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141. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
Yes. I like the mental image of small corps acting as pirates attacking bigger corps' districts.
- by SickJ - at 2013.06.16 00:15:00
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142. A new contender? - in The Locker Room [original thread]
I'm still waiting for a game where I can play as a member of the Imperial Guard, Ghost Recon -style
- by SickJ - at 2013.06.13 05:51:00
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143. LAV running people over - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Redo LLAVs to instead of have this clunky rep tool make it work liek a traige nanohive just with a range of maybe 30-40 meters. Any kind of dropsuit entering it's radius will begin to get reps. It can then rep as many a...
- by SickJ - at 2013.06.13 04:44:00
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144. Gun Control Laws - in The Locker Room [original thread]
DeadlyAztec11 wrote: Speaking about the U.K, you guys should ban kitchen knives already, too many shankings ;) Tell me how that works out for you. I hear it's already working pretty well. Bystanders don't normally get hit by stray fire whe...
- by SickJ - at 2013.06.12 22:39:00
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145. how to balance shield and armor tanks... - in Feedback/Requests [original thread]
Anmol Singh wrote: gsomething that weighs more accelerates faster and goes faster than something that weighs less makes no sense according to physics My brother will be glad to hear that his 50cc dirtbike has better acceleration than a Lam...
- by SickJ - at 2013.06.09 03:19:00
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146. Friendly Fire In The MCC! - in Feedback/Requests [original thread]
+1 for shoving. It'd be a good, nonlethal way to deal with blues who stand in doorways, get in the way when I'm shooting, etc.
- by SickJ - at 2013.06.06 00:03:00
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147. 2 quick questions - in General Discussions [original thread]
You can get AUR items as salvage in corp battles.
- by SickJ - at 2013.06.05 02:24:00
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148. Backpacks - in General Discussions [original thread]
Knarf Black wrote: I still think they need to use the backpacks to help distinguish Logis from Assaults. During the beta, before all 4 races had logis, I thought CCP was going to do exactly this.
- by SickJ - at 2013.06.04 19:53:00
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149. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
It's simple: we swap out the null cannon for a large turret(s).
- by SickJ - at 2013.06.01 06:36:00
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150. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
Mobius Wyvern wrote: General Erick wrote: For the Battleship, have at least three batteries of tricannons so I can bombard the crap out of the coast. The issues is that we effectively have airborne carriers already, so what would we need s...
- by SickJ - at 2013.05.31 21:17:00
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151. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
Daedric Lothar wrote: Mobius Wyvern wrote: Remember how Bioshock was built around the constant danger of drowning? What if the map is made of a complex of multiple domes that can be sealed off from each other, such that you can implement t...
- by SickJ - at 2013.05.31 20:26:00
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152. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
CCP should make it so that ARs overheat slowly - slowly enough that you can pour out 2 or more mags before you need to worry. Why? Because it'd be cool to hear someone describe an intense fight by saying 'I shot till my AR overheated'.
- by SickJ - at 2013.05.31 19:35:00
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153. [suggestion]Voices and immersion - in Feedback/Requests [original thread]
I agree BC2 got it right, but BF3 took it way too far. I think BF3 is actually harder to play with a mic because the ingame soldiers never shut the hell up .
- by SickJ - at 2013.05.28 18:52:00
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154. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
D legendary hero wrote: in reality the guy with the lmg is still slower than the rest of the squad because he has to carry so much ammunition, and the gun does weigh more than the regular AR (although modern tech is making it lighter). IRL...
- by SickJ - at 2013.05.28 00:35:00
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155. gamemode ideas - in General Discussions [original thread]
Just replace the word 'dollars' with 'ISK'
- by SickJ - at 2013.05.25 23:36:00
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156. gamemode ideas - in General Discussions [original thread]
Lucrezia LeGrand wrote: Hold the fort!! One team is located in an installation with turrets and nanohives etc. Only thing is they have only one life per match. Second team has to try and take the fort. They have 150 clones to use but they don...
- by SickJ - at 2013.05.25 23:28:00
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157. [Request] Manual Weapon Cooling - in Feedback/Requests [original thread]
RoundEy3 wrote: Skihids wrote: How does that work? I've got a mental picture of a bunch of mercs waving their guns in the air or blowing on them like they are hot soup. WW2 style. Urinating on them. HEY! We use that thing to cook our ...
- by SickJ - at 2013.05.24 20:50:00
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158. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted Will Templars have the same gear as everyone else or will they get special fittings?
- by SickJ - at 2013.05.24 20:36:00
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159. [Request] Sixaxis control for dropships - in Feedback/Requests [original thread]
+1. I don't get why nobody takes advantage of what is essentially a third analog stick.
- by SickJ - at 2013.05.24 06:07:00
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160. [Request] Bombs for Aerial Vehicles - in Feedback/Requests [original thread]
They should add bombs as a turret type. Basically one of these where we currently have blasters/missiles.
- by SickJ - at 2013.05.21 01:40:00
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