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Sentient Archon
Red Star.
690
|
Posted - 2012.12.19 16:05:00 -
[31] - Quote
Jaiden Longshot wrote:I like the fact that the game performs 100% better and I'll adapt until my preferred weapons get tuned back a little or I'll just get better using something else.
The game performing without lags or frame rates issues is the only saving grace right now. All the skimish maps I see are so sniper friendly. All these scrubs do is climb up the topmost tower and take potshots over there. I cant tell you number of times I have climbed up those towers and shot them in their heads.
And now you find MD logis just running arround in a bunch. Four friggin MDs at the same time on you is a no win situation. For crying out loud this moring I fuked up some of the best heavies in the game using my Tsunami. There were a bunch of clowns hacking an objective. I got 3 of them with 2 shots.
MDs are supposed to be AOD not godly in everyones hands. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.19 16:17:00 -
[32] - Quote
Sentient Archon wrote:When I started playing this build intitally this morning I thoroughly enjoyed it. The game really smooth and that way it should be if its going to be a revolutionary game. A few games into this, although I still enjoy this game, I start running into snipers and mass drivers.
You got to be effing kidding me with these 2 things. I could barely get out of my spawn and I get shot by a sniper. Its bad enough getting gang banged by Alldins Surya and Kains forges, I have to run into Jim Bills MDs and scrub effing snipers. I get killed 6 times between Jim Bills MDs and scrub snipers. And these friggin gay ass snipers are not even good. They are all in the same spot. 4 of them. The max kills anyone had was 3. They werent even contributing to the game.
Move onto the next game. I kid you not my team had 8 snipers. No one was takign objectives. 8 effing snipers going 2-1, 3-0, 4-3. This was the state with the enemy too. 5 snipers on their side. GTFOH! Seriously! These scrubs arent even good. Once I run and bypass all these clowns, I run into a logi squad full of mass drivers. Needless to say how that ended.
Since I cant snipe for ****, I took up the mass driver. It is ridiculously easy to get kills with them. You dont even have to try too hard.
Welp CCP. You pretty much effed up ARs. Now you have have 2 teams of friggin snipers sniping from across the map. You dont need to have any gun game as all you need is a mass driver. Easy kills.
Can we please keep the smooth gameplay and go back to any of the older versions?
And to all you effing snipers that go 2-1,3-0, 4-3;- get gun game scrubs!
Just my 0.02 THISISEFFEDUP Gäó!
I like ARs more now. The Iron sights are sweet and and the recoil make it challenging. Mass drivers are really good at taking out noobs. Considering you had a TON of snipers. that sucked, you must have been in a lobby with a bunch of noobs. I don't want to sound like a bick but you need to adapt or die.
PS. This is off topic but using the doom mode with the HMG is flipping awesome. If i crouch down and use it I feel like a sentry gun from COD XD.
*RAGE QUITS* |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.19 16:22:00 -
[33] - Quote
Sentient Archon wrote:Jaiden Longshot wrote:I like the fact that the game performs 100% better and I'll adapt until my preferred weapons get tuned back a little or I'll just get better using something else. The game performing without lags or frame rates issues is the only saving grace right now. All the skimish maps I see are so sniper friendly. All these scrubs do is climb up the topmost tower and take potshots over there. I cant tell you number of times I have climbed up those towers and shot them in their heads. And now you find MD logis just running arround in a bunch. Four friggin MDs at the same time on you is a no win situation. For crying out loud this moring I fuked up some of the best heavies in the game using my Tsunami. There were a bunch of clowns hacking an objective. I got 3 of them with 2 shots. MDs are supposed to be AOD not godly in everyones hands.
I hear ya....I ran into the same thing last night.
I felt like if I could survive the snipe onslaught for the first 2 minutes after spawning and dictate range vs MD users with the burst AR, I did ok....just ok
I didn't say I liked it I just said I'll deal with it for a while since the game is performing sooo much better.
What really rots is having just trained up AR Proficiency right before this change. Had I not already dumped a bunch of SP that way, I'd probably be looking at lazors right now. Instead, I'm just going to suck it up and keep on my current path of upgrading my suits.
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Sentient Archon
Red Star.
690
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Posted - 2012.12.19 16:39:00 -
[34] - Quote
Jaiden Longshot wrote:I'd probably be looking at lazors right now.
You should try it. With the open maps them lasers are insane. Now If I could only equip a laser and MD in the same loadout. |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2012.12.19 16:42:00 -
[35] - Quote
I think the problem is people don't know how to aim with iron sights.... I have no problem with the new AR. You actually have to adjust for recoil and fire in bursts instead of just "holding down the trigger"
Lets take the example above, it took 3 shots from the MD to take out 403 shields. An AR user will normally kill a person in the time it takes to shoot those three shells. Those 3 shells took probably 5-7 seconds to shoot, they also then needed a reload if it was breach variant, based on dmg I assume thats the case. An AR user can kill someone with 3-5 seconds of accurate fire.
ARs have a dps rate far greater than the MD. The MD shoots slow and is very inaccurate. Its shells can strike right next to someone and will do only a fraction of the dmg you expect. The stats of impact and blast are way off. I think it scales significantly with proximity to blast.
Its a rare day that a MD kills someone single handed. Its likely they only got the final blow. If you think its OP....then go use it.
Lets talk about weapon roles As far as effective range of AR...its perfect now. Laser should be killing you from long range. If you run behind cover and a MD kills you before you can get your shield recharged, that makes sense because its area of denial weapon. Snipers should be hiding on hill tops as its not possible to use that weapon any other way. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.12.19 16:46:00 -
[36] - Quote
I have used the mass driver, and I felt like I was trolling it was so easy. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.19 16:55:00 -
[37] - Quote
as long as they cut back the ridiculous camera knock from the MD i'm cool with it, it seems they have |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.19 16:57:00 -
[38] - Quote
IgniteableAura wrote:I think the problem is people don't know how to aim with iron sights.... I have no problem with the new AR. You actually have to adjust for recoil and fire in bursts instead of just "holding down the trigger" Lets take the example above, it took 3 shots from the MD to take out 403 shields. An AR user will normally kill a person in the time it takes to shoot those three shells. Those 3 shells took probably 5-7 seconds to shoot, they also then needed a reload if it was breach variant, based on dmg I assume thats the case. An AR user can kill someone with 3-5 seconds of accurate fire. ARs have a dps rate far greater than the MD. The MD shoots slow and is very inaccurate. Its shells can strike right next to someone and will do only a fraction of the dmg you expect. The stats of impact and blast are way off. I think it scales significantly with proximity to blast. Its a rare day that a MD kills someone single handed. Its likely they only got the final blow. If you think its OP....then go use it. Lets talk about weapon roles As far as effective range of AR...its perfect now. Laser should be killing you from long range. If you run behind cover and a MD kills you before you can get your shield recharged, that makes sense because its area of denial weapon. Snipers should be hiding on hill tops as its not possible to use that weapon any other way.
o/ Iggy
Take a step back and picture what you are saying with the maps we currently play.
Think of a bowl with snipers all along the edge of the bowl in an elevated position and now mix in MD users and AR users in the middle of the bowl. No take into account that AR's not only had a huge change in visual reference but also in damage between variations of those weapons, and now add a significant amount fo recoil.
Who do you think comes out on the losing end of that scenario more often than not
IMO, too much at once....but what do I know. What I'm afraid of now is a good portion of the community getting into MD's and laser rifles and we certainly don't need anymore snipers. In some respects the AR could be rendered useless by a good laser rifle fit and some SMG skills for the laser dead zone. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.19 17:06:00 -
[39] - Quote
Actually the effective range of the AR is now artificially low. It still has the same effective range you just cant aim and fire at that range using only the iron sights (which is why I said the new AR you will see most ppl use will probably be burst variant if you see something higher than an exile AR).
I never had a problem with lasers killing in long range better than ARs the problem is that even if the laser user is in the actual effective range of the AR the AR cant even fire back because of the iron sights being so badly. After much testing last night I discovered that the 3 dots to be lined up is where the bullets go in the iron sight (this is different from true RL weapon which when done right the target is supposed to sit on top of the middle sight). What this effectively means if if you aim at someone head according to RL weapon rules you will only hit the abdomen of the enemy. If you want to aim at the head and hit it on the first shot you have to completely cover up the enemy with your sight. |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2012.12.19 17:16:00 -
[40] - Quote
Oh yea, I hate that peaks map with a passion J
I never really used the AR in the past. I just recently picked it up and its quite comfortable to me. Used to BF3 and its recoil. So I understand the big changes. People can't see who they are shooting and its recoiling out of their hands...makes sense.
I want the community to go into MD...it will be great. I really dont think they are as effective as people believe them to be. Lasers suck at anything closer than 20m so those people tired of snipers will just get more pissed because they are likely out of cover and in "sniper alleys" |
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.19 17:17:00 -
[41] - Quote
Sentient Archon wrote:
And now you find MD logis just running arround in a bunch. Four friggin MDs at the same time on you is a no win situation. For crying out loud this moring I fuked up some of the best heavies in the game using my Tsunami. There were a bunch of clowns hacking an objective. I got 3 of them with 2 shots.
MDs are supposed to be AOD not godly in everyones hands.
Are you complaining about teamwork? Four against one should be a losing proposition. The solution is not to solo a team. One MD will also fail against four AR users.
MD's haven't changed outside of a slight clip size buff. They are temporarily more popular due to abandonment of the AR, but most of those new users don't yet know that its play style is very different and it isn't a direct replacement for the AR.
The MD is a situational weapon that isn't very good one on one. There are times it works well and times it sucks to be holding. It takes experience to learn the arc and the art of leading long shots. That's the definition of a balance weapon. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.19 17:18:00 -
[42] - Quote
Jaiden Longshot wrote:IgniteableAura wrote:I think the problem is people don't know how to aim with iron sights.... I have no problem with the new AR. You actually have to adjust for recoil and fire in bursts instead of just "holding down the trigger" Lets take the example above, it took 3 shots from the MD to take out 403 shields. An AR user will normally kill a person in the time it takes to shoot those three shells. Those 3 shells took probably 5-7 seconds to shoot, they also then needed a reload if it was breach variant, based on dmg I assume thats the case. An AR user can kill someone with 3-5 seconds of accurate fire. ARs have a dps rate far greater than the MD. The MD shoots slow and is very inaccurate. Its shells can strike right next to someone and will do only a fraction of the dmg you expect. The stats of impact and blast are way off. I think it scales significantly with proximity to blast. Its a rare day that a MD kills someone single handed. Its likely they only got the final blow. If you think its OP....then go use it. Lets talk about weapon roles As far as effective range of AR...its perfect now. Laser should be killing you from long range. If you run behind cover and a MD kills you before you can get your shield recharged, that makes sense because its area of denial weapon. Snipers should be hiding on hill tops as its not possible to use that weapon any other way. o/ Iggy Take a step back and picture what you are saying with the maps we currently play. Think of a bowl with snipers all along the edge of the bowl in an elevated position and now mix in MD users and AR users in the middle of the bowl. No take into account that AR's not only had a huge change in visual reference but also in damage between variations of those weapons, and now add a significant amount fo recoil. Who do you think comes out on the losing end of that scenario more often than not IMO, too much at once....but what do I know. What I'm afraid of now is a good portion of the community getting into MD's and laser rifles and we certainly don't need anymore snipers. In some respects the AR could be rendered useless by a good laser rifle fit and some SMG skills for the laser dead zone.
I have already discovered this. With the buff the SMGs got (which was needed) they are now extremely good in CQC beating out the ARs. And when you start moving out to mid range you get into the Lasers effective ranges and without a sight for any kind of counter the ARs are once more way outclassed by the Lasers in that range. I dont mind the recoil addition that was needed but the sight and the lowering of the dmg differences among the standard, adv, proto rifles puts the ARs at a significant disadantage in all situations. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.19 17:55:00 -
[43] - Quote
As a mass driver user last build and a previous build (when first introduced, maybe?), the hike to 6 canisters before a reload is too much. 4 was fine. I would rather they reduce it back down to 4 than change another aspect of them. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.12.19 18:04:00 -
[44] - Quote
Skihids wrote:Sentient Archon wrote:
And now you find MD logis just running arround in a bunch. Four friggin MDs at the same time on you is a no win situation. For crying out loud this moring I fuked up some of the best heavies in the game using my Tsunami. There were a bunch of clowns hacking an objective. I got 3 of them with 2 shots.
MDs are supposed to be AOD not godly in everyones hands.
Are you complaining about teamwork? Four against one should be a losing proposition. The solution is not to solo a team. One MD will also fail against four AR users. MD's haven't changed outside of a slight clip size buff. They are temporarily more popular due to abandonment of the AR, but most of those new users don't yet know that its play style is very different and it isn't a direct replacement for the AR. The MD is a situational weapon that isn't very good one on one. There are times it works well and times it sucks to be holding. It takes experience to learn the arc and the art of leading long shots. That's the definition of a balance weapon. i failed vs a heavy and a assualt suit yesterday |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.19 18:29:00 -
[45] - Quote
Skihids wrote: Are you complaining about teamwork? Four against one should be a losing proposition. The solution is not to solo a team. One MD will also fail against four AR users.
MD's haven't changed outside of a slight clip size buff. They are temporarily more popular due to abandonment of the AR, but most of those new users don't yet know that its play style is very different and it isn't a direct replacement for the AR.
The MD is a situational weapon that isn't very good one on one. There are times it works well and times it sucks to be holding. It takes experience to learn the arc and the art of leading long shots. That's the definition of a balance weapon.
Dude! Lets not even talk about team work here. You clearly dont know what you are talking about. Take any skilled player, they should be able to handle more than one player at a time. 4 players are nothing if you know how to use your environments. I have taken on 8 people at a single time killing them all and there are others who have done it too. Even more! 4 different MD rounds hitting you at the same time is a no win situation. And its not that these clowns are even skilled. All it takes is shooting at your foot. For fuks sake you dont even have to aim. And there is no friendly fire on. Heck you can fire at your own teammate and the splash damage will kill the enemy. Thats how much of a BS weapon it is.
Turn on friendly fire on and penalize clwons for friendly kills and then we will see how many people use this weapon. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.19 18:40:00 -
[46] - Quote
Sentient Archon wrote:Skihids wrote: Are you complaining about teamwork? Four against one should be a losing proposition. The solution is not to solo a team. One MD will also fail against four AR users.
MD's haven't changed outside of a slight clip size buff. They are temporarily more popular due to abandonment of the AR, but most of those new users don't yet know that its play style is very different and it isn't a direct replacement for the AR.
The MD is a situational weapon that isn't very good one on one. There are times it works well and times it sucks to be holding. It takes experience to learn the arc and the art of leading long shots. That's the definition of a balance weapon.
Dude! Lets not even talk about team work here. You clearly dont know what you are talking about. Take any skilled player, they should be able to handle more than one player at a time. 4 players are nothing if you know how to use your environments. I have taken on 8 people at a single time killing them all and there are others who have done it too. Even more! 4 different MD rounds hitting you at the same time is a no win situation. And its not that these clowns are even skilled. All it takes is shooting at your foot. For fuks sake you dont even have to aim. And there is no friendly fire on. Heck you can fire at your own teammate and the splash damage will kill the enemy. Thats how much of a BS weapon it is. Turn on friendly fire on and penalize clwons for friendly kills and then we will see how many people use this weapon.
If any skilled player can easily dispatch large teams you obviously were not using the environment effectively. Why insult a team of four because you were careless enough to allow all of them to continuously land rounds on your head? That should be a losing proposition. What did you do to use cover in that situation? Please detail that engagement so we can judge each side's tactics.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.19 19:33:00 -
[47] - Quote
Sentient Archon wrote:Skihids wrote: Are you complaining about teamwork? Four against one should be a losing proposition. The solution is not to solo a team. One MD will also fail against four AR users.
MD's haven't changed outside of a slight clip size buff. They are temporarily more popular due to abandonment of the AR, but most of those new users don't yet know that its play style is very different and it isn't a direct replacement for the AR.
The MD is a situational weapon that isn't very good one on one. There are times it works well and times it sucks to be holding. It takes experience to learn the arc and the art of leading long shots. That's the definition of a balance weapon.
Dude! Lets not even talk about team work here. You clearly dont know what you are talking about. Take any skilled player, they should be able to handle more than one player at a time. 4 players are nothing if you know how to use your environments. I have taken on 8 people at a single time killing them all and there are others who have done it too. Even more! 4 different MD rounds hitting you at the same time is a no win situation. And its not that these clowns are even skilled. All it takes is shooting at your foot. For fuks sake you dont even have to aim. And there is no friendly fire on. Heck you can fire at your own teammate and the splash damage will kill the enemy. Thats how much of a BS weapon it is. Turn on friendly fire on and penalize clwons for friendly kills and then we will see how many people use this weapon.
Ill still use it but thats because ill revive them after the fact. Also i know how to place my shots and since im not an idiot glued to the backside of my teammates but taking up positions of elevation to rain down fire im doing it right.
QQ some more that you cant go rambo with your HMG, AR's. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.19 19:34:00 -
[48] - Quote
Skihids wrote:If any skilled player can easily dispatch large teams you obviously were not using the environment effectively. Why insult a team of four because you were careless enough to allow all of them to continuously land rounds on your head? That should be a losing proposition. What did you do to use cover in that situation? Please detail that engagement so we can judge each side's tactics.
Huh? Now you are just talking for the heck of it. Seriously! You are talking about tactics? I have seen you play dude. Tact is not one of your plus points. Stop trolling and do something constructive like maybe get good. |
Blondie Roads
Doomheim
10
|
Posted - 2012.12.19 19:39:00 -
[49] - Quote
PS. This is off topic but using the doom mode with the HMG is flipping awesome. If i crouch down and use it I feel like a sentry gun from COD XD.
*RAGE QUITS*[/quote]
"Doom" mode i feel has wrecked heavys . You can no longer pan to the sides fast enough to kill anyone while aiming over the sites. Essentially forcing us to become hip shooters exclusively. One more class that was range nerfed.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.19 19:44:00 -
[50] - Quote
Blondie Roads wrote:
PS. This is off topic but using the doom mode with the HMG is flipping awesome. If i crouch down and use it I feel like a sentry gun from COD XD.
*RAGE QUITS*
"Doom" mode i feel has wrecked heavys . You can no longer pan to the sides fast enough to kill anyone while aiming over the sites. Essentially forcing us to become hip shooters exclusively. One more class that was range nerfed. [/quote]
TBF should an HMG ever be anything but a hipfirer. I mean when have you ever see ADS HMGing aside from within a vehicle. It should be a hipfire weapon, it's kind of silly to be aiming down the sight of weapon that is designed to be a suppression weapon. And as you have said when ADS you cant pan fast enough. That is exactly how an HMG should work if your are ADS that means you are trying to lay down cover fire over a concentrated zone whereas when you hip fire you're trying to cover a larger area at the expensive of precision. Sounds to me they got it right. |
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Sentient Archon
Red Star.
690
|
Posted - 2012.12.19 19:53:00 -
[51] - Quote
Gunner Visari wrote: QQ some more that you cant go rambo with your HMG, AR's.
Its sad that I cant go Rambo with with my HMGs but nothing is stopping me from going Rambo with my ARs, Shotties and MD. All you Logis that troll around with MDs and Rez kits are nothing but a bunch of gay boy band wannabes. BSB, nSync, boyzone etc etc ring a bell? |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.19 19:56:00 -
[52] - Quote
Blondie Roads wrote:
PS. This is off topic but using the doom mode with the HMG is flipping awesome. If i crouch down and use it I feel like a sentry gun from COD XD.
*RAGE QUITS*
"Doom" mode i feel has wrecked heavys . You can no longer pan to the sides fast enough to kill anyone while aiming over the sites. Essentially forcing us to become hip shooters exclusively. One more class that was range nerfed. [/quote]
Heavies are essentially effed up this build. Last build heavies owned the field. It took some cordination to take them now. Now i just go against them one on one, laugh at them and shoot them with my MD or AR. Heavies need to be brought back to their former glory.
Just my 0.02 BringBackHeavies |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.19 19:58:00 -
[53] - Quote
Sentient Archon wrote:Gunner Visari wrote: QQ some more that you cant go rambo with your HMG, AR's.
Its sad that I cant go Rambo with with my HMGs but nothing is stopping me from going Rambo with my ARs, Shotties and MD. All you Logis that troll around with MDs and Rez kits are nothing but a bunch of gay boy band wannabes. BSB, nSync, boyzone etc etc ring a bell?
Yup and since we're clearly the sexiest of the bunch we go on to have promising solo careers while leaving the anchors behind in the dust. Sorry you weren't hugged enough to appreciate the love of us logibros.
Edit- Im not too hurt by the nSync ref since thats exactly what us logis are nSync with our squad. And let's not forget the classic "you got the right stuff" NKOTB ref FTW! |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.19 20:10:00 -
[54] - Quote
Sentient Archon wrote:Skihids wrote:If any skilled player can easily dispatch large teams you obviously were not using the environment effectively. Why insult a team of four because you were careless enough to allow all of them to continuously land rounds on your head? That should be a losing proposition. What did you do to use cover in that situation? Please detail that engagement so we can judge each side's tactics.
Huh? Now you are just talking for the heck of it. Seriously! You are talking about tactics? I have seen you play dude. Tact is not one of your plus points. Stop trolling and do something constructive like maybe get good.
I'm not claiming to be great, so that's not relevant.
What I'm hearing from your complaint is:
"I'm so leet that I should be able to take down any group of four no matter who they are and if I can't then it's because they are using OP weapons."
I grant you that better player can take out several uncoordinated red dots through use of terrain and flanking to avoid taking damage while simultaneously dealing it out.
What I haven't heard is anything to suggest that squad of MD's was a bunch of uncoordinated beginners. The fact that they were all running MD's leads me to believe they were running a coordinated test of that squad tactic. If they were decent players then you didn't have such a skill advantage over them and you shouldn't expect to prevail.
I haven't heard any description of the engagement other than you allowed all four to land rounds at your feet at one time.
Let's concentrate on facts of the case so we can determine if and why the MD seemed to be OP in that instance.
EDIT: That wouldn't happen to be a squad of Imperfects would it? |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.19 20:27:00 -
[55] - Quote
Gunner Visari wrote:Yup and since we're clearly the sexiest of the bunch
Sexy? You wouldnt know sexy if it smacked you on the face and called you mommy!
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Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2012.12.19 20:30:00 -
[56] - Quote
So much rage against snipers...
Even if all I do is get 15-30 kills in a round I think that is a huge help to my team as it reduces the number of threats on the field at any one given time and allows my team the opportunity to push forward with numerical advantage. Plus, for every kill I get I leave at least one enemy massively crippled but fail to finish him off, another big advantage for a teammate with 100/100 (shield/armor) going up against a 0/50.
I personally try to find a position where I can defend the computer terminal of at least 1 null cannon. I got 6 kills in 45 seconds last night on the 5 point map defending one of the cental points (I think 'B') from counter-hacking as I had direct LOS to the terminal.
I'm justing trying to say not all snipers are stat padding, red-line hacks. Usually from my vantage point I can obseve at least 75% of the battlefield and call out threat accordingly. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.19 20:33:00 -
[57] - Quote
Skihids wrote:"I'm so leet that I should be able to take down any group of four no matter who they are and if I can't then it's because they are using OP weapons."
I have never claimed to be a leet playa or any of that sort. What I am saying is when in CQC situations of any situation that involves cover, if you are in a position where you are surrounded by more than one red dot, there is something you can do to get out of it.
However when it comes to MDS, all the MD user has to do is shoot the MD anywhere close to the enemy. You dont even have to shoot it at the enemy! You can shoot the wall, the ground, the CRU , the supply depot, heck you can shoot your own teammate and the enemy can get damaged from it. There are no penalties and there is no skill involved in it. As long as the shell hits anywhere close to the enemy it does damage.
Where is the skill in that? Where is the AOD in that?
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Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.19 20:34:00 -
[58] - Quote
Sytonis Auran wrote:As a mass driver user last build and a previous build (when first introduced, maybe?), the hike to 6 canisters before a reload is too much. 4 was fine. I would rather they reduce it back down to 4 than change another aspect of them.
Ya been using MD every build since it was intro. When the rounds fell through the map and with the animation of the cylinder showing more rounds, it seemed that it need another round or two.
But since the hit detection and experience with the gun have come further along each build the extra rounds now make this weapon way OP.
The splash damage radius that increases by 25% was stealth OP but with four rounds ADV and Proto lived no prob. and they are weak versus shields. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.19 20:35:00 -
[59] - Quote
Gaff Origami wrote:So much rage against snipers...
Even if all I do is get 15-30 kills in a round I think that is a huge help to my team as it reduces the number of threats on the field at any one given time and allows my team the opportunity to push forward with numerical advantage.
Dude no one is raging about the good snipers. If you are going 20+ in a game snipping you are doing your job. I am talking about those 5-8 clowns that dont go more than 4 kills a match sniping!
Them useless clowns I rage about! |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.19 21:30:00 -
[60] - Quote
Sentient Archon wrote:Skihids wrote:"I'm so leet that I should be able to take down any group of four no matter who they are and if I can't then it's because they are using OP weapons."
I have never claimed to be a leet playa or any of that sort. What I am saying is when in CQC situations of any situation that involves cover, if you are in a position where you are surrounded by more than one red dot, there is something you can do to get out of it. However when it comes to MDS, all the MD user has to do is shoot the MD anywhere close to the enemy. You dont even have to shoot it at the enemy! You can shoot the wall, the ground, the CRU , the supply depot, heck you can shoot your own teammate and the enemy can get damaged from it. There are no penalties and there is no skill involved in it. As long as the shell hits anywhere close to the enemy it does damage. Where is the skill in that? Where is the AOD in that?
Ok, that's more specific.
I think the issue is that the MD is an AOE weapon and you just can't defeat them using the same tactics you would use against line of sight weapons like an AR. You can't dance with them up close because they will step on your feet. Now you could do that one on one as your superior RoF should tear through the MD's suit in less time than it would take him to take you down, but four dance partners with huge feet are going to be too much.
The solution to that is not to engage a group of MD's the same way you would engage a group of AR users. Don't use cover that has a wall behind it or is too narrow to let you avoid the splash. Lure them out where the terrain is to your advantage or obtain a height advantage over them instead. MD's have both advantages and disadvantages.
Hitting prey hiding behind inadequate cover is the main strength of a MD. Don't hate it because you gave it every advantage. Play to your strength and their weakness.
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