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381. Was the 1.3 dev blog wrong about shield recharge rates? - in Feedback/Requests [original thread]
This shield recharge issue does need sorting out. All the other nerfs are one thing, but I definitely want the devs to live up to what they report in their blog entries.
- by SirManBoy - at 2013.07.31 20:10:00
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382. Was the 1.3 dev blog wrong about shield recharge rates? - in Feedback/Requests [original thread]
So, Devs, what's the deal?
- by SirManBoy - at 2013.07.31 19:23:00
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383. Was the 1.3 dev blog wrong about shield recharge rates? - in Feedback/Requests [original thread]
Since patch 1.3 was released, my Caldari logi suit now has shield recharge delay rates of 6 seconds for a non-depleted shield and 8 seconds for a depleted shield, respectively. However, the dev blog reported that the non-depleted shield recharge d...
- by SirManBoy - at 2013.07.31 16:43:00
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384. An idea for curbing murder taxiing: LAV damage via merc impact. - in Feedback/Requests [original thread]
I'd like to see the LAVs take damage equivalent to the HP of the merc they run over. If you hit a heavy with with 400 shields and 1000 armor, you get the kill, but your LAV takes damage equivalent to the victim's HP profile, 400 HP in shielding an...
- by SirManBoy - at 2013.07.27 16:27:00
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385. Caldari logis (who are actually logis) should get a respec option into another l... - in Feedback/Requests [original thread]
I am proposing a respec from one logi suit to another logi suit. I was never an assault in sheep's clothing. The way the assault players exploited the suit is resulting in a nerf that is diminishing my support capabilities in the form of my surviv...
- by SirManBoy - at 2013.07.24 01:07:00
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386. Caldari logis (who are actually logis) should get a respec option into another l... - in Feedback/Requests [original thread]
When I chose my logi class, I made an evaluation that took into account things like survivability, equipment capacity, speed, and other factors. At the time that I made my initial choice, the Caldari logi suit appealed to me for its unique and exc...
- by SirManBoy - at 2013.07.23 21:41:00
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387. The Caldari logi nerf will be worse than you think. - in Feedback/Requests [original thread]
If I were a Gallente logi, I could fit it with shields and armor totaling over 900+ HP, a proto weapon, four pieces of proto equipment, and probably a proto grenade. Speed would be my only deficit. You call that squishy?
- by SirManBoy - at 2013.07.23 15:14:00
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388. The Caldari logi nerf will be worse than you think. - in Feedback/Requests [original thread]
You guys laugh, but many of us who chose Caldari logi were actually support players with good intentions. We had no idea that the suit was going to be exploited by assault players. I went Caldari because I felt that despite having less equipment, ...
- by SirManBoy - at 2013.07.23 15:10:00
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389. The Caldari logi nerf will be worse than you think. - in Feedback/Requests [original thread]
It just keeps getting worse for the Caldar logi. In total, this is what the nerf is going to do to my character's abilities at the proto level: -91 HP reduction because of the change to the bonus. -40+ CPU reduction simply because the devs has ...
- by SirManBoy - at 2013.07.23 13:13:00
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390. My thoughts on the Cal logi nerf - in General Discussions [original thread]
"As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The new Logistics skill bonus isnGÇÖt ideally suited to the Logistics role and is a short-term alte...
- by SirManBoy - at 2013.07.19 23:18:00
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391. My thoughts on the Cal logi nerf - in General Discussions [original thread]
I was using the suit as intended (support role, proto equipment across the board, etc.) and all this nerf does is hurt me. If anything, you should have just made the suit the shielding counterpart to the Gallente by taking away a low spot and addi...
- by SirManBoy - at 2013.07.19 13:56:00
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392. Attn: Devs. Please explain how you're calculating max shielding for the Cald... - in Feedback/Requests [original thread]
In the final analysis, this makes sense. I was confused about how they sequenced their multiplication on the bonuses. It seems weird to me that you would multiply a figure by one bonus, reach an answer, and then multiply that new figure by another...
- by SirManBoy - at 2013.07.18 17:19:00
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393. Attn: Devs. Please explain how you're calculating max shielding for the Cald... - in Feedback/Requests [original thread]
CCP, why you no math right? <-- IGÇÖm kidding. I donGÇÖt talk like an idiotGǪmost of the time. All of this talk about the Caldari logi nerf motivated my interest to figure out just how bad you guys are going to jack up my suit and it led to ...
- by SirManBoy - at 2013.07.18 17:01:00
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394. Give us a prompt before reviving (with option to cancel it) - in Feedback/Requests [original thread]
The entire idea behind choosing to not be picked up is ridiculous. You are an incapacitated clone on the brink of death, what sense does it make for a critically injured body to refuse resuscitation? You shouldn't have any choice at all. Even bein...
- by SirManBoy - at 2013.07.15 13:00:00
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395. Give us a prompt before reviving (with option to cancel it) - in Feedback/Requests [original thread]
Stop your crying, OP. Injectors offer you a chance, not a gaurantee, to get out of a bad spot without losing your suit. That supercedes your concerns about KDR every day of the week. Your suggestion would kill this peice of equipment, once and fo...
- by SirManBoy - at 2013.07.15 09:02:00
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396. CCP PLEASE tell me what your doing. - in General Discussions [original thread]
Iron Wolf Saber wrote: Just wait for patch 1.3 sheesh. I'll welcome new angst then. I know Keep your hands off the MD. Mess with the flaylock all you want but MD users are sick and tired of the abuse. Squishy noobs with stupid fits need to l...
- by SirManBoy - at 2013.07.15 08:55:00
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397. The Mass Driver is NOT the Flaylock! DON'T LUMP THEM TOGETHER!!! - in General Discussions [original thread]
As an MD user who is ecstatic to have a working weapon again, I am worried that it is getting mentioned far too often with another explosive projectile device--the Flaylock pistol. The MD is fixed and it does exactly what it should do. A key diffe...
- by SirManBoy - at 2013.07.13 14:04:00
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398. Question for AURUM users : How much $$$ have you spent so far? - in General Discussions [original thread]
$325 USD, I think. -Several Merc Packs -Starter Pack -Veteran Pack -Elite Pack -One small AUR purchase I'm happy to support the game.
- by SirManBoy - at 2013.07.09 21:01:00
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399. RE: PC changes. Will defenders still auto lose 150 clones after a loss? If so, why? - in General Discussions [original thread]
Wouldn't a mechanic where three straight wins (back-to-back-to-back) by the attacker results in taking the district address the camping and no showing without resulting in artificial losses for those defenders that actually fight? Maybe I'm ove...
- by SirManBoy - at 2013.07.09 19:02:00
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400. RE: PC changes. Will defenders still auto lose 150 clones after a loss? If so, why? - in General Discussions [original thread]
With these new PC rules, especially the one that allows attackers to immediately attack a district after an initial victory, why should the defender still incur an automatic loss of 150 clones after a defeat? Consider the following scenario: Let...
- by SirManBoy - at 2013.07.09 18:25:00
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