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81. Trade the Asault equpment slot for a slayer bonus? - in General Discussions [original thread]
Skihids wrote: One of our more vocal posters made a point that the Logi can be redundant when there are six Assault players with six equipment slots between them. ... You're ignoring the fact that the six Assault players have twelve weapon ...
- by SickJ - at 2013.10.12 01:26:00
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82. Is there ever confilct between the allianed empires? - in General Discussions [original thread]
If I remember right, the only reason the Amarr aren't invading the Caldari is because they need them to keep the Gallente away.
- by SickJ - at 2013.10.10 20:23:00
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83. We crushed the Minmatar - Cool...Problem is... - in General Discussions [original thread]
Aisha Ctarl wrote: ...now what? Well it's obvious isn't it? Start invading Gallente and Caldari space. Nothing could possibly go wrong.
- by SickJ - at 2013.10.10 20:15:00
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84. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
I want this. I want to put it on my HAV.
- by SickJ - at 2013.10.10 03:14:00
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85. Selling Gear / weapons (If possible) - in Feedback/Requests [original thread]
Draco Cerberus wrote: SOON tm means 6 months to 5/10 years, please be patient. Current ETA SOON tm. Just means I'll have more inventory to sell when it finally happens.
- by SickJ - at 2013.10.10 01:53:00
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86. [Request] More Destructible Installations - in Feedback/Requests [original thread]
Samuel Zelik wrote: bump: Great idea, needs more recognition. Talos Vagheitan wrote: I like this idea. There is one map in particular (Don't know many of the map names) where one entrance to the city section is a destroyed chunk of outer wa...
- by SickJ - at 2013.10.08 19:14:00
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87. more skills for the corporate tree - in Feedback/Requests [original thread]
How about... -Skill that gives your corp members more salvage/ISK/etc at the end of matches -Skill that gives you more revenue from districts? (I don't know exactly how districts work, I've never been that high up in a corp)
- by SickJ - at 2013.10.06 02:52:00
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88. [Request] Install a bounty hunting system like EVE - in Feedback/Requests [original thread]
Argent Mordred wrote: With regards to bounties happening in battle, maybe a player (or players) could slip in (like SickJ suggested) and pose as members of one of the teams until they can kill the target. Maybe they should have to do something...
- by SickJ - at 2013.10.05 02:23:00
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89. [Request] Install a bounty hunting system like EVE - in Feedback/Requests [original thread]
A system where you can quietly drop in on a match (without joining a team) and go after a target could give us a very cool element of paranoia.
- by SickJ - at 2013.10.04 20:16:00
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90. [Request] On Vehicle rebalance - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: ... this would be a perfect time to throw the Amarrian and Minmatar variants into the foray. Minmatar LAVs & Dropships sound promising (dat mobility), but what I'm really stoked to see is what the Amarr HAVs look l...
- by SickJ - at 2013.10.03 03:51:00
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91. What to do against high tier players. - in General Discussions [original thread]
Maximus Stryker wrote: most importantly, choose a blueberry that you think is "playing well" and follow him like a loyal puppy. This is honestly the single best action to take. This works best if you do it with a repair tool or active scan...
- by SickJ - at 2013.10.02 21:35:00
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92. Examining Blueberries: Why Do They Not Push Objectives? - in General Discussions [original thread]
They don't know the maps, so they just run around killing reds.
- by SickJ - at 2013.10.02 20:18:00
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93. REQUEST...EvE ships as new maps and game mode - in Feedback/Requests [original thread]
Demel Derpovsky wrote: One thing that could make Eve and Dust players happy, is salvaging the wreckage of ships in outer space. After an Eve battle, carriers could be wiped out, titans wrecked or crashed, and so on so forth. Now, an Eve corpo...
- by SickJ - at 2013.09.29 01:30:00
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94. REQUEST...EvE ships as new maps and game mode - in Feedback/Requests [original thread]
It would only work with NPC ships. Capsuleers would just self-destruct the moment they notice the intruders. Komodo Jones wrote: It's in the works, game mode called penetration (lol) basically a small boarding ship drills itself into a bigg...
- by SickJ - at 2013.09.29 00:19:00
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95. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
Active hi-module that destroys incoming missiles and proximity explosives. As you level up you can destroy projectiles more quickly.
- by SickJ - at 2013.09.28 03:47:00
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96. To non-pilots making tank threads - in General Discussions [original thread]
Spkr4theDead wrote: This is what happens when you shoot a tank with a rifle. ... Bookmarked for the next time someone wants to nerf vehicles.
- by SickJ - at 2013.09.25 20:28:00
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97. whats your favourite weather? - in The Locker Room [original thread]
Full-on blizzard.
- by SickJ - at 2013.09.25 20:14:00
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98. Well that sucks - in General Discussions [original thread]
Iron Wolf Saber wrote: Every AC after 4 has disappointed me... Its like Ace Combats after 4. Blasphemy! Ace Combat 5 is the greatest air combat game of all time.
- by SickJ - at 2013.09.25 20:12:00
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99. Inhibitor rifle - in General Discussions [original thread]
medomai grey wrote: inhibitor rifle sounds cooler for some reason Yeah, like something that... inhibits ... stuff.
- by SickJ - at 2013.09.25 07:22:00
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100. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Xerxes Feroze wrote: Just gonna repeat myself from here ... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "...
- by SickJ - at 2013.09.23 19:46:00
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