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221. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
No limits on equipment. EVER! Sandbox creativity ftw! Deal with it.
- by SirManBoy - at 2013.11.25 10:41:00
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222. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Btw, I have over 2 mil WP and my WP/kill ratio is 200+WP/kill. As a support oriented logi, I'm telling you that this suggestion is garbage.
- by SirManBoy - at 2013.11.22 21:19:00
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223. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Attn: OP No. Never. Go away.
- by SirManBoy - at 2013.11.22 21:16:00
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224. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Another idea: Requiring a greater SP investment to enjoy the benefits of the logi class. [Insert race] logi suits level 1 Prerequisites: [Insert race] medium suit level 3 Uplinks level 1 Nanocircuitry level 1 Repair tool level 1 And for advanc...
- by SirManBoy - at 2013.11.18 02:36:00
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225. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
ACE OF JOKERS wrote: Well HERE IT IS , a balancing idea im pretty sure ALL Logis will agree on, without the need to loose the right to use a Light weapon. please read and comment. BTW, sidearm only logis is not a very good idea thou... :3 ...
- by SirManBoy - at 2013.11.18 00:56:00
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226. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Atiim wrote: SirManBoy wrote: If that doesn't do the trick, then consider a minimum CPU total for equipment on proto suits to something like 100 CPU. Any proto logi worth his salt has at least that much equipment on his suit. Reduced figure...
- by SirManBoy - at 2013.11.18 00:43:00
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227. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
My position: This is a horrible idea. My logic: It's overly restrictive and NOT fun. I win. Seriously. The logi suit needs a specific loadout requirement similar to the current loadout requirement for all classes, which is that a weapon be on e...
- by SirManBoy - at 2013.11.18 00:24:00
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228. Request: Removal of Primary Weapon from Logi Suit - in Feedback/Requests [original thread]
Guilbert 515 wrote: Please Remove the primary weapon from all logistics suits and just leave a secondary weapon slot, so they can play their role as an logistic and not as an assault. "Finally there shall be peace in the universe" Thx for list...
- by SirManBoy - at 2013.11.17 16:05:00
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229. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Flint Beastgood III wrote: SirManBoy wrote: Make the SP total of Dust's highest SP player the soft cap. Allow everyone under that total to grind until their heart is content. For the top SP player, increase his or her SP soft cap every week ...
- by SirManBoy - at 2013.11.17 06:22:00
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230. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
SirManBoy wrote: Make the SP total of Dust's highest SP player the soft cap. Allow everyone under that total to grind until their heart is content. For the top SP player, increase his or her SP soft cap every week by the same amount as the curr...
- by SirManBoy - at 2013.11.16 23:06:00
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231. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Make the SP total of Dust's highest SP player the soft cap. Allow everyone under that total to grind until their heart is content. For the top SP player, increase his or her SP soft cap every week by the same amount as the current weekly cap. Do t...
- by SirManBoy - at 2013.11.15 00:04:00
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232. Hard lock in 1.6 - in Technical Support/Bugs [original thread]
Mieli Sydan wrote: Ever since 1.6 came out on Tuesday, my PS3 has been hard locking while playing Dust 514 about once every hour or so. The visuals lock (not like the old "more info" lock where deploying would fix it) but I can still hear voice...
- by SirManBoy - at 2013.11.10 20:21:00
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233. Hard locking but voice chat remains. - in Technical Support/Bugs [original thread]
Has anyone else been experiencing a lot of hard locks the last few days? It's happening to me a lot. Weird thing is, though, whenever I get a hard lock, I stay on coms until I manually reset my PS3.
- by SirManBoy - at 2013.11.10 17:07:00
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234. request... intentional LAG fix (EQUIPMENT SPAM) - in Feedback/Requests [original thread]
Seminole RunningBear wrote: ive noticed that all someone has to do to cause extreme LAG is to first take the objective (domination)... lay down 24 drop uplinks, 53 nanohives, take the high ground, use forges and mass drivers... and bingo... the...
- by SirManBoy - at 2013.11.02 16:58:00
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235. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
KingBlade82 wrote: plz only if ur a PC vet respond.........I swear some of u have no idea what I mean didn't know I had to explain but "REAL GAMES" look like Christmas where santa-logis place 15 uplinks and 15-20 nanos per team and when u come ...
- by SirManBoy - at 2013.11.02 15:56:00
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236. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
The game needs to be able to handle it and it usually does. There is no exploit/bypass here. Logis like myself have a lot of time invested into these skills and we want to take full advantage of them. And while I am firmly against ANY restrictions...
- by SirManBoy - at 2013.11.02 09:01:00
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237. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Krom Ganesh wrote: [quote=Skihids] Quote: I have also placed numerous uplinks on and around an objective and had the enemy roll my team and destroy every last one of them both with and without an OB. Uplinks won't save an out played team, ...
- by SirManBoy - at 2013.11.02 03:28:00
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238. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
The uplink hate is ridiculous. If you don't like them, destroy them. You get points for this now, you know? An entrenchment/beachhead should be a massive pain in the ass to root out and the amount of violence required to do so should absolutely ...
- by SirManBoy - at 2013.11.01 22:07:00
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239. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Logibro wrote: Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). ...
- by SirManBoy - at 2013.10.31 15:08:00
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240. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Nova Knife wrote: For the record, I feel like I should say that the CPM was told of this quite some time before deployment. We strongly cautioned them that it should never affect legit players, and there were a couple of us (Not all agreed) tha...
- by SirManBoy - at 2013.10.31 09:56:00
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