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1601. A Compromise to LAV's - in General Discussions [original thread]
Melted Kitt3n wrote: LAV's in terms of HP and mechanics are fine. No more of that 1 standard AV bullshit, but Exo will still OHK most standard ones. However, the massive problem is their ability to run people over. Last I checked, there was a...
- by Skihids - at 2013.05.20 17:44:00
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1602. A Compromise to LAV's - in General Discussions [original thread]
I'm fine with physics. Hitting a Shield tanked suit with 1/25th the mass of a LAV should slow it down by 1/25th of its speed. An armor tanked heavy with 1//5th the mass of a LAV should reduce the speed after collision by 1/5th of its speed. It's...
- by Skihids - at 2013.05.20 17:06:00
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1603. CCP's view on CPM members(s) actively involved in current broken AWOXing sys... - in General Discussions [original thread]
Finn Kempers wrote: Modded controllers are an offence as that is the use of a third party modification to your own benefit. This however is a mechanic entirely faulted to the CEO's who let randomers into their corps. So long, and thanks for a...
- by Skihids - at 2013.05.20 16:30:00
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1604. CCP's view on CPM members(s) actively involved in current broken AWOXing sys... - in General Discussions [original thread]
Nguruthos IV wrote: Skihids wrote: jenza aranda wrote: awoxing is absolutely too easy but shouldnt be impossible. Thats why im suggesting a role that is attached to being able to join corp matches, that way if the CEO/director trusts the ...
- by Skihids - at 2013.05.20 16:14:00
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1605. CCP's view on CPM members(s) actively involved in current broken AWOXing sys... - in General Discussions [original thread]
jenza aranda wrote: awoxing is absolutely too easy but shouldnt be impossible. Thats why im suggesting a role that is attached to being able to join corp matches, that way if the CEO/director trusts the wrong person, they only have themselves t...
- by Skihids - at 2013.05.20 15:49:00
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1606. SPY VS Saboteur - in General Discussions [original thread]
Every player should be able to take on two players because this is New Eden, where everyone is above average.
- by Skihids - at 2013.05.20 15:45:00
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1607. [TMDC] DUST 514: EVE Culture Shock and Grief University - in General Discussions [original thread]
Jaron Pollard wrote: Skihids wrote: Abu Stij wrote: stormyuk wrote: As I said in the other thread... Igniting player interest which was waning? What a load of ****. The game has been growing in numbers steadily since launch and I woul...
- by Skihids - at 2013.05.20 15:36:00
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1608. [TMDC] DUST 514: EVE Culture Shock and Grief University - in General Discussions [original thread]
Abu Stij wrote: stormyuk wrote: As I said in the other thread... Igniting player interest which was waning? What a load of ****. The game has been growing in numbers steadily since launch and I would guess 90% or more of the players have no...
- by Skihids - at 2013.05.20 14:34:00
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1609. So... Are Any Corps In PC Recruiting? - in General Discussions [original thread]
It's not spying, it's straight up griefing. Spying involves gaining trust. This merely involves taking advantage of pisspoor game mechanics.
- by Skihids - at 2013.05.19 23:33:00
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1610. Preventing (easy) AWOXing - in General Discussions [original thread]
Implement the same level of control you would in the real world. Companies have various levels of trust for different employees. You don't have permission to waltz into the R&D lab on your first day of being hired to work the cafeteria. Secre...
- by Skihids - at 2013.05.19 20:03:00
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1611. The fundamental problem with Dust... - in General Discussions [original thread]
Glockus Touchus wrote: I tend to agree, I have noticed since the beta that this is strictly a *gear* game. Skill, strategy, sure a little, about as much as you see in an CoD type game. It's who has the best gear slotted (DPS value) and the abil...
- by Skihids - at 2013.05.19 19:52:00
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1612. The fundamental problem with Dust... - in General Discussions [original thread]
Rusty Shaklefurd wrote: I understand what your saying completely... I disagree with the message to the new player. I am a lower SP player (2mill)... I find myself middle to top of the boards in war points by using an AV/Support character. I...
- by Skihids - at 2013.05.19 18:40:00
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1613. The fundamental problem with Dust... - in General Discussions [original thread]
Rusty Shaklefurd wrote: Your insight is helpful, but your attitude is not. We a having a discussion about the fundamental issues of the game, not crying. I am trying to connect many of the disparate complaints to a single underlying cause ...
- by Skihids - at 2013.05.19 17:40:00
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1614. The fundamental problem with Dust... - in General Discussions [original thread]
EnglishSnake wrote: But also its more restricted by the size of the maps The maps are small and the objectives are close to each other Until maps and districts are alot larger and objectives spread over the entire place then the need for sco...
- by Skihids - at 2013.05.19 17:37:00
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1615. The fundamental problem with Dust... - in General Discussions [original thread]
Ivan Avogadro wrote: I am really wary of any verbal communication abilities. 1) If my squad can listen to enemy comms, will it be on our squad chat? How will I even know who is talking. If someone says "aaah a tank!" is that a blue tank or a r...
- by Skihids - at 2013.05.19 16:49:00
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1616. The fundamental problem with Dust... - in General Discussions [original thread]
Rusty Shaklefurd wrote: Just remember that eve didn't start with Titans, Destroyers, Command Ships, Player owned stations, Alliances, Worm holes...etc. It was a progression over a long period of time. The fundamental problem isn't Dust... It...
- by Skihids - at 2013.05.19 16:45:00
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1617. The fundamental problem with Dust... - in General Discussions [original thread]
Salient0ne wrote: I agree with the OP to a certain extent, the last thing i want in dust however is a bunch of boring yet necessary tasks to complete. "Scout, go hide behind that rock and turn on your scanner, for the ENTIRE match". bleh. Its l...
- by Skihids - at 2013.05.19 16:31:00
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1618. The fundamental problem with Dust... - in General Discussions [original thread]
J'Hiera wrote: Mike Poole wrote: The role of a Heavy HMG user is to control confined close quarter areas with choke points where long range weapons lose their advantage... and it's decent at that if you happen to be on the rare map with an i...
- by Skihids - at 2013.05.19 16:23:00
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1619. The fundamental problem with Dust... - in General Discussions [original thread]
The fundamental problem with DUST is that most roles and a good percentage of the equipment are solutions to challenges that don't exist in the game. The role of Scout is the solution to the challenge of sneaking through enemy lines to obtain int...
- by Skihids - at 2013.05.19 14:59:00
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1620. the real reason people want constant respecs, also a good reason against them. - in General Discussions [original thread]
You are all set if your fitting is high in gank. If you made the mistake of skilling into a role such as Scout, pilot, or support you found that your choice is sub-optimal because the answer to every problem in DUST is "more firepower". The only...
- by Skihids - at 2013.05.19 06:22:00
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