Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2121. The starving uplink dropper - in Feedback/Requests [original thread]
I believe every bit of destroyed enemy equipment is placed in one bucket and is distributed on a WP percentage basis. So if you top your team's leader board you get the biggest share of the pot.
- by Skihids - at 2013.04.19 18:41:00
|
2122. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
It's not a nerf, it's a balancing. Done properly, a multi-crew tank would be far more powerful and harder to kill than today's tanks. It would require more enemy coordination to neutralize or destroy, yet it would still be balanced because it req...
- by Skihids - at 2013.04.19 18:36:00
|
2123. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Large vehicles must be multi-crew oriented in order to be balanced. If one man can run a tank it is essentially a Titan suit. It provides superior mobility, superior defense, and superior offense. It packs a huge punch and never runs out of ammun...
- by Skihids - at 2013.04.19 14:34:00
|
2124. How are you going to spend your SP? - in General Discussions [original thread]
All in on Dropships. Someone's got to do it.
- by Skihids - at 2013.04.19 04:18:00
|
2125. Anmol Singh talks about dust - in General Discussions [original thread]
Laheon wrote: 5) Dropships don't need buffs. They can survive direct hits from proto forge guns if properly fit (the proto ds's, anyway) Seriously, it seems like you've barely played the game, or been on forums. You need to look around the f...
- by Skihids - at 2013.04.19 03:39:00
|
2126. Forgegunner contrast problem - in Feedback/Requests [original thread]
Contrast issues crop up in other places as well. It's nearly impossible to read the clone counts in the bleed out screen with the pulsing brightness and lack of contrast.
- by Skihids - at 2013.04.18 22:26:00
|
2127. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Necrodermis wrote: Skihids wrote: [quote=semperfi1999] I don't believe you understand the basic progression problem CCP has. We aren't talking about the post cap bonus, we are talking about the basic pre-cap reward. If you get ten times the...
- by Skihids - at 2013.04.18 21:58:00
|
2128. [feedback] Triage WP/SP balance - in Feedback/Requests [original thread]
The unbalanced rewards based on cycle time vs. points repaired has been the basis for several threads now, and it's still valid. Some folks claim you should be happy that you are helping your team more by expending those SPs and ISK, but that pri...
- by Skihids - at 2013.04.18 21:05:00
|
2129. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
semperfi1999 wrote: Skihids wrote: semperfi1999 wrote: Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning. Regarding t...
- by Skihids - at 2013.04.18 20:45:00
|
2130. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Necrodermis wrote: Skihids wrote: In that event you were active at least part of the time. I don't know precisely how CC will define idling, but to paraphrase the famous quote, "I know idling when I see it." They obviously want to give th...
- by Skihids - at 2013.04.18 20:14:00
|
2131. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Necrodermis wrote: how can they tell who is AFK and who isn't i have AFKed numerious times. but because i killed a guy or a couple guys i end up better than 50% of the team who die numerious times. i guess you are right we should remove all t...
- by Skihids - at 2013.04.18 19:50:00
|
2132. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
semperfi1999 wrote: Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning. Regarding the entertainer example. The problem is th...
- by Skihids - at 2013.04.18 19:33:00
|
2133. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Pombe Geek wrote: Skihids wrote: Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one. My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather pro...
- by Skihids - at 2013.04.18 16:00:00
|
2134. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
semperfi1999 wrote: Skihids wrote: Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one. My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather p...
- by Skihids - at 2013.04.18 15:06:00
|
2135. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one. My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their dev...
- by Skihids - at 2013.04.18 13:45:00
|
2136. So what about those merc packs now? - in General Discussions [original thread]
Come the sixth we will all be unformed piles of SP, ISK, and AUR: clay to be molded into something completely new. It will be known as "The Great Respecing" for all those who live through it.
- by Skihids - at 2013.04.17 04:11:00
|
2137. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I'm not huge on the idea of destroying turrets, simply because you run the risk of ending up stuck in a HAV that can't defend itself, but you have to stick out the match with it because it's too expensive to just...
- by Skihids - at 2013.04.17 02:23:00
|
2138. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
CCP is going to be the one to decide if this is a team based or solo game. Either they have a vision and stick with it, or they let the mass of the player base used to solo style play design their game for them. We can lobby for a novel game that ...
- by Skihids - at 2013.04.17 02:20:00
|
2139. Dropships are like HAVs with no ammo for the main gun - in General Discussions [original thread]
There is no rule that declares that dropship must be paper thin, that's just your take on it. CCP may have another. Either way, this analogy refers to the main weapon of each vehicle, not the HP.
- by Skihids - at 2013.04.17 01:56:00
|
2140. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Alan-Ibn-Xuan Al-Alasabe wrote: ECM -The obvious thing is to have it break all target locks and keep them broken for some period, but so few things require target locks that this becomes unusably situational, and woul...
- by Skihids - at 2013.04.16 20:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |