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2141. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
I would like to see vehicles be more complex and nuanced. I would like to see them require more player skill and practice to field effectively. I would like to see counters more complex than "Hit it with a bigger gun". Vehicle pilots should be a ...
- by Skihids - at 2013.04.16 20:30:00
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2142. Feedback on AV - in Feedback/Requests [original thread]
Mortedeamor wrote: https://forums.dust514.com/default.aspx?g=posts&t=37908&find=unread RIGHT HERE FRSHY FREESH MY ONLY ISSUE WITH DUST514 assuming on may 6th they actually do manage to even av wep It's wishful thinking to assume...
- by Skihids - at 2013.04.16 12:57:00
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2143. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Mortedeamor wrote: and sorry to res this old req but i really want to know if they plan on fixing this so i know what i am going to do may 6th Watch all the announcements with the rest of us and you will know.
- by Skihids - at 2013.04.16 12:48:00
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2144. Feedback on AV - in Feedback/Requests [original thread]
I've posted threads on the problem of balancing AV, HAVs, and DSs before. It comes down to either tanking the DS like a HAV or giving it counter measures. I favor the latter with a healthy dose of skill based evasion ability to keep piloting a dis...
- by Skihids - at 2013.04.16 11:57:00
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2145. Feedback on AV - in Feedback/Requests [original thread]
ATR Kuan Ti wrote: its all in how you fit it ive seen LAVs take 4 sets of proto swarms to take down and thats all 4 sets have to hit right after each other and dropships take 2 hits from a lvl 4 rail HAV and live thats crazy HAV can be godly w...
- by Skihids - at 2013.04.16 11:52:00
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2146. [Feedback] Scout B series over double melee base damage - in Feedback/Requests [original thread]
Ooooo, CoD single hit kills! Walk up behind someone and *Bamf*, you are dead! DUST-foo!
- by Skihids - at 2013.04.16 02:17:00
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2147. [Feedback] Vehicle collision damage seems excessive - in Feedback/Requests [original thread]
CCP coats all dropships in explosive paint so that even a brief tap will ignite it and consume your ship. We are unsure if this is a joke, a way to further punish pilots, or mixup at the factory. It's been going on for months with no hot-fix so m...
- by Skihids - at 2013.04.16 02:11:00
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2148. Community Topic 4/14/2013: How much are you willing to pay? - in General Discussions [original thread]
The game is based around mercenary corporations, yet we are all indistinguishable from each other. What corporation or military organization today is just like every other? Sell a cosmetic skin to each corp that its members can wear as long as th...
- by Skihids - at 2013.04.15 20:35:00
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2149. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Skihids wrote: Daedric Lothar wrote: You have a valid point, but good luck on any detector or enforcement. With rapid fire controllers, smart keyboards, just holding down the run button, shooting a few people then ho...
- by Skihids - at 2013.04.15 19:57:00
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2150. [Feedback] Scout B series over double melee base damage - in Feedback/Requests [original thread]
That's one sharp elbow!
- by Skihids - at 2013.04.15 19:31:00
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2151. [Request] Vehicle Docking Array - in Feedback/Requests [original thread]
slypie11 wrote: no repair, this will be abused up the *** Are you aware that SDs already repair vehicle armor, and there are more than one on the field?
- by Skihids - at 2013.04.15 19:29:00
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2152. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Add a repair indicator that works like the damage indicator (compass quadrant), but with differences large enough that newberries won't think they are being damaged (different color perhaps). I'm constantly having to chase blue dots in pub match...
- by Skihids - at 2013.04.15 17:21:00
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2153. Community Topic 4/14/2013: How much are you willing to pay? - in General Discussions [original thread]
1. The UVT is the only must have item for anyone in a corp. It really helps bind everyone together and the experience would truly be incomplete without it. 2. The closest thing are the boosters and UVT because anyone using them will keep them go...
- by Skihids - at 2013.04.15 03:06:00
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2154. Vehicle Kills and Kill Stealing - in General Discussions [original thread]
Buster Friently wrote: Garrett Blacknova wrote: BlG MAMA wrote: Just in case some people dont know , when you play in a TEAM it doesnt matter who gets the kill. If you think it does you dont belong in team based games. Go Deathmatch. O...
- by Skihids - at 2013.04.14 19:02:00
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2155. Tanking after "respec" GÇö What will it be like? - in General Discussions [original thread]
The basic support skills needed to run a top of the line Myron ran me 3m SP. That's 3m that used to be shared with infantry: Circuitry 1x Combat Engineering 1x Power grid Upgrades 2x (to L4) Shield Boost Systems 2x Shield Control 3x Shield Enhanc...
- by Skihids - at 2013.04.14 16:53:00
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2156. Vehicle Kills and Kill Stealing - in General Discussions [original thread]
gbghg wrote: Vyzion Eyri wrote: You ahould start a protest by refusing to use AV. No, I'm not a dropship pilot. I support this protest, and i'm not a pilot either. I add my voice to this protest. Don't shoot at vehicles until this is f...
- by Skihids - at 2013.04.14 15:08:00
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2157. Why don't tanks have any gun deppresion??? - in Feedback/Requests [original thread]
We lost that with the ability to drop objects without throwing them.
- by Skihids - at 2013.04.12 19:46:00
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2158. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Tolen Rosas wrote: Skihids wrote: What is an OB in DUST game terms? What is its purpose? Not just as a magic link to EVE, but soley in terms of DUST. You need to consider the answer to that before you start designing a system to deploy them...
- by Skihids - at 2013.04.12 18:49:00
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2159. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
What is an OB in DUST game terms? What is its purpose? Not just as a magic link to EVE, but soley in terms of DUST. You need to consider the answer to that before you start designing a system to deploy them. The OB is the one attack to which th...
- by Skihids - at 2013.04.12 18:30:00
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2160. For the Love of God a Sticky Nanohive - in Feedback/Requests [original thread]
KalOfTheRathi wrote: They are working as designed according to the Devs. Place them on a flat surface. Later versions will explode when they fail. That should increase the care used with their placement. So they are getting the same explosi...
- by Skihids - at 2013.04.12 12:19:00
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