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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.08 03:24:00 -
[1] - Quote
Allright i found out the maths how damage mods actually work on this game and how the skillbooks have a effect on the turrets aswell.
Well now lets take a look at Ty "sweetcheeks" borg tank and his skills:
With all his skills (turret operation, large missile turret operation and marauder) he gets a bonus off 30% on his large missiles. Well thats not enough he also has 3 damage mods on his tank which give him each another 20%. He is using the AT-201 large missile turrets which do when all missile hit 1872 HP direct impact damage. Well now here begins the real joke that CCP came up with. The skills stack to the damage mods and by the way no stacking penalty at all. Well this wouldnt be such a big issue but the skills stack to each damage mod by itself. Lets do some math:
3X20% damage mods= 60% 60%+30%= 90% bonus in total?...... NOT!!!!!
The truth is with the system that we have at the moment he gets a whopping 337% from it how it is at the moment!!! How it works? I SHOW IT TO YOU ALL NOW HOW IT WORKS:
the skill bonus (30%) stacks with each damage mod (20%) so he gets 3 individual 50% damage mods. But here it skyrockets now. The 50% mods dont stack up to 150% no they multiply after each math operation. Example: 1872+50%= 2808 2808+50%= 4212 4212+50%= 6318
This is the system in the game at the moment. And it works with all kinda turrets. Now some 1 please tell me how you should be allowed to do that crazy amount of damage. This is even beyond the E3 build with the inbuild damage mod from the Sagaris/Surya. Now here comes the arms race. Who ever gets his hands first on a black ops HAV can put 4 damage mods on and with that he will be aible to do 9462 damage per volley. which is by far enough to 1 shot everything in his sight! Run for the hills, run into cover cause a obertial strike is a joke compared to that!!!
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xMarauder
Doomheim
139
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Posted - 2012.11.08 03:29:00 -
[2] - Quote
Wait... So it can 1 shot tanks on direct hit? Wtf that's crazy. and since it works on small missiles as well.. No wonder they can 1 shot heavies with splash. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.08 03:43:00 -
[3] - Quote
xMarauder wrote:Wait... So it can 1 shot tanks on direct hit? Wtf that's crazy. and since it works on small missiles as well.. No wonder they can 1 shot heavies with splash. with 3 damage mods you might have to 2 shot a very decent gunnlogi cause off the 30% disadvantage against shields but armor tanks will be vaporised instantly cause they get 30% advantage against them. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.08 03:45:00 -
[4] - Quote
Here's the skinny on a Sagaris - 507x4=2028 (base prototype) 2028*1.10=2230.8 (turret operation 5) 2230.8*1.15=2565.42 (large missile op 5) 2565.42*1.10=2821.962 (large missile prof 5) 2821.962*1.20=3386.3544 (marauder 5) 3386.3544*1.20^3=5851.62 (3 damage mods) 5851.62*1.30=7607.11 (vs armor)
And that is why there are no armor tanks. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.11.08 03:47:00 -
[5] - Quote
As I've been told, you don't add those bonuses together, you multiply them.
Assuming you have max skills in each of those categories:
missile op * turret op * marauder * damage mod 1 * dm2 * dm3
1.15 * 1.1 * 1.2 * 1.2 * 1.2 * 1.2 = 2.63 * 1.3 (vs armor bonus) = 3.4, right at your 337% damage (I don't know if you got your numbers vs an armored target, but if you did...) |
xMarauder
Doomheim
139
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Posted - 2012.11.08 04:03:00 -
[6] - Quote
I feel like armor is shunned by CCP. At least they get resistance to forge guns but..7607 dam..age.... why... CCP...why... |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.08 05:59:00 -
[7] - Quote
armor doesnt get resistance against forgegunners. Its a hybrid weapon dealing 100% damage to armor and shields. The only reason why its more used against shield tanks is because swarms have less efficency. |
xMarauder
Doomheim
139
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Posted - 2012.11.08 06:51:00 -
[8] - Quote
I'm pretty sure I do more damage against shield tanks then I do armor tanks with my forge gun. I guess I'm wrong. I'll have to test it out I guess.
I guess it's more of a "gut feeling" your doing more damage to shields.. Maybe it's cuz armor tanks have more hp so it "looks" like its taking less damage. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.08 07:08:00 -
[9] - Quote
Ty has totally 2 shotted my tank in the past. It's ridiculous xD |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.08 13:48:00 -
[10] - Quote
The dark cloud wrote:Allright i found out the maths how damage mods actually work on this game and how the skillbooks have a effect on the turrets aswell.
Well now lets take a look at Ty "sweetcheeks" borg tank and his skills:
With all his skills (turret operation, large missile turret operation and marauder) he gets a bonus off 30% on his large missiles. Well thats not enough he also has 3 damage mods on his tank which give him each another 20%. He is using the AT-201 large missile turrets which do when all missile hit 1872 HP direct impact damage. Well now here begins the real joke that CCP came up with. The skills stack to the damage mods and by the way no stacking penalty at all. Well this wouldnt be such a big issue but the skills stack to each damage mod by itself. Lets do some math:
3X20% damage mods= 60% 60%+30%= 90% bonus in total?...... NOT!!!!!
The truth is with the system that we have at the moment he gets a whopping 337% from it how it is at the moment!!! How it works? I SHOW IT TO YOU ALL NOW HOW IT WORKS:
the skill bonus (30%) stacks with each damage mod (20%) so he gets 3 individual 50% damage mods. But here it skyrockets now. The 50% mods dont stack up to 150% no they multiply after each math operation. Example: 1872+50%= 2808 2808+50%= 4212 4212+50%= 6318
This is the system in the game at the moment. And it works with all kinda turrets. Now some 1 please tell me how you should be allowed to do that crazy amount of damage. This is even beyond the E3 build with the inbuild damage mod from the Sagaris/Surya. Now here comes the arms race. Who ever gets his hands first on a black ops HAV can put 4 damage mods on and with that he will be aible to do 9462 damage per volley. which is by far enough to 1 shot everything in his sight! Run for the hills, run into cover cause a obertial strike is a joke compared to that!!!
Agreed. Turret Damage are insane. I'd very much rather have more resiliant vehicles with decent Damage. An HAV shouldnt be able to OS a decently tanked heavy except with a good direct railgun shot. Would make games much more interesting. And especially HAV fights.
Also, missiles are broken but we all do know that.
We were talking about it on IRC (without CCPers) and pretty much everybody has the same analysis of the situation. IMO, a large turret should do slightly more damage than a powerfull infantry weapon. A light turret slightly less. Also, splash damage are boring, killing without needing to be accurate ? meh.. Especially when we're dudes running around in futuristic suit ! you could think that splash wouldnt hurt so much. |
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Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.11.08 13:51:00 -
[11] - Quote
I'm still not convinced this is correct at all Dark. It seems way off the mark to me.
Even when we tested it in a dropship last night it wasn't how you describe here. It wasn't one shotting assault guys when it should of been if these numbers are correct.
Noc seems to have more believeable numbers tbh, yes I do insane damage in that particular fitting, but it's not as high as you make out. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.11.08 15:06:00 -
[12] - Quote
I think the issue here is one person's perception of what the mathematical formula MAY be, not WHAT IT IS. Before one goes posting something AS FACT, one should CHECK THEIR FACTS with some good old fashion testing of the Hypothesis.
The issue I see with this post is the fact that everyone with some time and skills put into the HAV will begin to spam games with them, especially in ambush, and event to this day I feel does NOT call for vehicles, especially if it is supposed to be the lite version of the game to bring in more casual players.
You think the casual will want to play a second time after getting stomped on a close quarters map by a tank?
I personally think Dark Cloud jumped the gun on this one because he got a wild hair up his nose so he is attempting to fulfill his own prophecy. WAY TO GO. This is a classic problem with the exploration of any hypothesis; the scientist becomes SO focused on being right, they'll even release faulty data gained through untried practices that HAVE NOT been retested to ensure the viability of the scientific method.
Why don't we get some DEV input on this one before the mob, pitchforks and torches come out. Granted there has not been an implementation of the stacking penalties it would seem on all fronts, so this is nothing really new. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 15:53:00 -
[13] - Quote
+1 to you, Kazeno, but I have something to question:
Kazeno Rannaa wrote:ambush, and even to this day I feel does NOT call for vehicles, especially if it is supposed to be the lite version of the game to bring in more casual players.
You think the casual will want to play a second time after getting stomped on a close quarters map by a tank?
Just had a match a little while ago where my team called 2 LAVs over the course of a very drawn-out, but very close, battle, while the other team called in 1 LAV, 2 Dropships and a Sagaris.
We lost by time limit with the clone count at 26-29.
3 kills decided the match. Took out their Dropship with a combination of Swarms (I did that) and Forge Gun fire. The Forge landed the killing blow as the Dropship was getting out of my reach. The Sagaris spent half the match pinned down in a corner where it couldn't afford to come out and attack because of all the AV firepower that would turn its way as soon as it moved, and their lone LAV also died to my Swarm Launcher (although its driver managed a well-timed bail, which was pretty impressive to watch).
My team had NOBODY coordinating, except that I dropped a couple of uplinks that helped people to control their spawn locations to some degree (and planted them near Supply Depots that had been dropped in). The other team had 2 premade squads who you could pick from the fact that there were 2 groups of 4 players from the same Corp.
Moral of the story: Vehicles don't always rule the map. Even HAVs in Ambush. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.08 16:18:00 -
[14] - Quote
Garrett Blacknova wrote:+1 to you, Kazeno, but I have something to question: Kazeno Rannaa wrote:ambush, and even to this day I feel does NOT call for vehicles, especially if it is supposed to be the lite version of the game to bring in more casual players.
You think the casual will want to play a second time after getting stomped on a close quarters map by a tank? Just had a match a little while ago where my team called 2 LAVs over the course of a very drawn-out, but very close, battle, while the other team called in 1 LAV, 2 Dropships and a Sagaris. We lost by time limit with the clone count at 26-29. 3 kills decided the match. Took out their Dropship with a combination of Swarms (I did that) and Forge Gun fire. The Forge landed the killing blow as the Dropship was getting out of my reach. The Sagaris spent half the match pinned down in a corner where it couldn't afford to come out and attack because of all the AV firepower that would turn its way as soon as it moved, and their lone LAV also died to my Swarm Launcher (although its driver managed a well-timed bail, which was pretty impressive to watch). My team had NOBODY coordinating, except that I dropped a couple of uplinks that helped people to control their spawn locations to some degree (and planted them near Supply Depots that had been dropped in). The other team had 2 premade squads who you could pick from the fact that there were 2 groups of 4 players from the same Corp. Moral of the story: Vehicles don't always rule the map. Even HAVs in Ambush.
Would be curious to know wich team it was Lose with 2 DS and 1 sagaris against full randoms ? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 16:48:00 -
[15] - Quote
Laurent Cazaderon wrote:Would be curious to know wich team it was Lose with 2 DS and 1 sagaris against full randoms ?
They didn't lose.
They won. By time limit and only 3 kills, but they won. And it looked like 2 squads with people from 2 different corps. While the squadmates of each were working together, they were coordinating ONLY within their squad, not with the other squads. If they had, it probably would have gone much worse for us.
Also, pretty sure the DS that survived was a random, and while I never saw any indication that it got shot down (and I was looking because I ran AV the whole match), I only saw it once, and it was using BLASTERS. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.08 20:54:00 -
[16] - Quote
Forges have a 70% bonus vs shields. Swarms, AV grenades, and explosives have a 30% bonus vs armor. I do not believe there is a penalty on the converse. Weak spots add an additional 50% damage (multiplicative). |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.11.08 22:04:00 -
[17] - Quote
you did you forget to include stacking penalties of -10%? You should include stacking penalty, although not accumulative to max or current skills it's still a factor to account for. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.08 22:30:00 -
[18] - Quote
VK deathslaer wrote:you did you forget to include stacking penalties of -10%? You should include stacking penalty, although not accumulative to max or current skills it's still a factor to account for.
Stacking penalties are not working this build afaik. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.11.09 11:50:00 -
[19] - Quote
Noc Tempre wrote:Forges have a 70% bonus vs shields. Swarms, AV grenades, and explosives have a 30% bonus vs armor. I do not believe there is a penalty on the converse. Weak spots add an additional 50% damage (multiplicative).
Yet people want the forge buffed, lmao.
Yes, that's right all you morons out there. Pretty much all AV deals 30% damage across the board more on tanks and forges are a **** take!.
It's a joke what the masses of idiots in Dust think compared to the actual numbers. So much of their whines are based on things they experience solo instead of getting some friends together. It seems though that CCP actual listens to these guys and not the ones who know or actually use teamwork.
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xMarauder
Doomheim
139
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Posted - 2012.11.10 07:19:00 -
[20] - Quote
I see more "NERF FORGE GUNS!!!" Threads than "BUFF FORGE GUNS" tbh lol |
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