Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2701. Gathering forces: preview? - in General Discussions [original thread]
Zekain Kade wrote: Or maybe it was all just for show. Not actually game play. It`s an assault suit, but it isn/'t any of the assault listed. It's a starter suit, but it has the slots of a standard fit. and weapon slots unlike any other suit. ...
- by Skihids - at 2013.01.23 04:04:00
|
2702. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
DJINN leukoplast wrote: Skihids wrote: Volgair wrote: For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to ful...
- by Skihids - at 2013.01.23 03:38:00
|
2703. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
Volgair wrote: For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too ...
- by Skihids - at 2013.01.23 02:43:00
|
2704. Ultimate SP Cap Fix - in General Discussions [original thread]
I believe you have it wrong: HC: Wants to play all day and get rewarded for every match. Casual: Wants to achieve a decent rate of progression with a modest number of available hours. CCP: Wants both HC and Casual to take seven years to max out...
- by Skihids - at 2013.01.23 02:07:00
|
2705. If anyone finds a way too dl dust on psn please post it for the new people - in General Discussions [original thread]
The tram system is closed for routine maintenance
- by Skihids - at 2013.01.23 00:06:00
|
2706. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Catal60 wrote: I honestly cannot see what the is with removing the cap. For one, there is an upper limit to what you can unlock with the stuff. And for two, what difference does a small universal increase in abilities matter when more battles a...
- by Skihids - at 2013.01.22 23:12:00
|
2707. Will a NO-SP cap lead to chinese power levelers and bot programs? How to stop it... - in General Discussions [original thread]
The point is to not create incentives for factory farming that you then have to spend great amounts of effort to eradicate. CCP must have someone on staff who is paid to think of these things, don't they?
- by Skihids - at 2013.01.22 22:01:00
|
2708. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
mollerz wrote: so hard work is punished and everyone must be equal... socialist pinko quafe commies!! :D You are correct to a point. CCP does not want you to progress too fast and if they don't do it with a hard cap they will get the job ...
- by Skihids - at 2013.01.22 21:27:00
|
2709. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Maximus Stryker wrote: 1. Ever players gets 24,000 SP per day in Passive SP 2. I am guessing that with the new 1WP = 1SP plus you still get SP for time in game (although lower than current rate) that a average player will still get 1,500 SP p...
- by Skihids - at 2013.01.22 19:12:00
|
2710. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Titus Stryker wrote: Skihids wrote: semperfi1999 wrote: Skihids wrote: CCP Cmdr Wang wrote: Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 gr...
- by Skihids - at 2013.01.22 18:17:00
|
2711. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
semperfi1999 wrote: Skihids wrote: CCP Cmdr Wang wrote: Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap be...
- by Skihids - at 2013.01.22 18:01:00
|
2712. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Volgair wrote: Mr Zitro wrote: xprotoman23 wrote: Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap Sad sub class ti...
- by Skihids - at 2013.01.22 17:57:00
|
2713. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
CCP Cmdr Wang wrote: Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After ...
- by Skihids - at 2013.01.22 17:45:00
|
2714. OBS Farming (Exploit?)... - in General Discussions [original thread]
Beren Hurin wrote: So theoretically couldn't you have a squad with 3 logis and an armor tanked heavy that continuously is hurting himself via grenades, and then constantly is getting his armor back via his supporting logi? With 3x militia repai...
- by Skihids - at 2013.01.22 14:00:00
|
2715. What if we were to disappear for let's say 4 days - in General Discussions [original thread]
If matchmaking works it will happen. We won't see them for weeks.
- by Skihids - at 2013.01.22 04:37:00
|
2716. How can mass drivers be fixed? - in General Discussions [original thread]
Hit-scan: turn until your reticle turns red and pull the trigger for a guaranteed hit = Great skill MD trajectory: Mentally calculate enemy movement, terrain features, and flight time to determine the best spot to land your round = Easy mode Yea...
- by Skihids - at 2013.01.21 21:00:00
|
2717. How can mass drivers be fixed? - in General Discussions [original thread]
BMSTUBBY wrote: Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone!
- by Skihids - at 2013.01.21 20:44:00
|
2718. How can mass drivers be fixed? - in General Discussions [original thread]
Volgair wrote: Looking at the light options for weapons, the AR is still far more powerful and adaptable then the MD. However the MD shouldn't keep you from being needled up the way a grenade or FG does. A MD round IS a grenade. My underst...
- by Skihids - at 2013.01.21 20:35:00
|
2719. How can mass drivers be fixed? - in General Discussions [original thread]
Ted Nugget wrote: If a missile launcher has to struggle to kill infantry a mass driver which is shooting smaller ammo. Should definately not be able to kll three people with one round. A missile launcher shoots them in volleys of four and you l...
- by Skihids - at 2013.01.21 20:30:00
|
2720. How can mass drivers be fixed? - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Skihids wrote: No, we don't all agree that it's a terrible thing. Don't assume your opinions are shared by all. I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting tr...
- by Skihids - at 2013.01.21 20:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |