
- by Skytt Syysch - at 2012.09.04 19:58:00
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137. [Suggestion] Re: Bleed-out timer - in Feedback/Requests [original thread]
Quote: [SUGGESTION] Nanite injector - Bleed out timer - The gamedesign team will need time to figure out what is the best approach to implement this feature You already have the icon there for the callout mechanic, how about you just have it...
- by Skytt Syysch - at 2012.09.04 18:39:00
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138. New build will have another character reset ? - in General Discussions [original thread]
[20:37:15] Skytt: [CCP]nothin there will be a reset for release, correct? [20:37:18] [CCP]nothin: yes
- by Skytt Syysch - at 2012.09.04 03:39:00
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139. Swarm launchers V2.0? - in Feedback/Requests [original thread]
Skihids wrote: Skytt Syysch wrote: My only issue is the assault one (the one expected to counter dropships) should have a long flight time. Dropships being able to evade them is fine, but circling the map like people do now isn't evasive man...
- by Skytt Syysch - at 2012.09.04 03:19:00
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140. Feedback: Current Skill Point System vs Games in Progress - in Feedback/Requests [original thread]
The diminishing returns isn't supposed to be based on number of battles, but rather SP earned, so it shouldn't be working that way.
- by Skytt Syysch - at 2012.09.04 02:50:00
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