Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Mister Goo wrote: wrote: SirManBoy Also, don't underestimate the potential for logis to demand tips from highly profitable slayers who appreciate their contributions and skill set, and therefore wish to enthusiastically patronize their supp...
- by SirManBoy - at 2014.12.28 16:13:00
|
82. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Syeven Reed wrote: Love this idea, made a thread about it a while back (no where near as in depth though). What thing that puzzles me though, how is salvage to be distributed? Am I going to have a better chance of obtaining salvage of the peopl...
- by SirManBoy - at 2014.12.28 15:59:00
|
83. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Mortishai Belmont wrote: It's never going to happen. Dust 514 is a business. If they helped you in anyway to get more ISK, then their sales on AUR would drop. The main sales aside from boosters are the suits, vehicles, modules, and weapons t...
- by SirManBoy - at 2014.12.28 15:56:00
|
84. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Thanks for all the replies. I'll try to respond to some of you over the next couple of days.
- by SirManBoy - at 2014.12.21 03:16:00
|
85. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Hey guys. Thanks for your interest in the thread and your feedback. It's a bit late right now for me to really dive in, but I'll definitely come back to this thread tomorrow and address a few comments, questions, and concerns. What I will say jus...
- by SirManBoy - at 2014.12.13 08:47:00
|
86. To Rattati: Deployable equipment. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: which equipment, what tier, why is smamming them needed? Because of the bandwidth system, higher equipment carried numbers aren't really a spam threat. Bandwidth caps the number of active pieces of equipment you can ...
- by SirManBoy - at 2014.12.12 15:58:00
|
87. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Spectral Clone wrote: Honestly, I think you should get the ISK destroyed in match back. Reason: This motivates bumrushing/suicide ganking proto users. My proposal is essentially your idea with slightly more reasonable returns because salvag...
- by SirManBoy - at 2014.12.12 15:49:00
|
88. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
True Adamance wrote: I genuinely don't get it...... you have to spend AUR to get the same pay out as a player who already has? I don't follow. I'm saying you would get a normal pay out and a massive amount of salvage on top of that. The liqu...
- by SirManBoy - at 2014.12.12 05:09:00
|
89. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Thokk Nightshade wrote: I agree with you on the overall premise that Pub payouts are too low. I'm just going to throw this out there since there is a CPM running the talks. I posted this on a couple other threads and the overall feedback was pr...
- by SirManBoy - at 2014.12.12 05:05:00
|
90. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Isa Lucifer wrote: SirManBoy I am hesitant to put my email adress in the website. Can you just simple create a Google document and share it? I await your response. If its no, just because you are CPM, I trust you and thus will do it, but I w...
- by SirManBoy - at 2014.12.11 06:39:00
|
91. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
You're absolutely right, Jay--a bit of data would certainly add value to this discussion. Thanks for the comment.
- by SirManBoy - at 2014.12.11 05:36:00
|
92. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Hello Dust Community, SirManBoy here sharing an idea that I hope many of you will like and support. Like you, I am frustrated by the meager levels of compensation received in pub matches and the risk averse play style that it engenders among our ...
- by SirManBoy - at 2014.12.11 05:07:00
|
93. more carried equipment. - in Feedback/Requests [original thread]
I'm a big proponent of drastically increasing the equipment carried figures. It's a step towards making setting out deployables as persistent an activity as using a rep tool, scanner, or injector. And bandwidth restrictions prevent it from becomin...
- by SirManBoy - at 2014.12.09 19:02:00
|
94. How Should I Go About Recording My Gameplay? - in General Discussions [original thread]
I have an El Gato Game Capture HD and I might have an HDMI splitter that bypasses HDCP. I can neither confirm nor deny the second part. =ƒÿÖ It's was surprisingly easy to accomplish.
- by SirManBoy - at 2014.12.02 09:28:00
|
95. What Regions Are The CPM From? - in General Discussions [original thread]
I play on the American server, OP. Anything else produces too much lag for me. I am located in Florida.
- by SirManBoy - at 2014.12.02 09:20:00
|
96. What match types from other titles would you love to see on Dust 514... - in General Discussions [original thread]
I would go nuts if Dust 514 had: 1. Sabotage from MAG. Link: MAG - Sabotage Mode 2. Capture the Flag from Warhawk. Link: Warhawk - CTF What say you?
- by SirManBoy - at 2014.11.13 04:41:00
|
97. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
I'd favor a strict team versus team requirement if team deploy was an option in pubs, but if the meta associated with FW is supposed to have a shred of meaning at all, then a team deploy option in FW should not have a match making requirement forc...
- by SirManBoy - at 2014.11.08 06:49:00
|
98. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by SirManBoy - at 2014.10.31 01:55:00
|
99. So how many people are happy with the new SP cap? - in General Discussions [original thread]
OP, I think the new cap is a fantastic development. I'm excited for all the new bros who will become competitive far more quickly and all the vets who will get to enjoy the pleasures of exploring other roles. Take it from a 70 mil SP vet, we all ...
- by SirManBoy - at 2014.10.31 01:47:00
|
100. Who's still playing? - in The War Room [original thread]
Bri Bub wrote: Zatara Rought wrote: I'll be coming back for 1.9. Destiny is fun but until the December DLC I will probably be chilling out. The AA in that game makes dust look like the most difficult exercise in thumb precision man ever cre...
- by SirManBoy - at 2014.10.25 07:25:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |