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421. Chromosome Vs. Uprising - in General Discussions [original thread]
Great post, OP. I wish we could take all of the new, non-game play elements introduced in Uprising and couple them with the gameplay and mechanics of Chromosome. Like you, I'm just not having fun anymore.
- by SirManBoy - at 2013.05.10 09:35:00
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422. 1 more week... i give you 1 more week. - in General Discussions [original thread]
I hate this new build with a passion. My whole logi persona is a shadow of its former glory: my equipment doesn't work right and my mass driver is a nerfed, impotent piece of garbage. I'm no longer enjoying this game. At all.
- by SirManBoy - at 2013.05.09 19:54:00
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423. Really sad about the changes. I'm no longer in love with Dust 514. :( - in General Discussions [original thread]
My love for Dust 514 died with Uprising. The only things that are keeping me around are my corp mates and the fact that my money and time were heavily invested into this game. Although I'm not sure about how much longer that's going to matter; I'm...
- by SirManBoy - at 2013.05.09 10:03:00
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424. Do things look kind of...cartoony? - in General Discussions [original thread]
I, too, preferred the old look. Everything seems washed out now. Motion looked better in the old build as well.
- by SirManBoy - at 2013.05.09 09:29:00
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425. Who does this build cater to? - in General Discussions [original thread]
Dust 514 was amazing. WAS! I subscribe to the "if it ain't broke, don't fix it" school of thought, and I just can't make any sense out of these changes. The laser was the only thing I thought needed a fix but now everything feels different, dimini...
- by SirManBoy - at 2013.05.08 22:33:00
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426. Call me weird but I miss the old graphics. - in General Discussions [original thread]
There is a certain lifelessness and granular feel to the new graphics. I get that they're technically superior, but I find that everything looks washed out and less substantial than before. The previous graphics seemed glossier, smoother, and more...
- by SirManBoy - at 2013.05.08 10:01:00
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427. A little berdy took spaid on PRO, Leaks injside, CBJ SUX AT LEAD - in The War Room [original thread]
I've been playing with Joe for a couple of years now; he's not going to steal anyone's ISK. You haters know nothing of his character or his skill as a clan/corp leader.
- by SirManBoy - at 2013.03.20 15:08:00
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428. Make PRO the first ever player controlled NPC corp. - in General Discussions [original thread]
Cat Merc wrote: SirManBoy wrote: Hi, everyone. SMB here. Pay no attention to the bulge in my pants; I'm just here for some good ol' fashioned lulz. Seriously I need an answer. Are you a Sir, a Man or a Boy? What do you want me to be, ...
- by SirManBoy - at 2013.03.18 18:07:00
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429. Make PRO the first ever player controlled NPC corp. - in General Discussions [original thread]
Hi, everyone. SMB here. Pay no attention to the bulge in my pants; I'm just here for some good ol' fashioned lulz.
- by SirManBoy - at 2013.03.18 09:57:00
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430. Did I get all of my AUR? - in General Discussions [original thread]
I'm positive that I received at least 40K because I witnessed my AUR go from 20-something to 60-something, but I want to account for the 2K. How would I do that?
- by SirManBoy - at 2013.03.03 03:26:00
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431. Did I get all of my AUR? - in General Discussions [original thread]
I purchased a starter pack and a merc pack today at the same time; however, I get the impression that I may have only received the AUR from the merc pack. Is there a way to check for this? I may be wrong, but I'd like to be sure. Thanks, SirManBoy
- by SirManBoy - at 2013.03.03 03:15:00
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432. The mathematics of skill upgrades, modules, dropsuits, and loadouts. - in General Discussions [original thread]
Natalia Romanov wrote: It's the "CCP Rounding" error. It's been talked about to death here on the fourms. What is there to round? It's a whole number of 234.
- by SirManBoy - at 2013.03.03 03:11:00
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433. The mathematics of skill upgrades, modules, dropsuits, and loadouts. - in General Discussions [original thread]
You might be right about the shield upgrades, but that doesn't explain the lost CPU point on the suit. Why 233 instead of 234?
- by SirManBoy - at 2013.03.03 00:47:00
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434. The mathematics of skill upgrades, modules, dropsuits, and loadouts. - in General Discussions [original thread]
Thanks for the replies, guys. I hope someone from CCP addresses this.
- by SirManBoy - at 2013.03.02 19:24:00
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435. The mathematics of skill upgrades, modules, dropsuits, and loadouts. - in General Discussions [original thread]
So I need some help understanding how CCP does its math on skill upgrades, loadouts, etc. Scenario #1: I have a Sever BP logi suit that has a CPU threshold of 195. I also have circuitry skilled to level 4. Since each circuitry upgrade adds 5% add...
- by SirManBoy - at 2013.03.02 16:59:00
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