Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
41. not really a suprise - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: sirmanboy ftw About 2.42 times for every loss to be exact.
- by SirManBoy - at 2015.01.19 05:07:00
|
42. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: SirManBoy wrote: Kain Spero wrote: As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that this is an acceptable...
- by SirManBoy - at 2015.01.18 09:33:00
|
43. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Kain Spero wrote: As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that this is an acceptable, albeit imperfect proposition in the sho...
- by SirManBoy - at 2015.01.18 08:36:00
|
44. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Regis Blackbird wrote: What about the following? For FW queue: - Standard squad (4) works as today (matched against other squads and solo players) and starts a 16 vs 16 game. - Preference will always be given to match Battleforce against Battl...
- by SirManBoy - at 2015.01.15 12:48:00
|
45. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and ea...
- by SirManBoy - at 2015.01.14 12:03:00
|
46. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
voidfaction wrote: LAVALLOIS Nash wrote: SirManBoy wrote: If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!! This produces a horrible dilemma f...
- by SirManBoy - at 2015.01.13 19:18:00
|
47. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: SirManBoy wrote: If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!! This produces a horrible dilemma for some players--you c...
- by SirManBoy - at 2015.01.13 18:56:00
|
48. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by SirManBoy - at 2015.01.13 18:34:00
|
49. Apex Suit Naming and moving modules - in General Discussions [original thread]
CCP Rattati wrote: We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. I have always liked the idea of being able to customize the Apex suits...
- by SirManBoy - at 2015.01.12 13:10:00
|
50. ATTN: DOMINATION LOVERS -- What makes dom your favorite match type? - in General Discussions [original thread]
Mossellia Delt wrote: Texas Killionaire wrote: Mossellia Delt wrote: Honestly, gotta say Dom is my least favorite game mode. The congestion at the point leads my favorite play style to be useless and its much to long. Also, every Dom ma...
- by SirManBoy - at 2015.01.11 22:22:00
|
51. ATTN: DOMINATION LOVERS -- What makes dom your favorite match type? - in General Discussions [original thread]
Sir Petersen wrote: It used to be good back in the days when we had uplinks. You should play with me sometime. Uplinks won't be a problem.
- by SirManBoy - at 2015.01.11 20:01:00
|
52. ATTN: DOMINATION LOVERS -- What makes dom your favorite match type? - in General Discussions [original thread]
I love dom and always enjoy playing with like-minded dom enthusiasts. What is it about dom that does it for you? For me, it's the chaos and intensity that comes with fighting over a single point. While not every round is spectacular, I find it t...
- by SirManBoy - at 2015.01.11 19:09:00
|
53. ISK AFK FARMING WTF - in General Discussions [original thread]
One Eyed King wrote: SirManBoy wrote: CCP Rattati wrote: abs means negative is turned to positive. what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lo...
- by SirManBoy - at 2015.01.08 03:30:00
|
54. ISK AFK FARMING WTF - in General Discussions [original thread]
CCP Rattati wrote: Ripley Riley wrote: CCP Rattati wrote: (isk killed + abs(isk lost)) times pool available times wp/total team wp times win bonus multiplier What is 'abs' in this formula? CCP Rattati wrote: that would make you less ...
- by SirManBoy - at 2015.01.07 20:04:00
|
55. Logis Should Be Able To Rep Through Damage - in General Discussions [original thread]
A merc with a rep tool in his hands is a merc who isn't wielding a weapon. That's enough sacrifice for me to justify the ongoing existence of the rep tool's current mechanics. Also, using a rep tool is really fun and exciting and it has been that...
- by SirManBoy - at 2015.01.04 16:33:00
|
56. [WTS] 'Templar' BPO collection: 300 mil ISK - in Code Bazaar [original thread]
You can sell codes that redeem suits, guns, etc.
- by SirManBoy - at 2015.01.04 07:49:00
|
57. Did you mess up matchmaking?? - in Feedback/Requests [original thread]
el OPERATOR wrote: Maybe its the net result of BW limits gimping what few Logis you have and their ability to shape your battlefield into favorable conditions for you? OR maybe its a HTFU/GG opportunity? BW shouldn't be gimping any logis...
- by SirManBoy - at 2015.01.03 20:05:00
|
58. Did you mess up matchmaking?? - in Feedback/Requests [original thread]
Sir Dukey wrote: They can improve matchmaking by making it so only a squad of 4 can enter a domination, a squad of 6 can enter a Skirmish and squad of 2 can enter an ambush. Removing squads of 6 from domination? Oh, heeeeeeeeell no! Over ...
- by SirManBoy - at 2015.01.03 19:03:00
|
59. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Jaysyn Larrisen wrote: Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "...
- by SirManBoy - at 2015.01.03 06:05:00
|
60. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Meee One wrote: About 'cooldowns' on rep tools. I hope they'll be getting a boost in performance to accomidate the downtime. EG. Six kin works for 15 seconds,but is down 15,it reps 176hp/s instead of 88 to maximize p...
- by SirManBoy - at 2015.01.03 04:30:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |