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Rave liner
Villore Sec Ops Gallente Federation
3
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Posted - 2012.12.01 19:14:00 -
[1] - Quote
Hey relatively new to the dust game, but I have a quick question. What is the purpose of spawning in the MCC when all you can do is jump out the ship for an epic entry? You can't use the MCC as a sniper vantage point or spawn any vehicles in it ( which spawning an LAV for a hell of a vehicle drop would be cool) is the MCC there just to be there?
Here are a couple of optional functions the MCC can contain
1.) Spawn dropships in hangar. 2.) Allow logistics players to drop supply depots near already friendly captured null cannons. (supply depots will disappear when enemy takes hold of null cannons.) 3.) Allow combat engineers to take control of the on board MCC cannon to use as an anti-air gun (won't lock onto LAVs or HAVs or ground infantry.
Just a couple ideas, if anyone else has a better idea of how to make use of the MCCs let me know. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
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Posted - 2012.12.01 19:19:00 -
[2] - Quote
Rave liner wrote:Hey relatively new to the dust game, but I have a quick question. What is the purpose of spawning in the MCC when all you can do is jump out the ship for an epic entry? You can't use the MCC as a sniper vantage point or spawn any vehicles in it ( which spawning an LAV for a hell of a vehicle drop would be cool) is the MCC there just to be there?
Here are a couple of optional functions the MCC can contain
1.) Spawn dropships in hangar. 2.) Allow logistics players to drop supply depots near already friendly captured null cannons. (supply depots will disappear when enemy takes hold of null cannons.) 3.) Allow combat engineers to take control of the on board MCC cannon to use as an anti-air gun (won't lock onto LAVs or HAVs or ground infantry.
Just a couple ideas, if anyone else has a better idea of how to make use of the MCCs let me know.
I think Command Suits will be able to move the MCC around the battlefield and position it over areas. You can risk the MCC to get soldiers directly onto something or keep it far away and reply on CRUs instead. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.01 20:10:00 -
[3] - Quote
THe MCC gives you an alternative spawn location that lets you break a spawn camp on the other position. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.12.01 20:34:00 -
[4] - Quote
Plus it looks cool. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.01 20:52:00 -
[5] - Quote
It's to help break the spawn camp. Although I think CCP should do a better job at relocating the MCC because the area below it is not always secure with the exception of Manus Peak. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.01 21:03:00 -
[6] - Quote
The mcc needs a turret gun that players can shoot out to defend there drop in area |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.01 21:08:00 -
[7] - Quote
Maken Tosch wrote:It's to help break the spawn camp. Although I think CCP should do a better job at relocating the MCC because the area below it is not always secure with the exception of Manus Peak. Only one side has a secure MCC deployment on Manus Peak. The other team spawns outside the redone and can be MORE easily spawn-camped than the main spawn. |
Cody Sietz
Tritan-Industries Legacy Rising
63
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Posted - 2012.12.01 21:12:00 -
[8] - Quote
Off topic.
How much do you guys think those MCCs cost? |
Tenchu-13
What The French
76
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Posted - 2012.12.01 21:16:00 -
[9] - Quote
O agree that the area under the MMC should ba a safezone, which is not always the case.
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Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.12.01 21:33:00 -
[10] - Quote
Cody Sietz wrote:Off topic.
How much do you guys think those MCCs cost? there was a trailer a while back that said something like 120,000,000... Pretty cheap by new Eden standards I think |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.12.01 21:49:00 -
[11] - Quote
Chao Wolf wrote:Cody Sietz wrote:Off topic.
How much do you guys think those MCCs cost? there was a trailer a while back that said something like 120,000,000... Pretty cheap by new Eden standards I think
That's about the price of a Mackinaw. |
Rave liner
Villore Sec Ops Gallente Federation
3
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Posted - 2012.12.02 01:29:00 -
[12] - Quote
HowDidThatTaste wrote:The mcc needs a turret gun that players can shoot out to defend there drop in area
Yeah but having a turret in the air would practically be over kill on the ground units, to take down drop ships only would be a tactical advantage. Though to help secure that area would be best to have a turret setup around the drop zone under the MCC sort of like the default spawn location has its own turret defense.
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El Brineth
BetaMax.
12
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Posted - 2012.12.02 03:21:00 -
[13] - Quote
To show off the inertial dampener?
I know that's the reason I spawn there at the start of every skirmish |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.12.02 03:32:00 -
[14] - Quote
Using it as a carrier would be my suggestion. Like you said to be able to take off and land my dropship, to pick up people and drop them off and also if I am done using the dropship the MCC would store it and not have it blow up with out use.
Would be a good place to get repairs done to for the DS, also a turret wouldn't be bad but it would have to only shoot where they can spawn camp the drop. Also maybe an artillary cannon that takes a while to turn and a while to load. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.12.02 04:35:00 -
[15] - Quote
The purpose of spawning in the MCCs is because it's really cool to jump down as a group and drop in. Now all we need is the ability to fit jetpacks. |
Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.12.02 04:47:00 -
[16] - Quote
Abner Kalen wrote:The purpose of spawning in the MCCs is because it's really cool to jump down as a group and drop in. Now all we need is the ability to fit jetpacks. You called? |
Azrael Arcturus
Doomheim
16
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Posted - 2012.12.02 04:53:00 -
[17] - Quote
There should be a Man Cannon that shoots Mercs at positions in a capsule, like ODSTs that causes damage on impact and adds a new layer of strategy. |
SickJ
French unchained corporation
48
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Posted - 2012.12.02 06:02:00 -
[18] - Quote
Chao Wolf wrote:Cody Sietz wrote:Off topic.
How much do you guys think those MCCs cost? there was a trailer a while back that said something like 120,000,000... Pretty cheap by new Eden standards I think For all we know, that may be the 'militia' MCC. (unless I'm missing something)
I wonder what a proto MCC would look like... |
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