Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.10 11:47:00 -
[31] - Quote
Laurent Cazaderon wrote: But oustide of the red zone, there are plenty of places where you can rep peacefully.
Then what is preventing you to do a dirty WP-boosting in those places? It'll be a bit harder, yes, but won't fix the problem. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.10 11:50:00 -
[32] - Quote
I'd like to see higher SP gains or a harsher gradient on the SP returns so you dont have to spend 3 days running at 1k SP or less to hit the cap.
I'm all for the cap, but make that last little bit easier to get. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.10.10 11:55:00 -
[33] - Quote
Mavado V Noriega wrote:Laurent Cazaderon wrote:good news. especially the long term fix part.
preventing red zone boost and raising WP required seems like the best options. also take zway WP from kills for OB earning to kill the "killstreak" effect. and for christ sake, find balance between insta OB and 10sec delay ones from precursor. why? so slayers who help defend an objective or cover their obj players backs while hacking shouldnt contribute to the OB earns? doesnt seem fair, OB earns from boosters already come from doin "team" based actions like most ppl like to put it aka reppin a vehicle killing is one of the few things u cant cheat so easily to rack up WP for OB spam, ur either a good killer or not. I think he's talking about kills achieved by OB shouldn't count WP towards another OB.
Only taking damage if colliding with enemy structure or vehicle is a good idea, but maybe a little inconsistent, would mean you can drive 100mph at 1 turret and not damage at all but an identical turret (enemy owned) would cause damage, good thinking buthhopefully a more consistent idea is out there, with any luck the damage tracking could work so all damage can be repaired but only enemy inflicted damage gains WP.
Have to wait for a patch for something like that though.
Short term I fear the separation of vehicle, dropsuit and structure repairs isn't possible, so a drop in WP from repairs would severely impact our logibros.
I wonder if it's possible to cap WP gains from a specific task like repairing, without a coding change.
Otherwise would it not be possible to just remove impact damage from vehicles or even everything dropsuits included ... just for this build ... this would cause some funky jumping off high buildings n surviving etc. but that would be more bearable than the lack of team play from farmers in the red zone.
My thoughts / ideas. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.10 11:56:00 -
[34] - Quote
Umbat Boki wrote:Laurent Cazaderon wrote: But oustide of the red zone, there are plenty of places where you can rep peacefully.
Then what is preventing you to do a dirty WP-boosting in those places? It'll be a bit harder, yes, but won't fix the problem.
What will stop you ? Fact that you can get beaten up very fast if people realize you're doing it. Also, as the OB will certainly get a raise in the needed WP to get one, you'll take longer and thus losing games even more.
The main annoyance is that there arent any real way to counter those farmers. Now, if you can get to them and kill them with classic ways, well farm, be my guest. I will hunt you down with all my guts. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.10.10 11:57:00 -
[35] - Quote
Umbat Boki wrote:Laurent Cazaderon wrote: But oustide of the red zone, there are plenty of places where you can rep peacefully.
Then what is preventing you to do a dirty WP-boosting in those places? It'll be a bit harder, yes, but won't fix the problem. It's much easier to blow them up when you can get into shooting range. If they're far enough in the Red Zone it's nearly imposiible to destroy them. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.10.10 12:01:00 -
[36] - Quote
Timothy Reaper wrote:Umbat Boki wrote:Laurent Cazaderon wrote: But oustide of the red zone, there are plenty of places where you can rep peacefully.
Then what is preventing you to do a dirty WP-boosting in those places? It'll be a bit harder, yes, but won't fix the problem. It's much easier to blow them up when you can get into shooting range. If they're far enough in the Red Zone it's nearly imposiible to destroy them. The problem is ... they're hiding behind the buildings.
If that was red and front of buildings was yellow you could at least see them to snipe and AV. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.10.10 12:04:00 -
[37] - Quote
Iron Wolf Saber wrote:Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can)
Moving Strikes into Assist count kills only
I especially like these two |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.10.10 12:14:00 -
[38] - Quote
Needless Sacermendor wrote:Otherwise would it not be possible to just remove impact damage from vehicles or even everything dropsuits included ... just for this build ... this would cause some funky jumping off high buildings n surviving etc. but that would be more bearable than the lack of team play from farmers in the red zone.
Actually me and 3 squad mates did this to test on that map with the elevator and those high buildings, we spawned a LAV on top, 3 of us jumped in then we drive it from the top building. Only thing that happened was it lost all it's shield and about 10% of the armor. And trust me man, it was a damn high descent. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.10.10 12:34:00 -
[39] - Quote
Repairing a vehicle should be a diminishing gains thing through the lifetime of that vehicle.
Cause once the current thing is fixed, there will be other (more elaborate) exploits. E.g. a large group of cheaters organize, start playing a game mode not very popular (since corp-to-corp / 0.0 will seemingly be no-WP battles) and meet up somewhere on the map.
When I say 'organised', I mean EVE-level kind of organised where someone sets up a website where you register and as you get in match you tell the site you're in-game and who the squad 1 leader are, some red players, etc and others who get into the same game look at the list of currently active games and when they find the active game in the list with matching players they add themselves automagically.
Instant chat on the website to make arrangements and SP farming we are go. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.10 12:52:00 -
[40] - Quote
Iron Wolf Saber wrote: Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. 0'ing out all point gaings for repairfnig vehicles. Bumpering Up vehicles to make them harder to damage with collision.
By this I assume that the ones who gained WP, ISK and SP by abusing the bug, will have these gains removed? I seriously hope so, if nothing else than to serve justice.
Iron Wolf Saber wrote: Tracked HP values (IE damage caused by collisions cannot be repaired or scored.)
I don't agree 100%. Only 50%. Impact damage should be repairable, just not be scored. |
|
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.10.10 12:55:00 -
[41] - Quote
Rasatsu wrote:Repairing a vehicle should be a diminishing gains thing through the lifetime of that vehicle.
Cause once the current thing is fixed, there will be other (more elaborate) exploits. E.g. a large group of cheaters organize, start playing a game mode not very popular (since corp-to-corp / 0.0 will seemingly be no-WP battles) and meet up somewhere on the map.
When I say 'organised', I mean EVE-level kind of organized where someone sets up a website where you register and as you get in match you tell the site you're in-game and who the squad 1 leader are, some red players, etc and others who get into the same game look at the list of currently active games and when they find the active game in the list with matching players they add themselves automatically.
Instant chat on the website to make arrangements and SP farming we are go.
I don't doubt that SP farming will be a constant annoyance in DUST. Its going to be one of those things that the Dev's will have to constantly battle since there is so much benefit and so little in the way of negative repercussions. Large scale boosting, like you have described, is going to be less of an issue since it is 1) hard to organize and 2) this will cause it to be much less common. The exploits that can be mined by a single squad are the ones that we are going to really have to fight against.
Remember, the best way to fight boosting is for us as players to refuse to play with those who do this. Boot them from your corps. Kick them from your squads. Leave games where they are at work. Tell them what they are doing is wrong and destructive to the game. The second to the last suggestion here is especially powerful since if everytime a known booster gets into a match everyone else simply ups and leaves they would not be able to participate in the game. All their long hours of boosting would be wasted and create the "I've got all proto gear but can't play because everyone on both teams leaves the match when they see me in battle. This would, in no uncertain terms, totally invalidate their SP farming. All we have to do to make it happen is spread the word to every other player we see.
So shout it out brothers and sisters. We, the players of DUST, will not tolerate SP farming. If we see you doing it we will do everything in our power to remove you from the game. Failing that we will remove ourselves leaving you in a universe of 1 with no gaming potential. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 13:03:00 -
[42] - Quote
those of you keeeping up, they're all seperate options, any one or part of one can be considered also ccp is looking for other solutions what they cook inhouse may be enitrely different fom this list. They can also pick or choose multiple solutions.
Remember diminishing returns fall under tracked HP values which requires a patch update.
When comming up with a solution you need to take into an accoutn the players boosting are likelying having 4-8 (corp battle) teammates contributing to the effort. |
PT SD
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2012.10.10 13:06:00 -
[43] - Quote
So let me get this straight, I play Medic logi right now. So I won't get any points for repping my teammates now. This needs clarification, and if this is true I'm done with this build.
So everyone gets punished because CCP didn't have the foresight to see this coming. Really, really unfair. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.10.10 13:11:00 -
[44] - Quote
Mobius Kaethis wrote:I don't doubt that SP farming will be a constant annoyance in DUST. Its going to be one of those things that the Dev's will have to constantly battle since there is so much benefit and so little in the way of negative repercussions. Large scale boosting, like you have described, is going to be less of an issue since it is 1) hard to organize and 2) this will cause it to be much less common. The exploits that can be mined by a single squad are the ones that we are going to really have to fight against.
Remember, the best way to fight boosting is for us as players to refuse to play with those who do this. Boot them from your corps. Kick them from your squads. Leave games where they are at work. Tell them what they are doing is wrong and destructive to the game. The second to the last suggestion here is especially powerful since if everytime a known booster gets into a match everyone else simply ups and leaves they would not be able to participate in the game. All their long hours of boosting would be wasted and create the "I've got all proto gear but can't play because everyone on both teams leaves the match when they see me in battle. This would, in no uncertain terms, totally invalidate their SP farming. All we have to do to make it happen is spread the word to every other player we see.
So shout it out brothers and sisters. We, the players of DUST, will not tolerate SP farming. If we see you doing it we will do everything in our power to remove you from the game. Failing that we will remove ourselves leaving you in a universe of 1 with no gaming potential. I have no idea what kind of My Little Pony MMO or FPS you're from...
In the previous post I just gave a pretty decent explanation of how I would go about organising such an exploit, and these kinds of things happen with pretty respectable frequency in EVE. Hello Kitty talk about how we're going to 'ostracize' those 'cheaters' isn't really going to do anything, as cheaters, RMT botters, etc, will just end up building their own communities. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.10 13:14:00 -
[45] - Quote
Iron Wolf Saber wrote:I just basically summarized the entire conversation.
Long Term Build Fixes Discussed but not limtied to:
Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can) Re-adjusting squad WP mechanics. Balance out WP gains for various tasks. Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) ................
Repair, yes. Score...no! |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.10.10 13:44:00 -
[46] - Quote
I'm sensing a lot of appreciation of the tracked hp idea and if CCP are implying it's viable I think it would by itself solve the current repair farming other than the MCC repair which I'm not sure is such an issue (they are often destructible by swarms n forge when I've seen them).
As an addition I think collision damage should be repaired before enemy hit damage. Expanding on the tracked hp you'd be repairing say 75% of armor, 25% collision and 50% from enemy fire. If the logi realises he's stopped getting WP after repairing the 50% he may selfishly stop repairing and move on looking for more points. If the collision damage is repaired first, he would be incentivised to continue to full health rather than leaving you at 3/4 because he stopped getting points. |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.10 15:00:00 -
[47] - Quote
still no mention of adding recoil to the standard AR, slightly increasing the lateral movement speed, or buffing the performance (not damage for people who can't read or understand the breach AR continues to be worthless) Shouldn't have to wait for an entirely different build for these fixes. Releases such as MoH COD Halo, and far cry are right around the corner.
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 15:11:00 -
[48] - Quote
Also note that suggestions where generated from both sides.
Tracked HP values was suggested by the IRC group as an alternative to the yellow zone.
The group in IRC was extremely small though so not alot of ideas where generated. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2012.10.10 16:00:00 -
[49] - Quote
Ten-Sidhe wrote:Precision strike fix, weak strike from last build with this builds short warning and stronger strike from this build with last builds warning. Neither combination would be overpowered, and would fill different jobs if squad leader had choice. Big slow strike to scatter enemy from objective or defensive position, small fast on to take out tower camper/sniper ect..
When the OB's get added, Bucky had 3 types of ammo for this: EMP from Projectiles will destroy shields in large area Lasers will be strong, precise, Hybrids will be wider range, less damage
The dev's have stated they want 6 types, so you are definitely onto something |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2012.10.10 16:11:00 -
[50] - Quote
Iron Wolf Saber wrote: CCP Wolfman> Also Tactial Assault Rifles are getting fixed. ' [b]
So... semi-auto again? I hope so, it was the best rifle of all the AR's for this feature alone.
And the damn changes to mouse sensitivity and the disparity between X and Y turn/tilt speeds should be included, its really noticeable with this rifle. |
|
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.10.10 16:18:00 -
[51] - Quote
I think awarding 0 WP in the yellow zone is a good idea.
To address "Precision Strike" (it's not an Orbital Strike) spamming, simply have a cooldown timer between strikes. It only makes sense to me that the MCC needs time to reload the big ammo into it's big guns. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.10 17:02:00 -
[52] - Quote
Resets in all stats for boosters.??? Its easy to see who is boosting on the leaderboards. Mercs with disproportionate SP and WP gains and few to no kills. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.10 17:07:00 -
[53] - Quote
Jin J'Rayle wrote:I think awarding 0 WP in the yellow zone is a good idea.
To address "Precision Strike" (it's not an Orbital Strike) spamming, simply have a cooldown timer between strikes. It only makes sense to me that the MCC needs time to reload the big ammo into it's big guns.
Agreed.
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.10.10 17:10:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:Collision / friendly damage should be repairable, but it should just yield no war points.
Thats what I have said for weeks, it seemed obvious to me. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.10 17:11:00 -
[55] - Quote
PT SD wrote:So let me get this straight, I play Medic logi right now. So I won't get any points for repping my teammates now. This needs clarification, and if this is true I'm done with this build.
So everyone gets punished because CCP didn't have the foresight to see this coming. Really, really unfair.
Lot more points being medic and giving out ammo then just a repper. And whats unfair about if you want the points then you have to go where the battle is and big hint its not! in the redline. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.10 17:31:00 -
[56] - Quote
Mavado V Noriega wrote:E-Dino wrote:[question] since they are removing AV "mines", will there be an actuall AV mine type weapon to replace them? i hope to god there arent removing the Proxy Mines that would be dumb imo if they talkin about how AV nades sometimes sit on the ground for an extended period acting like mines and removing that effect then yea thats smarter
The latter is what he talked about - the AV grenades that just sit on the ground for very extended periods of time and acting as mines. That is getting looked into and fixed in the future, they're not supposed to be doing that. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.10 17:36:00 -
[57] - Quote
Iron wolf. Transcribing what Devs should be telling us anyway :P Thanks for the update. All those things really do need fixing. I think we had about 200 AV nades on the ground in 1 game yesterday. |
Bubbles moon
Algintal Core Gallente Federation
18
|
Posted - 2012.10.10 17:48:00 -
[58] - Quote
why aren't AV mines instead web mines. no, I'm serious. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.10.10 17:54:00 -
[59] - Quote
i really feel like the meat of the problem is with the strike itself. i'd like to see the short delay returned between the opening pulse and the actual strike. as it is now you just CANNOT get out of the way.
although i wouldn't mind the yellow line idea in addition to that short delay. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.10.10 17:56:00 -
[60] - Quote
Timothy Reaper wrote:I think the Yellow Zone idea is best for the long run. You shouldn't be able hide in a completely safe area and still earn points. This will kind of suck when someone pushes the "STUPID" button on the RDV pilot's clone vat, but you can't have it all. Yes, I have boosted (to see what all the fuss was about) and no, I won't do it again, because (1) it's not fair to the opposing team to have to dodge all the OBs, And (2) it's BORING!
lol, booster!
JK, since I was there experimenting with you. That was definitely a boring game that reminded me of farmville.
+1 for the yellow zone idea. Let them try in the field where we can get at them. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |