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141. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Atiim wrote: Booby Tuesdays wrote: Atiim wrote: Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi You will still get shredded by a Duvolle or Militia AR before you ge...
- by Shotty GoBang - at 2013.12.04 04:10:00
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142. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Atiim wrote: Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi INB4 Atiim relates this post to Mass Drivers. ... nope ... too late. What's Atiim's MD Proficiency again? I...
- by Shotty GoBang - at 2013.12.04 04:06:00
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143. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
RECON BY FIRE wrote: The shotgun can, without damage mods, 2 shot most suits in the game and 3 shot everything but the max hp stacked heavies. Learn to aim scrubs. Shouldn't take 3 shots to drop a Medium Frame. Totally ruins that whole "SUR...
- by Shotty GoBang - at 2013.12.04 04:02:00
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144. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Morathi III wrote: Booby Tuesdays wrote: I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. What about 4? Half the current clip sounds honest Strangely, I was thinking 4 as well. Though I'll leave this to CCP ...
- by Shotty GoBang - at 2013.12.04 03:59:00
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145. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Booby Tuesdays wrote: I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. Agreed, and excellent point. OP updated. (In case Wolfman actually looks at this)
- by Shotty GoBang - at 2013.12.04 03:56:00
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146. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
ReGnYuM wrote: Allow me to hear foot steps consistently and working surround sound. Then you got yourself a deal. This was the last thing I ever expected. +1, sir. o7 So much friendship and happiness in this thread... I take back all the m...
- by Shotty GoBang - at 2013.12.04 03:50:00
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147. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Thurak1 wrote: in my honest opinion no light weapon should be able to OHK a heavy frame Sorta defeats the purpose of spending the extra skill points to get into a heavy frame. Working on that one ... maybe innate damage resistance or so...
- by Shotty GoBang - at 2013.12.04 03:48:00
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148. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
RECON BY FIRE wrote: Shotty GoBang wrote: RECON BY FIRE wrote: TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You ...
- by Shotty GoBang - at 2013.12.04 03:47:00
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149. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
RECON BY FIRE wrote: TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!?
- by Shotty GoBang - at 2013.12.04 03:42:00
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150. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Mobius Kaethis wrote: Like given. Edited OP (just in case Wolfman actually looks at it ... )
- by Shotty GoBang - at 2013.12.04 03:38:00
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151. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Mobius Kaethis wrote: Make the optimal range 2 meters and you've got yourself a deal. If the shotgun becomes a OHK for any dropsuit it needs to only function as complete surprise weapon. Giving it a 5m optimal, or even a 4m one, would make it s...
- by Shotty GoBang - at 2013.12.04 03:27:00
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152. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
ratamaq doc wrote: I'm sure the heavies would love this idea. Heavies are used to dying when a shotgunner sneaks up behind 'em. Guess we could make this 3x damage multiplier a "back-stab" bonus ... To prevent folks from rushing headlong at...
- by Shotty GoBang - at 2013.12.04 03:25:00
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153. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Morathi III wrote: I miss chromosome soddenly Morathi remembers! Wasn't long ago when a shotgunner behind you meant certain DOOM! Not 2 warning shots! Not even 1 warning shot! Remember the Breach!? Remember Chromosome, Brothers!?
- by Shotty GoBang - at 2013.12.04 03:23:00
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154. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Dexter307 wrote: This is like making the AR do 100 damage a bullet or the HMG 60 a bullet No Wrong! We're talking 5 meters, bro. That's like five steps walking. Or a single hop. Anything out of 5 meters, shotguns shootin' bubbles and glitter...
- by Shotty GoBang - at 2013.12.04 03:17:00
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155. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Shutter Fly wrote: As much as I'd love to shove my CreoDron up some AR/ScR carrying Gal Logi ass, lets just step back and take a nice deep breath, Shotty. The shotgun could use a damage increase, but I think it needs a bit more balanced approa...
- by Shotty GoBang - at 2013.12.04 03:04:00
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156. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Ralden Caster wrote: You trying to take down a tank with that shotgun? Fixed! See edit.
- by Shotty GoBang - at 2013.12.04 02:49:00
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157. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Proto Shotgun OHKs Max-HP Proto Logi Hear me out ... then make it so :-) You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once the tears have passed, yo...
- by Shotty GoBang - at 2013.12.04 02:45:00
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158. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: DamnGǪ King we need to talk PistolsGǪ. I am going to need some in the future Musturd, Moody and Rehnquist are also great with Pistols.
- by Shotty GoBang - at 2013.12.03 21:32:00
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159. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: {} Are..... People still pissed at mass drivers? Heavies still UP/Easy Killing? AR514? Lastly can anyone fill me in on what the Condors are up to? 1) Not really. Everyone's running Scrambler and Assault Rifles. 2) Yep...
- by Shotty GoBang - at 2013.12.03 18:57:00
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160. New scout an heavies in 1.7? - in General Discussions [original thread]
Don't think so .... http://dust514.com/news/blog/2013/11/ccp-wolfman-interview-by-ccp-blowout/ Q: Just to round this off, what can you reveal right now as to what players can expect in the next couple of months? A: ... with Uprising 1.7 weGÇ...
- by Shotty GoBang - at 2013.12.03 17:56:00
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