Pages: 1 2 3 4 5 6 7 8 9 10 |
321. Sounds - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Assault rifle needs to sound like its blasting out hot burning charged plasma ripping through the air at high velocities, and not like some generic military shooter gun. It needs to soun more scifi. WAIT! How...
- by SickJ - at 2012.12.28 02:40:00
|
322. Dropship HUD - in Feedback/Requests [original thread]
I've heard rumors of this being part of the Pilot dropsuit. We'll see when those are made available.
- by SickJ - at 2012.12.27 06:16:00
|
323. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
Knarf Black wrote: Wouldn't a Logi sniper be a sitting duck for an SMG scout or anyone else who can get in close? KEROSIINI-TERO wrote: A heavy sniper cannot do mountaingoating so it sacrifices abililty to get onto natural sniping position...
- by SickJ - at 2012.12.25 23:46:00
|
324. Why carry a Nanite Injector if your not going to use it? - in General Discussions [original thread]
I revive whenever I can. Sometimes I'm simply too distracted to do so. Any soldier going into battle without a nanite injector is improperly equipped. You don't plan for your squadmates to get shot, it just happens. And losing your medic is a l...
- by SickJ - at 2012.12.25 04:51:00
|
325. Logistics Suit Eyepatch - in General Discussions [original thread]
Probably a Minmatar thiing...
- by SickJ - at 2012.12.25 04:39:00
|
326. Sticky:DUST 514 Fan Art - in General Discussions [original thread]
Victor Czar wrote: Tank Splitter wrote: Victor Czar wrote: Caldari Submanchine Gun Looks like the halo SMG. http://rpggamer.org/uploaded_images/881px-Halo_3_SMG_view_enlongated.jpg No it doesn't. For one thing the Halo "SMG" i...
- by SickJ - at 2012.12.25 04:34:00
|
327. Can we haz fighter jets? - in General Discussions [original thread]
Mobius Wyvern wrote: ... Actually, I had a thread a little while back that suggested that all forms of fixed-wing aircraft have access to the entire district, and be able to provide support in all battle-zones of the district, since as you can...
- by SickJ - at 2012.12.23 05:54:00
|
328. Can we haz fighter jets? - in General Discussions [original thread]
Shouper of BHD wrote: Icy Tiger wrote: I want Aircraft to cost a hell of a lot of ISK. I'm talking 3-5 mil. whats your reasoning of that? you only know that they are in the full game, nothing else (correct) and 1-2 RPG shots should take ...
- by SickJ - at 2012.12.23 00:52:00
|
329. Request: ISK profit instead of ISK gained - in Feedback/Requests [original thread]
You may be interested in this: https://forums.dust514.com/default.aspx?g=posts&m=430775#post430775
- by SickJ - at 2012.12.18 01:50:00
|
330. [Request] Stats for ISK spent in battle. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: We're NOT playing in the finished game universe. We aren't relying on a player marketplace with fluctuating prices for everything. The game CAN'T accurately measure how much ISK you spent in a match, because gear WON'T...
- by SickJ - at 2012.12.16 22:58:00
|
331. [Request] Stats for ISK spent in battle. - in Feedback/Requests [original thread]
Right there in the title. It would be nice to see how much ISK we've spent on dropsuits/vehicles in the after-game stats. I figure it would would help players who tend to spend more than they earn, and be pretty cool in general. Thoughts?
- by SickJ - at 2012.12.16 07:33:00
|
332. Cutscenes before battles - in Feedback/Requests [original thread]
You like Killzone 3, don't you? That was my favorite part of KZ3 as well.
- by SickJ - at 2012.12.16 07:08:00
|
333. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: SickJ wrote: Vermaak Kuvakei wrote: Last time I checked being nimble doesn't help a 20 foot fall Neither does heavy armour, but Heavy suits take (relatively) less fall damage anyway. It's relatively because o...
- by SickJ - at 2012.12.15 19:40:00
|
334. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Last time I checked being nimble doesn't help a 20 foot fall Neither does heavy armour, but Heavy suits take (relatively) less fall damage anyway.
- by SickJ - at 2012.12.15 04:34:00
|
335. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
It would make more sense for Heavies to take more fall damage, for obvious reasons. Anyway aren't Scout suits supposed to be the 'ninjas' of this game? They could at least put in an Inertial Dampener module that reduces fall damage. Kinda like ...
- by SickJ - at 2012.12.14 22:54:00
|
336. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: ... we're supposedly going to be getting an auto-destruct module that explodes when you die. So that's coming. Snipers are gonna love that!
- by SickJ - at 2012.12.14 22:05:00
|
337. [Request] I Eat Kitten. - in Feedback/Requests [original thread]
They have to keep a T rating somehow.
- by SickJ - at 2012.12.14 21:32:00
|
338. Put a stop to redline sniping - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Terram Nenokal wrote: I've always liked the idea that killing in the red zone nets you no warpoints or even a kill count. Same with killing someone behind the red line. It could be justified that your contract only...
- by SickJ - at 2012.12.13 20:28:00
|
339. If you had three wishes: - in General Discussions [original thread]
Michael Cratar wrote: 1. Doors that open. Why did I not think of this?
- by SickJ - at 2012.12.13 00:54:00
|
340. Please give dropships an "eject passengers" button - in Feedback/Requests [original thread]
Skihids wrote: It's kind of funny to listen to rants of "Dropships aren't gunships, they are for transport!" , followed by arguments against any tweak that would make them useful for transport. Yeah, I always thought they were supposed to ...
- by SickJ - at 2012.12.10 23:32:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |