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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2012.12.04 18:06:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=418304#post418304
Well looks like there is a chance for some dropship love in the future. :)
Now just to reinstate precursor controls/mechanics back to dropships for flying them and I will be one happy pilot.
Well pilots I say lets spam for precursor controls now and see if we can gain back some more love. It could be a bright future for us. |
843 pano
843 Boot Camp
200
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Posted - 2012.12.04 18:15:00 -
[2] - Quote
It will be nice to have the higher ceiling and to get rewards for transporting but the problem is, when you transport blueberry's to attack an objective, they all stay in. I'd vote for the controls back, but would like to vote for a deploy all passengers button too.
I wonder how CCP will combat reward farmers who just get a full load in their ship and fly around in safe battle zones... we all know where those zones are... |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.12.04 18:23:00 -
[3] - Quote
I like the current controls and physics but am dieing under the current flight ceiling, it's contrary and artificial not too mention completely unnecessary now that missiles do not have infinite flight time |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2012.12.04 18:24:00 -
[4] - Quote
If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
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843 pano
843 Boot Camp
200
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Posted - 2012.12.04 18:28:00 -
[5] - Quote
I believe the ceiling was lowered to stop people like me from camping towers. So, I could see them raising the ceiling on the maps that don't have the towers and keeping the low ceiling with them on it. But then again, with the missile nerf, it won't matter. No one will camp with gimped missiles. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.12.04 18:30:00 -
[6] - Quote
Yeah sure that would be good to have, why leave the synchronization up to the squad. people leap at the wrong time and they can be flung far past were they wanted to be. Not to mention the Pilot has a better view of his positioning over a target than any passenger. an eject button would allow for more surgical deployments, on buildings, behind cover, or whatever.
I also really miss the high altitude deployment from drop ship CRU's from last build. |
843 pano
843 Boot Camp
200
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Posted - 2012.12.04 18:33:00 -
[7] - Quote
Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
DS are now good for only one thing, transporting... and of course the occasional sniper squish. To be able to deploy 6 fighters on top of an objective at one time would decimate the enemy. But, the blueberry's never deploy when you're over the objective. They need a friendly push into battle. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.04 18:33:00 -
[8] - Quote
Back when we were all getting major ISK from the Eve side, I was throwin' millions into learning DS flying. While I was I noticed blueberries loved to hop aboard, then go AFK the entire match inside my ship as I'm learning to dodge and out-maneuver militia swarms.
I'd love for DS pilots to have an "Eject all" button. Or better known as "GTFO and do something" button. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.04 18:35:00 -
[9] - Quote
I don't want the old flight characteristics. People kept using the drop ships to literally drop the ship on top of a group of mercs. Effectively using them as battering rams rather than an actual troop transport. |
843 pano
843 Boot Camp
200
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Posted - 2012.12.04 18:38:00 -
[10] - Quote
Precursor flight controls where the hardest to learn, you really needed skill to fly. I liked this. There was just a hand full of us flying pretty much the entire build. |
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Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.12.04 20:20:00 -
[11] - Quote
Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
Cyn yes eject button would be nice because bad gunners AKA shoot your ship when flying. Means you want to get rid of them right away. and also if you fly sometimes you end up with 6 guys sitting in your eryx it would be nice to eject them in a strategic location instead of them just sitting there wondering where they need to drop. It is easier for the Dropship pilot to pick great locations instead of the passengers.
And sometimes you deal with randoms that just never leave and never do anything at all. I would like a mass eject button and also the ability to do controlled ejects. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.12.04 20:34:00 -
[12] - Quote
Maken I am not talking about E3 flight controls. Which you are clearly have in mind.
I am talking about Precursor. These where some of the hardest flight controls in the game. But with there difficulty came rewards.
Once you mastered them you could pull off maneuvers and a master at controls could control there dropship far better in Precursor then this build. I could actually avoid forge shots to a extent because I was not forced to fly in predictable flight patterns. Currently I feel these codex build flight mechanics limit the great pilots at the expense of letting everyone feel they can fly a dropship. You should not do that with air vehicles. These should be hard to master but rewarding to those that do.
And in Precursor there was a actually a difference between armor and shield tanking AKA shield you where faster but little more rocky aka making it harder to gun where armor you where slower but alot more stable and easier to gun from. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.04 20:35:00 -
[13] - Quote
Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
I honestly see that being open to some heavy griefing, considering there's an extended safe zone for aerial vehicles, people can be dumped easily into a red zone for the lulz. |
Washlee
UnReaL.
131
|
Posted - 2012.12.04 21:23:00 -
[14] - Quote
When Gunships come into play Dropships are just going to be a rare species xD |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
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Posted - 2012.12.04 21:38:00 -
[15] - Quote
Tiel Syysch wrote:Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
I honestly see that being open to some heavy griefing, considering there's an extended safe zone for aerial vehicles, people can be dumped easily into a red zone for the lulz.
I'm sure that it could be made so that you couldn't eject them in extended zones. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.04 21:44:00 -
[16] - Quote
MassiveNine wrote:Tiel Syysch wrote:Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
I honestly see that being open to some heavy griefing, considering there's an extended safe zone for aerial vehicles, people can be dumped easily into a red zone for the lulz. I'm sure that it could be made so that you couldn't eject them in extended zones.
Still, though, B on Manus Peak, you could easily hurl people out into the red zone via momentum. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.12.04 21:46:00 -
[17] - Quote
Washlee wrote:When Gunships come into play Dropships are just going to be a rare species xD
And I can't wait for that day to come. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2012.12.04 21:48:00 -
[18] - Quote
Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
Something along the lines of an indicator to tell passengers the right moment to get out. I'm not asking for an eject button because it's far too likely to be abused (eg. flinging blueberrys into the red zone). |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.12.04 21:50:00 -
[19] - Quote
Tiel Syysch wrote:MassiveNine wrote:Tiel Syysch wrote:Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
I honestly see that being open to some heavy griefing, considering there's an extended safe zone for aerial vehicles, people can be dumped easily into a red zone for the lulz. I'm sure that it could be made so that you couldn't eject them in extended zones. Still, though, B on Manus Peak, you could easily hurl people out into the red zone via momentum.
That encourages people to be more social and join corps. Knowing and trusting who you're fighting with should be just as important here as it is in Eve. |
SickJ
French unchained corporation
48
|
Posted - 2012.12.04 21:59:00 -
[20] - Quote
Tiel Syysch wrote:Cyn Bruin wrote: If you pilots could have it, would you want an "eject" button for passengers and why? Besides getting the bad gunner out of your ship that is...
Serious question.
I honestly see that being open to some heavy griefing, considering there's an extended safe zone for aerial vehicles, people can be dumped easily into a red zone for the lulz.
That's one of the risks that come with getting into an aircraft with someone else at the controls. Just grab your cheapest fitting and pray. |
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Reout Karaal
Doomheim
85
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Posted - 2012.12.04 22:00:00 -
[21] - Quote
Caeli SineDeo wrote:Maken I am not talking about E3 flight controls. Which you are clearly have in mind.
I am talking about Precursor. These where some of the hardest flight controls in the game. But with there difficulty came rewards.
Once you mastered them you could pull off maneuvers and a master at controls could control there dropship far better in Precursor then this build. I could actually avoid forge shots to a extent because I was not forced to fly in predictable flight patterns. Currently I feel these codex build flight mechanics limit the great pilots at the expense of letting everyone feel they can fly a dropship. You should not do that with air vehicles. These should be hard to master but rewarding to those that do.
You mean the build when people spawning on your DS or hitting it with your own SM would flip it over into a death plunge? Yeah, that was so great and "rewarding". I hate this bullshit about how much more demanding it was -- it was just borked to the point of being unusable and everybody who tried it knew that it will not last. "You got hit by anything and somebody spawned on board at the same time? You're now belly up and this pain is the planet breaking your back." That flight model made me play infantry until end of the build.
Caeli SineDeo wrote:And in Precursor there was a actually a difference between armor and shield tanking AKA shield you where faster but little more rocky aka making it harder to gun where armor you where slower but alot more stable and easier to gun from.
Currently I have built a lovely Myron and added some nanofiber chasis mods -- I would dig that difference again if there was anything that I could use a flying speedcar for. Current WP system combined with map size gives me exactly 0 motivation to take my baby out for a ride. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.04 22:05:00 -
[22] - Quote
Reout Karaal wrote:Caeli SineDeo wrote:Maken I am not talking about E3 flight controls. Which you are clearly have in mind.
I am talking about Precursor. These where some of the hardest flight controls in the game. But with there difficulty came rewards.
Once you mastered them you could pull off maneuvers and a master at controls could control there dropship far better in Precursor then this build. I could actually avoid forge shots to a extent because I was not forced to fly in predictable flight patterns. Currently I feel these codex build flight mechanics limit the great pilots at the expense of letting everyone feel they can fly a dropship. You should not do that with air vehicles. These should be hard to master but rewarding to those that do. You mean the build when people spawning on your DS or hitting it with your own SM would flip it over into a death plunge? Yeah, that was so great and "rewarding". I hate this bullshit about how much more demanding it was -- it was just borked to the point of being unusable and everybody who tried it knew that it will not last. "You got hit by anything and somebody spawned on board at the same time? You're now belly up and this pain is the planet breaking your back." That flight model made me play infantry until end of the build. Caeli SineDeo wrote:And in Precursor there was a actually a difference between armor and shield tanking AKA shield you where faster but little more rocky aka making it harder to gun where armor you where slower but alot more stable and easier to gun from. Currently I have built a lovely Myron and added some nanofiber chasis mods -- I would dig that difference again if there was anything that I could use a flying speedcar for. Current WP system combined with map size gives me exactly 0 motivation to take my baby out for a ride.
Never had that issue in Precursor, you sure that wasn't the previous build (never played the one before precursor). Last build felt like it was a lot more nimble, this one feels heavy and slow, unless I got some extra armor/shields for that I'd like to go back to the previous builds Dropship flying ability. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2012.12.04 23:10:00 -
[23] - Quote
i dont think a release button will work because some people might use it to drrop you on the red zone , on a tank, on a bunch of enemies ready to kil
i think a "Jump" warning would do you just press one of the un used buttons and it displays a "Jump" message in the passengers screens (like when it says orbital strike availible) *passengers are the ones that have no turret on the ds |
843 pano
843 Boot Camp
200
|
Posted - 2012.12.04 23:27:00 -
[24] - Quote
I second the ability to eject gunners that repeatedly hit the edge of the DS.
I could see it working like squad orders, hold down R2 and click R3 brings up a wheel with seven eject options to select, 6 for each seat and one for an "all eject".
Regarding redline ejection griefing, have it done once to you, shame on the pilot, have it done twice to you in the same ship, shame on you. You'll soon learn which pilot's are a kitten and which one means to win the battle. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.05 00:15:00 -
[25] - Quote
843 pano wrote:I second the ability to eject gunners that repeatedly hit the edge of the DS.
I could see it working like squad orders, hold down R2 and click R3 brings up a wheel with seven eject options to select, 6 for each seat and one for an "all eject".
Regarding redline ejection griefing, have it done once to you, shame on the pilot, have it done twice to you in the same ship, shame on you. You'll soon learn which pilot's are a kitten and which one means to win the battle.
Only need two options eject passengers and eject all, or maybe three eject passengers, eject left/right gunner. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.12.05 00:21:00 -
[26] - Quote
I don't mind the flight ceiling, though a minimum hight off the ground would be nice where the ground and hight limit intersect. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.12.05 00:23:00 -
[27] - Quote
The ejection is a completely separate thread way to take over.
Yes I do feel the promise of next build as being DS friendly because supposedly battles are going to hold more players, and that means bigger map, which means that the long ovalous loops shall come to an end. It also means that more players will ride in your DS because point A and B are so far away its more time efficient.
LOGIC YO! |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.05 00:27:00 -
[28] - Quote
843 pano wrote:It will be nice to have the higher ceiling and to get rewards for transporting but the problem is, when you transport blueberry's to attack an objective, they all stay in. I'd vote for the controls back, but would like to vote for a deploy all passengers button too.
I wonder how CCP will combat reward farmers who just get a full load in their ship and fly around in safe battle zones... we all know where those zones are...
boot passengers and lock vehicle would be awesome functions for pub matches. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.05 00:38:00 -
[29] - Quote
Caeli SineDeo wrote:Maken I am not talking about E3 flight controls. Which you are clearly have in mind.
I am talking about Precursor. These where some of the hardest flight controls in the game. But with there difficulty came rewards.
Once you mastered them you could pull off maneuvers and a master at controls could control there dropship far better in Precursor then this build. I could actually avoid forge shots to a extent because I was not forced to fly in predictable flight patterns. Currently I feel these codex build flight mechanics limit the great pilots at the expense of letting everyone feel they can fly a dropship. You should not do that with air vehicles. These should be hard to master but rewarding to those that do.
And in Precursor there was a actually a difference between armor and shield tanking AKA shield you where faster but little more rocky aka making it harder to gun where armor you where slower but alot more stable and easier to gun from.
Oh. Ok. I see what you meant. Yeah the precursor flight model was very doable after I realized that the DS handled like a helicopter. Before that, during the E3 build, the flight model was not only comical but also an annoyance. But nothing annoyed me more than seeing someone else's RDV appear out of nowhere and crash into me on a cliff. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.05 00:39:00 -
[30] - Quote
Caeli SineDeo wrote:Maken I am not talking about E3 flight controls. Which you are clearly have in mind.
I am talking about Precursor. These where some of the hardest flight controls in the game. But with there difficulty came rewards.
Once you mastered them you could pull off maneuvers and a master at controls could control there dropship far better in Precursor then this build. I could actually avoid forge shots to a extent because I was not forced to fly in predictable flight patterns. Currently I feel these codex build flight mechanics limit the great pilots at the expense of letting everyone feel they can fly a dropship. You should not do that with air vehicles. These should be hard to master but rewarding to those that do.
And in Precursor there was a actually a difference between armor and shield tanking AKA shield you where faster but little more rocky aka making it harder to gun where armor you where slower but alot more stable and easier to gun from.
After spending about 1M isk just learning to fly the damn DS in this build, I have to agree these ships are way more rewarding to fly then the E3 build. its like the difference between flying an ardrone
[url]http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&ved=0CGYQFjAB&url=http%3A%2F%2Fardrone2.parrot.com%2F&ei=4Ja-UNSqEbG30AGakYGoBw&usg=AFQjCNGjuJHweCHI-fiHhR0nMNvOCNPrNQ&sig2=PlPmNXhGGx1SIPJmU7G_QA[/url]
vs a real model quad copter(automatic vs stick if you perfer). If the precursor build DS are as you say they were I would love to go back to that. |
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