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341. Request for AI - in Feedback/Requests [original thread]
You could hire a bunch of 'mortal' NPCs, sorta like Carriers in EVE that have NPC controlled fighters.
- by SickJ - at 2012.12.10 02:52:00
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342. While we're on the topic of new game modes... - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Or the salvaging could end up alot like Hoth in SW:TOR. A ton of crashed eve ships lying around from battles over the planets, and a bunch of corps are fighting to be the ones to salvage everything useful from them. ...
- by SickJ - at 2012.12.10 01:28:00
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343. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
As the skill gets leveled up they could add on other things, like at level 3 you can look around, level 4 you can crawl...
- by SickJ - at 2012.12.09 10:13:00
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344. Splitscreen feature - in Feedback/Requests [original thread]
+1, if CCP can make it make sense. Maybe like a sidekick-mode where player 2 flies an attack drone or something.
- by SickJ - at 2012.12.09 07:11:00
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345. Faster gameplay preaty please - in Feedback/Requests [original thread]
Nick Phantom wrote: One thing that just occurred to me is the inertia dampeners could be also used only in reverse. Instead of them stopping momentum they launch the soldier up and forward faster than sprinting could get them there although ...
- by SickJ - at 2012.12.09 04:51:00
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346. While we're on the topic of new game modes... - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Whats the basis for this scenario? For 'last man standing', it's pretty obvious: clones aren't available due to supply line problems.
- by SickJ - at 2012.12.09 00:53:00
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347. Need the ability to go prone... - in Feedback/Requests [original thread]
Prone would be okay, I think, but only for Scout suits. A Heavy going prone would be a bit much....
- by SickJ - at 2012.12.09 00:49:00
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348. About dem drop ships... - in Rookie Training Grounds [original thread]
xMarauder wrote: Note: you will not gain any wp doing so. Your gunners will kill nothing due to nerf of missles but that's a different thread all together. How about railguns? Are they effective?
- by SickJ - at 2012.12.08 04:59:00
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349. what is Meta Level - in Rookie Training Grounds [original thread]
EternalRMG wrote: Talos Alomar wrote: EternalRMG wrote: ccp has to fix this or no high level weapons will ever be used what? why? It's actually a good thing if the other guys make more money when they kill me when i'm using high lev...
- by SickJ - at 2012.12.08 04:16:00
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350. what is Meta Level - in Rookie Training Grounds [original thread]
This post has been deleted.
- by SickJ - at 2012.12.07 21:06:00
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351. Scout Dropship - in Feedback/Requests [original thread]
So... what I'm picturing in my head is a fast, cheap, semi-fragile dropship. The 'cheap' part would be popular, since regular dropships are bloody expensive.
- by SickJ - at 2012.12.07 07:01:00
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352. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
Bhor Derri wrote: Ok so I had a pretty neat idea so I decided to revive this thread: What if you could use a boarding craft ,I'm talking about the ships that drill through another ship,that would allow dust mercenaries to capture , kill , force...
- by SickJ - at 2012.12.06 05:36:00
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353. Narcotic Boosters - in Feedback/Requests [original thread]
+1 A little extra energy for sprinting across that field, something to calm the nerves when I'm sniping...
- by SickJ - at 2012.12.05 22:32:00
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354. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
Tiel Syysch wrote: Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is... Serious question. I honestly see that being open to s...
- by SickJ - at 2012.12.04 21:59:00
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355. 48 players next build? - in General Discussions [original thread]
Crm234 wrote: Proto gear wont save you from getting shot by 20 people in a funnel to take a objective. I believe that's where orbital bombardment comes in.
- by SickJ - at 2012.12.04 02:57:00
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356. will there be more sound effects in the next build? - in General Discussions [original thread]
Enkidu Camuel wrote: ... also just a question, talking about sounds effects, it's possible that in the future we would be able to hear our mercs voices? like for example "cover me!" or "I'm kitten pinned down here!" that would be great to hear ...
- by SickJ - at 2012.12.03 05:41:00
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357. PVE survival waves - in General Discussions [original thread]
Zekain Kade wrote: fighting the wild life on a planet? I can dig it. 'It's a bug hunt.'
- by SickJ - at 2012.12.02 18:58:00
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358. Purpose of spawning in the MCCs - in General Discussions [original thread]
Chao Wolf wrote: Cody Sietz wrote: Off topic. How much do you guys think those MCCs cost? there was a trailer a while back that said something like 120,000,000... Pretty cheap by new Eden standards I think For all we know, that may be ...
- by SickJ - at 2012.12.02 06:02:00
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359. Is Server Swarm Saturday Going on now? - in General Discussions [original thread]
I've waited and gotten disconnected twice. I'm currently on my third try. Place in queue: 32 EDIT: disconnected again. **** CCP, get it together! Maybe it'll work better after more people have gotten the skinweave suits...
- by SickJ - at 2012.12.01 19:27:00
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360. Hybrid or Missles for tank? - in General Discussions [original thread]
QUIJIBO87 wrote: Kain Spero wrote: Large missiles got nerfed pretty hard recently (too much IMO). The blaster is good for close in infantry killing. Some are using large missiles as area denial. Area denial? Sorry, not very familiar with...
- by SickJ - at 2012.11.30 22:17:00
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