Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
381. Dropship Turrets - Bad Hit Detection? - in Feedback/Requests [original thread]
Do you mean using a blaster turret from the dropship? Those are freaking useless. I jump out of anybody's ship that's outfitted with those.
- by Skytt Syysch - at 2012.06.27 15:14:00
|
382. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
Quack Man wrote: Yup, tanks are paper. The militia tanks, at least. Anyone want to test this out with a Sagaris? I bumped some stuff in my Madrugar and had the same effect. Though I was only losing about 30% shields in a shields-light vehicl...
- by Skytt Syysch - at 2012.06.27 15:11:00
|
383. [BUG] Ground not solid in Biomass. - in Technical Support/Bugs [original thread]
Tosh Tearg wrote: Skytt Syysch wrote: I found this spot too. It's the very southwest corner inside the biomass structure, right at the back of the white paint on the ground, next to that vehicle or whatever it is right there. It seems like t...
- by Skytt Syysch - at 2012.06.27 14:24:00
|
384. Tankageddon - in Feedback/Requests [original thread]
I think something that would help balance these is to remove the armor repair units. I don't know if the dropship has one (pretty sure I've seen them with the regen effect active), but I know for sure the HAV does. They already can't have their ou...
- by Skytt Syysch - at 2012.06.27 04:24:00
|
385. negative skill points - in Technical Support/Bugs [original thread]
Mikel Dracionas wrote: i bought the merc pack and went negative on a gam as well is it cause the merc pack? im also not gaining passive atm I don't have the merc pack, so that isn't what's causing it.
- by Skytt Syysch - at 2012.06.27 03:00:00
|
386. Tank random self destruct. - in Technical Support/Bugs [original thread]
Where were you at? Did you drive out of bounds? I haven't paid attention how far out those boundaries are, though they do seem pretty far. I watched a teammate drive a dropship out of bounds earlier though, it seemed to be where he was crashing fr...
- by Skytt Syysch - at 2012.06.27 02:47:00
|
387. Deja Vu anyone? - in Feedback/Requests [original thread]
The militia heavy armor got nerfed, if that's what you're using. It's like 300 armor less than it was I think. In all honesty, though, I don't find it much different than the last build after I got used to the (better) hit detection. I can still ...
- by Skytt Syysch - at 2012.06.27 02:22:00
|
388. Tankageddon - in Feedback/Requests [original thread]
I'm fine with this for the beta, so people can test things, but yeah, these things should not exist at release in my opinion. My very first game with this build had like 6 HAVs, 8 dropships, and 3 LAVs over the course of it. I was confused how eve...
- by Skytt Syysch - at 2012.06.27 02:14:00
|
389. Dropship turret users standing there holding invisible rifles - in Technical Support/Bugs [original thread]
Occasionally (if not most of the time), the player using the turret in the dropship doesn't interact with the panel for the turret, and instead just stands there with arms raised as if holding an invisible rifle. I've seen it working properly once...
- by Skytt Syysch - at 2012.06.27 02:08:00
|
390. negative skill points - in Technical Support/Bugs [original thread]
Just Bad wrote: So did a bit of messing around to see if I could figure this out. I only happened to get a negative unallocated skill point count after logging out and back in. So I thought thatd be a decent place to start. I didn't have the...
- by Skytt Syysch - at 2012.06.27 02:01:00
|
391. [BUG] Stuck in metal railing on Biomass - in Technical Support/Bugs [original thread]
Those metal railing walkways on the middle-ish of the southern side of the Biomass structure, inside from the blown-out wall, I was walking along one of the rails and then just couldn't move anymore. I could turn around, but couldn't move forward ...
- by Skytt Syysch - at 2012.06.27 00:59:00
|
392. [BUG] Ground not solid in Biomass. - in Technical Support/Bugs [original thread]
I found this spot too. It's the very southwest corner inside the biomass structure, right at the back of the white paint on the ground, next to that vehicle or whatever it is right there. It seems like there's a wide section of the floor that you ...
- by Skytt Syysch - at 2012.06.27 00:41:00
|
393. Player list alphabetizing doesn't ignore case - in Technical Support/Bugs [original thread]
It only really affects the pre-game lobby since scores will rearrange in-game, but the player list alphabetizing is a little awkward. It's case-sensitive, with capital letters going before lower case letters: A-Z-a-z
- by Skytt Syysch - at 2012.06.27 00:36:00
|
394. negative skill points - in Technical Support/Bugs [original thread]
I had this happen too. I purchased turret operation L1 and vehicle command L3, played a game, and came out of it at -85k SP.
- by Skytt Syysch - at 2012.06.27 00:05:00
|
395. Jumped out of blowing-up dropship, couldn't turn briefly - in Technical Support/Bugs [original thread]
I jumped out of a dropship right as it hit the ground and was about to blow up. For the roughly 3 seconds following, I was unable to turn left and right. I'm pretty sure I could aim up and down, and the left stick registered, it seemed to be just ...
- by Skytt Syysch - at 2012.06.26 23:01:00
|
396. Upgrading bottom skill makes it visually disappear - low priority - in Technical Support/Bugs [original thread]
If you upgrade the very bottom skill in your list (likely vehicle command), it disappears when applying the upgrade, requiring you to scroll up and then back down to see it again. It's nothing major, but, yeah, it happens. Low priority polish kind...
- by Skytt Syysch - at 2012.06.26 22:54:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
First page | Previous page | Next page | Last page |