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1261. dropship HP fitting guide? - in General Discussions [original thread]
My advice is to practice flying on maps with a deep red zone until 1.6 drops. The practice is always beneficial and staying out of combat will save your wallet for when flying dropships becomes viable again. You will want ISK then.
- by Skihids - at 2013.09.24 03:32:00
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1262. equipment WP is too damn high - in General Discussions [original thread]
Ulme Mees wrote: I usually drop proto repairing nanohives at supply depot, so if blue dot runs to supply and he is wounded he gets instant 70hp/s repair and can fight off the red dots who are coming for the supply depot! Also supply resupplyes...
- by Skihids - at 2013.09.23 13:25:00
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1263. What happened to the warbarge? - in General Discussions [original thread]
They have to clear the warbarge so they can work on the tram system.
- by Skihids - at 2013.09.23 04:13:00
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1264. How does everyone feel about Remote Explosives? - in General Discussions [original thread]
They require tactics and attention and can be countered by either attention or a flux grenade. It's relatively balanced and adds depth to the game. I approve even when I get killed by them.
- by Skihids - at 2013.09.22 22:56:00
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1265. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
To be clear I'm not suggesting this occur in isolation. This would only work after the vehicle rebalance made vehicular transport viable.
- by Skihids - at 2013.09.22 22:53:00
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1266. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Avallo Kantor wrote: Generally, in good game design, you want the players to always feel like bad things were "fair" to happen. By this I mean that either the bad thing was caused by another player action, or that there exists a strategy or m...
- by Skihids - at 2013.09.22 18:25:00
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1267. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Just thinking out loud: Right now uplinks are pretty much magic teleports with no risk other than spawning near an enemy. It's essentially zero time travel that eliminates the risk of traversing the intervening area. Walking and taking a vehicle...
- by Skihids - at 2013.09.21 20:18:00
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1268. I finally figured out the problem with Dust as an MMO - in General Discussions [original thread]
There are two reasons we don't have more diversity: 1) Every game mode essentially boils down to TDM. There is no challenge that cannont be overcome by "more DPS". When every problem is a nail, the only tool you need is a hammer. 2) The majority...
- by Skihids - at 2013.09.21 20:02:00
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1269. Anyone else having equipment deploy ment problems? - in General Discussions [original thread]
It happens to me too. Swap equipment, that usually unsticks it for me.
- by Skihids - at 2013.09.21 19:51:00
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1270. So any plans on going 64 players like MAG and BF4? - in General Discussions [original thread]
Maybe it is 24 vs. 24, but 16 are left behind each match...
- by Skihids - at 2013.09.21 19:49:00
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1271. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
I've suggested CRUs actually contain clones, but you have to eliminate drop uplinks at the same time to make it work. CRUs increase the risk due to the possibility of loss. It's smarter to just spawn on uplinks as they are risk free. The enemy c...
- by Skihids - at 2013.09.20 16:09:00
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1272. [Request] Jump link installations - in Feedback/Requests [original thread]
That would be the final nail in the vehicular transport coffin. Nobody's going to take a taxi when they can teleport. Pull the dropship and replace it with a real gunship with a medium turret. You might as well go back to the maps with objective...
- by Skihids - at 2013.09.20 15:57:00
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1273. HOW DO PEOPLE HAVE 450,000,000+ ISK?!?!?!?!?! - in General Discussions [original thread]
How lucrative is being in a corp farming clones? Are they giving out dividends to their base when clones are sold? If so, what's the average payout a week?
- by Skihids - at 2013.09.20 15:23:00
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1274. pve not even started?! - in General Discussions [original thread]
Bendtner92 wrote: Yep, work on it hasn't started. Just imagine how long it'll be before they can implement it considering they're been "working" on the SP rollover system since January. Now you know that's not a fair comparison. They want t...
- by Skihids - at 2013.09.20 14:50:00
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1275. HOW DO PEOPLE HAVE 450,000,000+ ISK?!?!?!?!?! - in General Discussions [original thread]
A'Real Fury wrote: As others have said create a BPO fit, more survivability than a starter fit with more options, and run Ambush. BPO's give you greater flexibility as you can fit a BPO repair tool or especially a BPO uplink. BPO Raven Assault...
- by Skihids - at 2013.09.20 14:46:00
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1276. Forge Guns are Broken - in General Discussions [original thread]
The new maps with few tower spots will mitigate the issue somewhat, but the fact remains that it's a OHK SR and any spot that is good for a sniper is going to be good for a sniping FG. The only way I can think of to keep its AV capability while r...
- by Skihids - at 2013.09.20 14:39:00
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1277. Forge Guns are Broken - in General Discussions [original thread]
Every time I read PC vs. Console casual I kept thinking "Planetary Conquest" and that's not exactly casual play. DUST isn't Tetris, it's a FPS and those will be competitive by nature. Folks will do what they can to be as competitive as possible. ...
- by Skihids - at 2013.09.20 14:18:00
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1278. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Cross Atu wrote: Bendtner92, Skihids, thank you both for the thoughtful and thought provoking replies. I will be chewing over what you've presented and responding wtih some ideas, I'd like to get input on these concepts once I've fleshed them o...
- by Skihids - at 2013.09.19 20:04:00
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1279. Triage Hives Different Color - in General Discussions [original thread]
Nobody looks that close when they are in the heat of battle. They can run to an ammo hive for healing and get none, they can run to triage hive and get no ammo, or they can head to an ammo/rep hive and get both. Each of the three should have a d...
- by Skihids - at 2013.09.19 19:50:00
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1280. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Trying to remove the enemy from an objective is like trying to empty a bucket of water with a sieve. As soon as you lift the sieve the water starts pouring back into the bucket. That was nowhere more apparent than in Domination witih its single b...
- by Skihids - at 2013.09.19 19:44:00
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