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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.21 20:13:00 -
[1] - Quote
I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting triple kills is quite unacceptable.
What can we do to fix this problem?
My suggestions:
-nerf damage -nerf supply depot
What do you guys think? Is this a problem at all? Suggestions?
And good job with grenades by the way CCP. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.01.21 20:15:00 -
[2] - Quote
Supply depots get a limited ammo supply, and mass driver rounds take up as much ammo as grenade would. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.21 20:16:00 -
[3] - Quote
No, we don't all agree that it's a terrible thing. Don't assume your opinions are shared by all.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.21 20:16:00 -
[4] - Quote
Charge ISK for ammo. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.21 20:17:00 -
[5] - Quote
or maybe you could grow a sack and kill the guy spamming the md |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2013.01.21 20:17:00 -
[6] - Quote
bah nerfing supply depo's will not help. since you can carry nano hives.
if you nerf supply depo's then you would just get ppl with nano hives laying around the supply depo. they run out insta switch suits throw more hives.
so if you nerf depo's you would have to nerf Hives and how Often you can use a depo to change suits. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.21 20:18:00 -
[7] - Quote
Skihids wrote:No, we don't all agree that it's a terrible thing. Don't assume your opinions are shared by all.
I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting triple kills is quite unacceptable.
What can we do to fix this problem?
My suggestions:
-nerf damage -nerf supply depot
What do you guys think? Is this a problem at all? Suggestions?
And good job with grenades by the way CCP.
Your post is pointless and unappreciated. |
Ted Nugget
SVER True Blood Unclaimed.
74
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Posted - 2013.01.21 20:27:00 -
[8] - Quote
If a missile launcher has to struggle to kill infantry a mass driver which is shooting smaller ammo. Should definately not be able to kll three people with one round. A missile launcher shoots them in volleys of four and you laugh at them when someone puts them on a tank. They do need a nerf! |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.21 20:28:00 -
[9] - Quote
Omnipotent lilmamaj wrote:Skihids wrote:No, we don't all agree that it's a terrible thing. Don't assume your opinions are shared by all.
I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting triple kills is quite unacceptable. What can we do to fix this problem? My suggestions: -nerf damage -nerf supply depot What do you guys think? Is this a problem at all? Suggestions? And good job with grenades by the way CCP. Your post is pointless and unappreciated.
1) Supply depots are designed to supply ammo to troops around it. If that's a problem for your team, then go take the depot for your side.
2) A solo MD user hanging out at a SD lobbing rounds is just screaming "Here I am, come and get me!", so just shoot him and he won't be a problem.
3) Spread out! How can he be constantly getting triple kills if your team isn't glued to each other at the hip? Or was this a one time lucky shot and not really a problem? |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.21 20:30:00 -
[10] - Quote
Looking at the light options for weapons, the AR is still far more powerful and adaptable then the MD. However the MD shouldn't keep you from being needled up the way a grenade or FG does. |
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Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.21 20:30:00 -
[11] - Quote
Ted Nugget wrote:If a missile launcher has to struggle to kill infantry a mass driver which is shooting smaller ammo. Should definately not be able to kll three people with one round. A missile launcher shoots them in volleys of four and you laugh at them when someone puts them on a tank. They do need a nerf!
That's not an argument to nerf MD rounds, it's an argument to buff rockets back to usability.
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Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.21 20:35:00 -
[12] - Quote
Volgair wrote:Looking at the light options for weapons, the AR is still far more powerful and adaptable then the MD. However the MD shouldn't keep you from being needled up the way a grenade or FG does.
A MD round IS a grenade.
My understanding is that excessive damage of any kind will prevent a revive. A merc who falls to an AR generally stops getting shot right after he takes the fatal round. A FG or grenade applies a much higher alpha which will result in significant damage taken over the amount needed to kill.
I've been told in game that if you continue to shoot a merc with an AR after he goes down he can't be revived, so it's a total damage thing, not weapon specific. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.21 20:36:00 -
[13] - Quote
Are we really saying mass driver's need nerfed instead of missiles need a slight radius buff maybe? This community seems to have learned nothing.
Some one is camping the supply depot with a mass driver.
What can we do to fix this problem?
my suggestions;
grab a laser.
grab a sniper.
get friends.
get another mass driver.
or if all else fails
HTFU.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.21 20:37:00 -
[14] - Quote
Tittle MD as a secondary weapon and give them only two rounds before they have to reload. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 20:42:00 -
[15] - Quote
Ted Nugget wrote:If a missile launcher has to struggle to kill infantry a mass driver which is shooting smaller ammo. Should definately not be able to kll three people with one round. A missile launcher shoots them in volleys of four and you laugh at them when someone puts them on a tank. They do need a nerf!
Except that a tank has a 4000 EHP of protective shell to stop damage, while us MD players only have suits on.
Also to get 3-4 kills in a group, I'm betting a Flux grenade was used prior to the MD volley or the 3-4 players were on low life anyways and the MD cleaned up the red dots with one single splash.
Tanks were OP not for killing but for killing and being protected from being attacked.
MD vs Infantry is still harder then Tank vs Infantry.
MD are killing players same reason Heavys are killing players, we all have low EHP compared to the proto gear you had before the wipe. When you the players catch up on shield extenders and armor, then the MD and MHG will feel fine. Until then MD HMG will be dominant on the field.
Also please don't use NERF, please try and use Tweak. I never wanted anything in Dust nerfed (see tanks, HMG's, Lasers, AR) but we do want them adjusted or tweaked for better performance.
HI TED!!! |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.21 20:44:00 -
[16] - Quote
BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload.
Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time.
Hit-scan for everyone! |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 20:44:00 -
[17] - Quote
BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload.
LOL at this suggestion, guess some ones died to many times to a MD.
You COD tryhards need to get off your AR horse and learn there are other weapons in games. HTFU merc. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.21 20:45:00 -
[18] - Quote
Skihids wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone! It would be interesting if this game took skill. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.21 20:48:00 -
[19] - Quote
Bad troll, try harder. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 20:48:00 -
[20] - Quote
Omnipotent lilmamaj wrote:Skihids wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone! It would be interesting if this game took skill.
So only AR takes skill.. jesus COD fan boy much..
Seriously pull your heads out of your ass, AR is the least skilled weapon in all of FPS games. Thats why they all have one.
If this game took skill.. FML |
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crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.21 20:50:00 -
[21] - Quote
It's fine |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.21 20:52:00 -
[22] - Quote
DEADPOOL5241 wrote:Omnipotent lilmamaj wrote:Skihids wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone! It would be interesting if this game took skill. So only AR takes skill.. jesus COD fan boy much.. Seriously pull your heads out of your ass, AR is the least skilled weapon in all of FPS games. Thats why they all have one. If this game took skill.. FML How are you going to post in this thread and scream cod fanboy? You have claimed people are cod fanboys twice this thread. COD is irrelevent. HMG takes no skill Laser rifle takes no skill Shotty takes no skill MD takes no skill Vehicles take no skill |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
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Posted - 2013.01.21 20:59:00 -
[23] - Quote
Omnipotent lilmamaj wrote:I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting triple kills is quite unacceptable.
What can we do to fix this problem?
My suggestions:
-nerf damage -nerf supply depot
What do you guys think? Is this a problem at all? Suggestions?
And good job with grenades by the way CCP.
Anybody sitting at a supply depot can spam a lot of damage out onto the battlefield. Just go and kill him like everyone else does when they see someone sitting at a depot.
The mass driver has strengths and weaknesses like every other weapon. The just buffed it by added extra ammo because it was too weak. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.21 20:59:00 -
[24] - Quote
An assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. A basic variant standard assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 < 1860) , and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage. Its a fair trade-off.
I don't get how people can say the mass driver is OP, OP compared to what exactly? Weapons of the same class (light, heavy, sidearm) have to be compared to each other and balanced against each other so that they all have their roles and uses, yet no one can make an argument with math and stats of the mass driver compared to the AR to suggest that the MD is overpowered (I pick AR since its the most used light weapon). It really really bothers me that people whine and complain about the MD, or any other light weapon that cones close to being as good or useful as the AR, the AR isn't suppose to be the only good weapon. People like this really pi$$ me off, and if you are reading this and you're one of these people that want to ruin the MD and turn it into a crappy novelty again, then screw you and go do some math. |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.21 21:00:00 -
[25] - Quote
Hit-scan: turn until your reticle turns red and pull the trigger for a guaranteed hit = Great skill
MD trajectory: Mentally calculate enemy movement, terrain features, and flight time to determine the best spot to land your round = Easy mode
Yeah, right...
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.21 21:02:00 -
[26] - Quote
This is going too far too fast, with to many opinions being explained to poorly.
If the MD is OP. The AR, SMG, SG, LAR are all broken. That's why you don't too commonly see them. Mind you i haven't used the MD since the wipe but i squad, converse with, and fight against MD users on a daily basis. the only thing they need to change is as i said once before is the permanent death with out a head shot.
Missile turrets for tanks, are still broken... Please don't compare a man portable weapon like the MD to them. Its akin to comparing apples to as5holes.
For the person that brought up dumb firing the swarm launcher, i don't see why not. so long as damage applied to is appropriate in DPS comparison to dedicated antipersonnel weapons. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 21:02:00 -
[27] - Quote
Omnipotent lilmamaj wrote:DEADPOOL5241 wrote:Omnipotent lilmamaj wrote:Skihids wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone! It would be interesting if this game took skill. So only AR takes skill.. jesus COD fan boy much.. Seriously pull your heads out of your ass, AR is the least skilled weapon in all of FPS games. Thats why they all have one. If this game took skill.. FML How are you going to post in this thread and scream cod fanboy? You have claimed people are cod fanboys twice this thread. COD is irrelevent. HMG takes no skill Laser rifle takes no skill Shotty takes no skill MD takes no skill Vehicles take no skill
Wait and an Assault rifle does take skill? Let me guess you roll only AR and can't stand the Iron sights so you came here to demonstrate your frustration out on any other weapon that may kill you. Have you even tried the MD yet?
Each of those weapons takes more skill then any AR weapon. Everyone and their mother can shoot a AR in a video game, but all of those other weapons actually take intelligence to use.
BTW I say COD is relevant (notice spelled correctly), because all COD players use is the AR and think that any other weapon is a Noob weapon. Please come on out and say it,.. MD is a Noob tube and you die non-stop to it.. (SAY IT) |
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
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Posted - 2013.01.21 21:03:00 -
[28] - Quote
DEADPOOL5241 wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. LOL at this suggestion, guess some ones died to many times to a MD. You COD tryhards need to get off your AR horse and learn there are other weapons in games. HTFU merc.
Exactly I want to thank the multiple AR users who group up to rush me and I get to lob 3round into your group of AR spam..
For those who claim you can get 3 kills with one round that is what I like to call cherry picking kills and wtf are you still doing grouped together with two other merc at half armor might as well bend over and ask for the MD.. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 21:05:00 -
[29] - Quote
Skihids wrote:Hit-scan: turn until your reticle turns red and pull the trigger for a guaranteed hit = Great skill
MD trajectory: Mentally calculate enemy movement, terrain features, and flight time to determine the best spot to land your round = Easy mode
Yeah, right...
+1 Skihids.
Anyone that says AR takes skill has never played with any weapon other than an AR.
Do AR players think about terrain when firing? even once a month have you ever thought about it? NO.. then STFU. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.21 21:09:00 -
[30] - Quote
Man no fair all the good points to defend the MD are already pointed out I got nothing to add now.
Guess I gotta get to the forums faster. lol |
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