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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ascent Arkrey
Hellstorm Inc League of Infamy
14
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Posted - 2013.07.23 22:24:00 -
[31] - Quote
Zael Junma wrote:shaman oga wrote:How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design. Blasters have a blast radius and a much higher direct damage than a gun (even with a proto blaster it takes me quite a few shots to pop off any passenger however). In any case, I'm always aiming for the driver in my tank because they are usually only wearing scout or assault armor and their HP is far less of the tank (even as a heavy). As for shooting drivers out with "normal guns", if the vehicle's driver is within sights, I've shot plenty of drivers out of a vehicle both in motion and otherwise. That being said. I'd be all for the LAV passengers being protected by the vehicle's shields (seems silly that it doesn't already). Then, however, I expect the blasters and railguns to get a serious buff to dmg done in order to disrupt shield protection and be the anti-vehicle and/or anti-infantry they are expected to be. I'd also support a reduction to both guns explosive radius as a side effect of this buff. I think the missile turret makes the most sense as an anti infantry vehicle, with the plaster making up the middle ground between it and the railgun.
blaster turrets do have aoe damage,but unless they have a blast radius of 4+ meters then this is not the reason, try my test and you'll see what im talking about.
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shade emry3
Conspiratus Immortalis Covert Intervention
35
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Posted - 2013.07.24 02:00:00 -
[32] - Quote
CCP GeeDiiiiky wrote:Hi Ascent Arkrey, thank you for your post. I am just wondering, by the infantry hit box outside the LAV, do you mean you can kill the driver even you are shooting the air or the vehicle? Do you mean that the infantry hit box is actually in front of the where it should be or behind?
This has happened to me quite a bit as well. It seems to be directly behind the lav, do you guys have the code set up to push the hit box or remap its position inside the vehicle? If its set up to push, environmental factors could also shift the hit box, which I notice that when on a flat surface is when I'm most susceptible to it while driving a lav, and its while driving, not stopped.
I tried playing with unreal engine sdk kit a bit and that hit box stuff is one steep learning curve for me. The rift is pretty damn sweet :) |
Shotty GoBang
Pro Hic Immortalis League of Infamy
403
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Posted - 2013.07.25 15:22:00 -
[33] - Quote
Update:
Aeon Amadi has proven that the Scout hitbox isn't expanding with speed; rather, it's being dragged behind the player model at a distance determined by that player's land speed: https://forums.dust514.com/default.aspx?g=posts&t=95939&find=unread
No idea how this translates to LAV drivers. It could be that your hitbox is dragged somewhere behind your death taxi bumper when you're cruising, and returns to the passenger compartment when you're idling or at rest.
- Shotty GoBang
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Flint Beastgood III
GunFall Mobilization Covert Intervention
29
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Posted - 2013.08.07 17:37:00 -
[34] - Quote
Correct. I raised this issue (loosely) when the squad order bug first arose and you couldn't point-and-shoot orders over a certain distance - simply because the person is not actually where their icon indicates. This was proved by me managing to tag a squadmate with an order at long range by aiming ahead of him in the direction he was moving, showing that there was some serious issues.
NOW, since they have supposedly fixed this issue, you will notice that when you tag an order on someone at distance the circle will appear to be floating alone - sometimes nowhere near your target - for a few seconds before it refreshes and your target suddenly teleports inside of the order cricle, so there is definitely some mad lagging going on in DUST. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
185
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Posted - 2013.08.07 17:54:00 -
[35] - Quote
Shotty GoBang wrote:Aeon Amadi has proven that the Scout hitbox isn't expanding with speed; rather, it's being dragged behind the player model at a distance determined by that player's land speed: https://forums.dust514.com/default.aspx?g=posts&t=95939&find=unreadNo idea how this translates to LAV drivers. It could be that your hitbox is dragged somewhere behind your death taxi bumper when you're cruising, and returns to the passenger compartment when you're idling or at rest. - Shotty GoBang I very much assume that vehicle passenger's positions are updated to be in their respective seat positions *before* the vehicle moves for each iteration of the game loop. That means that if an LAV is travelling at 70 km/h and there are 20 frames per second to Dust's server side game logic (a common value) then the driver's hitbox is lagging behind the driver's seat by almost 1 meter, which would be enough to kill him if you managed to aim at him from behind the LAV, which typically happens in a high-speed chase.
I'd really like to know if this is what's happening here. It'd explain the situation really well. |
Billi Gene
The Southern Legion
217
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Posted - 2013.08.07 18:40:00 -
[36] - Quote
having yet to see a logi lav actually repping anything since prior to chromosome,...
i'd like to think this is a new feature
live long and prosper... unless you are a Murder taci spammer,,, then you can DIAF and leave your expensive iwin button as easy mode WP's
LOVE AND LIGHT!!!!! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
645
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Posted - 2013.08.08 03:14:00 -
[37] - Quote
shaman oga wrote:How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design.
AND Missile launchers AND railguns... I find it improbable only blasters are 'intended' to have this... feature. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
32
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Posted - 2013.08.08 16:32:00 -
[38] - Quote
KEROSIINI-TERO wrote:shaman oga wrote:How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design. AND Missile launchers AND railguns... I find it improbable only blasters are 'intended' to have this... feature.
Not to mention the fact that it never used to be an issue/"feature" before Uprising.
EDIT: I believe if they reverse whatever they did to fix the distant-order issue this would cease to be a problem, but then we would have the squad order bug again :/ |
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