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1521. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: What they doing to my scouts? Nullifying the scout's only combat advantage. https://forums.dust514.com/default.aspx?g=posts&m=1104484#post1104484
- by Shotty GoBang - at 2013.07.26 19:39:00
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1522. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Oso Peresoso wrote: I guess I don't see anything about this idea that is inherently scouty. Assassination from behind is certainly Scoutly. This tactic will potentially be made obsolete in 1.4. The Crysknife concept or something like it coul...
- by Shotty GoBang - at 2013.07.26 19:38:00
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1523. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Oso Peresoso wrote: seems kind of pointless. Pointless perhaps to a sniper, but an upper hand returned in smart CQC. Just a suggestion though; tweak as you see fit.
- by Shotty GoBang - at 2013.07.26 19:01:00
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1524. Scout Registry / Killboard - in General Discussions [original thread]
Another swing the dark: https://forums.dust514.com/default.aspx?g=posts&m=1105422#post1105422
- by Shotty GoBang - at 2013.07.26 18:52:00
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1525. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Why, you ask? Because being a Scout is currently a bad idea.
Because Scouts need a role or differentiating quality.
Because 1.4 is going to wipe out Scouts, short of Dev salvation.
Because Scouts wish to collect water and tears.
...
- by Shotty GoBang - at 2013.07.26 18:49:00
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1526. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
IAmDuncanIdaho II wrote: Hah yes! Take their water! Officially suggested. Now we wait. https://forums.dust514.com/default.aspx?g=posts&m=1105331#post1105331
- by Shotty GoBang - at 2013.07.26 18:40:00
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1527. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
An Assassin's blade to be carried by every Scout. A defining characteristic specific to the Scout suit
Occupies no weapon slot
Depletes a target's shields when struck
Shatters when used in frontal assault (returned on respawn...
- by Shotty GoBang - at 2013.07.26 18:30:00
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1528. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
IAmDuncanIdaho II wrote: I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be. Call it "Crystal Tooth" or "Sacred Dagger" should cop...
- by Shotty GoBang - at 2013.07.26 17:29:00
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1529. Scout Registry / Killboard - in General Discussions [original thread]
Chilled Pill wrote: Read up on the 'fixes' they're doing to aiming soon. https://forums.dust514.com/default.aspx?g=posts&t=97285 Guess who'll be able to turn and reacquire targets quickly coming 1.4....everybody! Guess who's turn and ai...
- by Shotty GoBang - at 2013.07.26 15:07:00
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1530. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
CCP Wolfman wrote: Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant im...
- by Shotty GoBang - at 2013.07.26 14:54:00
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1531. Scout Registry / Killboard - in General Discussions [original thread]
Nova Knife wrote: We've been told that infantry are getting looked at in 1.4, but the scope of this comment wasn't very clearly elaborated on yet. We're in the process of scheduling a meeting with CCP Flying Scottsman (The lead game designer) ...
- by Shotty GoBang - at 2013.07.25 23:37:00
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1532. Scout Registry / Killboard - in General Discussions [original thread]
July 25th, 22:00 - Killboard Updated (See Pages 1) Brothers Found Tier IV: GEORGE666
Tier III: Alistair McFlair, Heligg, Arbiter 2203
Tier II: Kuroiokami Tsukinaku
Tier 1: AfroSunshineY Consequence, Asher Night
Tier +: Razor Sign...
- by Shotty GoBang - at 2013.07.25 23:22:00
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1533. Are indie corps/alliances attacking each other?? - in The War Room [original thread]
CHICAGOCUBS4EVER wrote: actually, this is yet another scrub that is clueless to the situation. For the record, FahrenheitM is a good guy and a noble leader. I was both baffled and disappointed when he stepped down as leader of PHI a month or ...
- by Shotty GoBang - at 2013.07.25 19:12:00
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1534. [Request] Temporary Shotgun Fix - in Feedback/Requests [original thread]
In Support of the Proposed Interim Fix Experiment 1: Quantifying Shotgunner Frustration Equip Player 1 in a high-end medium frame with an AR or ScR.
Equip Player 2 in a high-end scout suit with a SG.
Move players into slapping distance ...
- by Shotty GoBang - at 2013.07.25 17:02:00
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1535. [Request] Temporary Shotgun Fix - in Feedback/Requests [original thread]
Background CCP GeeDiiiiky wrote: hi, we are actually working on a better system of hit detection. and also, we do notice that it is becoming harder for the shotgun to hit a target, especially under an unstable network condition. [BUG] Shotgu...
- by Shotty GoBang - at 2013.07.25 16:39:00
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1536. Let me get this straight........ - in Feedback/Requests [original thread]
Zendeal wrote: I believe from my test runs the Shotgun shots all contain 12 pellets per shot. Part of the issue with it being broken is that when you add movement into the mix there are many times when the shots just dissapear and even though y...
- by Shotty GoBang - at 2013.07.25 16:12:00
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1537. its not the lav hit box , its the player in the lav (also may affect scout suits) - in Technical Support/Bugs [original thread]
Update: Aeon Amadi has proven that the Scout hitbox isn't expanding with speed; rather, it's being dragged behind the player model at a distance determined by that player's land speed: https://forums.dust514.com/default.aspx?g=posts&t=95939&...
- by Shotty GoBang - at 2013.07.25 15:22:00
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1538. *.* - in General Discussions [original thread]
Great post, CPM_Saber. Big thanks to you and Nova (and Laurent, on occasion) for being responsive to questions and complaints from the Scout Community. We make up a tiny percentage of the player base, so you'd be justified in relegating Scoutly ...
- by Shotty GoBang - at 2013.07.25 14:26:00
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1539. Scout Registry / Killboard - in General Discussions [original thread]
Alistair McFlair wrote: Been a scout since closed beta started. I might not play as much anymore, but feel sad that I'm not on list :( I can fix that
- by Shotty GoBang - at 2013.07.25 14:21:00
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1540. Scout Registry / Killboard - in General Discussions [original thread]
Good post on the plight of Gallente Scout Shotgunners: https://forums.dust514.com/default.aspx?g=posts&m=1097298#post1097298 - AfroSunshineY Consequence Many of Afro's points likely apply to our Minja ranks; from what I'm told, Nova Knife ...
- by Shotty GoBang - at 2013.07.25 14:00:00
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