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2901. Glare is OP - in General Discussions [original thread]
You can have the glare if you want, I'm just saying there is technology to eliminate it. That's a good point about our view being projected on the inside of our helmet rather than being a direct view. Examine the assault suit to the left and you ...
- by Skihids - at 2012.12.20 22:47:00
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2902. MCC is OP nerf it. - in General Discussions [original thread]
Kira Lannister wrote: I tried running the MCC over with my LAV, but my LAV can't fly! Why can't my LAV FLY!?! I hate this game they ruined it. Tears. Equip it with fuel injector mods and use the mountain in front of it as a jump. Proble...
- by Skihids - at 2012.12.20 22:36:00
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2903. Laser Rifles and Mass Drivers are OP, please nerf them - in General Discussions [original thread]
Goat of Dover wrote: Skihids wrote: At least they figured out a way to give a hand held weapon a greater punch than a tank's main turret. Do you mean the MDs because all they got as far as damage goes is a nerf. Ammo buff and a damage ner...
- by Skihids - at 2012.12.20 22:34:00
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2904. Glare is OP - in General Discussions [original thread]
DEADPOOL5241 wrote: First off we are talking about two separate things. Direct Sun light is what we are seeing, and it does not matter what type of sun glasses or shield (see NASA visor) can block direct sunlight. Sorry but if you look at the ...
- by Skihids - at 2012.12.20 20:46:00
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2905. Laser Rifles and Mass Drivers are OP, please nerf them - in General Discussions [original thread]
At least they figured out a way to give a hand held weapon a greater punch than a tank's main turret.
- by Skihids - at 2012.12.20 18:26:00
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2906. Anything new? - in General Discussions [original thread]
Read the patch notes.
- by Skihids - at 2012.12.20 18:20:00
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2907. Glare is OP - in General Discussions [original thread]
StealthReborn wrote: Our suits > Sun? No. Visors able to block the tiny amount energy producing the glare when it is billions of times less powerful than the laser energy attempting to melt your face? Yes
- by Skihids - at 2012.12.20 18:18:00
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2908. Dropship Afterburners only work when going up? - in Feedback/Requests [original thread]
L1 is your throttle, so that might make sense. Try tilting your ship 45 degrees forward and hit your afterburner. Without the extra boost shifting half of your total thrust to a lateral direction would cause you to lose significant altitude. Wit...
- by Skihids - at 2012.12.20 14:57:00
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2909. SP Daily reset - in General Discussions [original thread]
Laurent Cazaderon wrote: Calgoth Reborn wrote: Laurent Cazaderon wrote: Yep. Still on a weekly cap it would appear. Good ! Why good Cause daily cap makes dust a grinding fest. Also, daily cap wouldnt mean galore of SP. It would pro...
- by Skihids - at 2012.12.20 14:27:00
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2910. Mass Drivers are FTW - in General Discussions [original thread]
Ima Leet wrote: i was thinking a splash radius nerf, i think i saw someone say they're currently at 4m radius? how about 2m radius? Yeah, let's effectively make them direct damage weapons like small missiles. Then we can do the same to tho...
- by Skihids - at 2012.12.19 23:03:00
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2911. [Idea] More realistic friendly fire - in Feedback/Requests [original thread]
I could see a case for locking an AOE weapon based on position, but even that could fail at range with moving targets. A MD round takes several seconds to travel at maximum range and that's enough time for any forecast to become invalid. In low a...
- by Skihids - at 2012.12.19 22:55:00
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2912. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Its worse now it seems. There NO REASON for this. It doesn't add to gameplay, it just annoys people. It doesn't add to realism, we're wearing powerful shielded scifi armor that can take railgun fire, burning plasma...
- by Skihids - at 2012.12.19 22:46:00
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2913. Snipers and Mass Drivers - in General Discussions [original thread]
Sentient Archon wrote: Skihids wrote: Don't hate it because you gave it every advantage. I dont hate it;- Im using it That's the spirit. I think it's a good thing to give each weapon a moment in the sun so CCP can see what they a...
- by Skihids - at 2012.12.19 22:26:00
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2914. Snipers and Mass Drivers - in General Discussions [original thread]
Sentient Archon wrote: Skihids wrote: "I'm so leet that I should be able to take down any group of four no matter who they are and if I can't then it's because they are using OP weapons." I have never claimed to be a leet playa or any of...
- by Skihids - at 2012.12.19 21:30:00
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2915. Vehicles drops in CPU and PG accross the board??? - in General Discussions [original thread]
I took the "adapt or die" advice and skilled into tanks when the only role dropships had was removed with the missile nerf. I had all those vehicle skills, so it seemed natural to adapt by switching vehicle types rather than throw all that SP awa...
- by Skihids - at 2012.12.19 21:08:00
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2916. Mass Drivers are FTW - in General Discussions [original thread]
I think most of the MD hate is coming from the "let's dance" school of gun fighting. It's hard to dance when your partner keeps stepping on your feet no mater how nimble you are. You just can't dance around a MD in the open and you can't waltz u...
- by Skihids - at 2012.12.19 20:52:00
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2917. Snipers and Mass Drivers - in General Discussions [original thread]
Sentient Archon wrote: Skihids wrote: If any skilled player can easily dispatch large teams you obviously were not using the environment effectively. Why insult a team of four because you were careless enough to allow all of them to continuo...
- by Skihids - at 2012.12.19 20:10:00
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2918. Spawn timer glitches to "--:--" - in Technical Support/Bugs [original thread]
This happened again last night on the new Manus Peak map during Skirmish. I got around it by bringing up the Neocom and using that to bring up the player list. Upon exit I was able to choose my fit again and the timer restarted.
- by Skihids - at 2012.12.19 19:23:00
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2919. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Artificial limits are a poor way to balance a game. Weapons find a natural balance based upon rock/paper/scissors. Everyone on the other team brings out scissors and you bring out rocks. Problem solved naturally. If some weapon doesn't have a na...
- by Skihids - at 2012.12.19 19:05:00
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2920. HMG - in General Discussions [original thread]
SMG's fire pistol rounds, HMG's fire full size rounds. A SMG would have to make up for lower DPS with a corresponding advantage in RoF. What are the numbers?
- by Skihids - at 2012.12.19 18:46:00
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