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701. Scout Registry / Killboard - in General Discussions [original thread]
Aeon Amadi wrote: Ghost Kaisar wrote: For those who don't know, the Gallente FW Scout Squads have been doing well. Played about 5-8 rounds with Shotty, Bojo, Jolly, Tygus, and a few other people whose names I cannot remember. We lost one g...
- by Shotty GoBang - at 2013.10.15 01:39:00
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702. Scout Registry / Killboard - in General Discussions [original thread]
Canaan Knute wrote: Shotty GoBang wrote: Of course, Canaan. Let me know if I can be of assistance. o7 Great, thanks. By the way, I have a question for you: is there a reason why you don't show each player's KDR? Hard mode has always been ...
- by Shotty GoBang - at 2013.10.15 01:33:00
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703. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: Shotty you may as well stop stalking my statistics because I'm moving this game to the attic to collect Dust (pun intended bitches). Not leaving the scout, just the game. DISGRUNTLEDev wrote: Speaking of mass drivers...
- by Shotty GoBang - at 2013.10.15 01:22:00
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704. Complex Kinetic Catalyzers ARE THE ****! - in General Discussions [original thread]
Speed tanking is fun, but it doesn't work. Hasn't since 1.2. Cmp KinCats aren't worth the SP for a Scout. My two cents as a would-be speed tanker.
- by Shotty GoBang - at 2013.10.15 00:47:00
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705. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: This makes me sad.....I just did the math and scouts get screwed over....YET AGAIN! Amarr: 6,363,750 10,575x100 = 1,057,500 77,280x50 = 3,864,000 57,690x25 = 1,442,250 Caldari: 6,635,750 28,335x100 = 2,833,500 47,220x50 ...
- by Shotty GoBang - at 2013.10.14 21:57:00
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706. No weapons are overpowered or underpowered - in General Discussions [original thread]
Aesiron Kor-Azor wrote: Shotty GoBang wrote: Watch that kill feed. Patterns tend to exist for a reason. correlation doesn't imply causation just because the AR is most commonly used, doesn't mean it's the best. that is like saying mcdo...
- by Shotty GoBang - at 2013.10.14 00:28:00
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707. Scout Registry / Killboard - in General Discussions [original thread]
Canaan Knute wrote: Shotty, is it okay if I use your template for my registry? Of course, Canaan. Let me know if I can be of assistance. o7
- by Shotty GoBang - at 2013.10.13 23:04:00
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708. No weapons are overpowered or underpowered - in General Discussions [original thread]
Watch that kill feed. Patterns tend to exist for a reason.
- by Shotty GoBang - at 2013.10.13 14:23:00
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709. Scout Registry / Killboard - in General Discussions [original thread]
Keeriam Miray wrote: Shotty GoBang wrote: Love seeing those R0N1N tags ... more and more as of late :) Hm... i'm applied to R0N1N about 2 weeks ago, still no response :) "russians" aren't welcome maybe :D That's peculiar. Maybe Lightning...
- by Shotty GoBang - at 2013.10.13 14:12:00
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710. Dev tag Needed: Scouts - in General Discussions [original thread]
NB4: Gal scouts are competitive with triple plates and 600+ HP. ^Personally, I hate that I have to bastardize my stealthy assassin fits with armor. But its the only way to compete at the moment. Would be nice to have other options.
- by Shotty GoBang - at 2013.10.13 13:29:00
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711. Dev tag Needed: Scouts - in General Discussions [original thread]
FYI: ALL Knight's a solid scout who's been at it awhile.
- by Shotty GoBang - at 2013.10.13 03:40:00
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712. Dev tag Needed: Scouts - in General Discussions [original thread]
Lots of good feedback in this thread, on both sides of the buff debate. I'm with OP in that it'd be nice to know what CCP has planned for Scouts.
- by Shotty GoBang - at 2013.10.13 03:29:00
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713. AR needs to be reworked - in General Discussions [original thread]
ReGnYuM wrote: Shotty GoBang wrote: AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise. Realistically, the AR should be nerfed at range, clip siz...
- by Shotty GoBang - at 2013.10.13 03:22:00
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714. AR needs to be reworked - in General Discussions [original thread]
AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise. Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added. Hip-fir...
- by Shotty GoBang - at 2013.10.13 02:20:00
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715. What weapon require a extreme amount of skill to use properly. (vehicles too) - in General Discussions [original thread]
NKs, PLC, Scram Pistol, Packed Locus, TAR (maybe)
- by Shotty GoBang - at 2013.10.12 20:35:00
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716. [Suggestion] Dynamic scanning vs all or nothing. - in Feedback/Requests [original thread]
+1 for the clever idea. I don't know if another passive scan system change is timely or necessary, but I very much like how you think. This model would be neat to see in a shooter.
- by Shotty GoBang - at 2013.10.12 02:02:00
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717. Revival Acceptance - in Feedback/Requests [original thread]
There are times when the fallen knows something a medic doesn't. Having to "press x" to request/receive help would save many medic lives. +1
- by Shotty GoBang - at 2013.10.12 01:33:00
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718. Scout Registry / Killboard - in General Discussions [original thread]
Amruk Jackal wrote: I think I'm improving, joining R 0 N 1 N helped me be a more alert player. Also playing a whole squad of those guys had me become more aggressive lol. I didn't even know we had a scout channel either. It's Scouts United for ...
- by Shotty GoBang - at 2013.10.12 00:58:00
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719. Help needed! - in General Discussions [original thread]
Nade + SMG ^ For use with a Dampened Profile
- by Shotty GoBang - at 2013.10.11 22:50:00
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720. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
ReGnYuM wrote: Shotty GoBang wrote: "The space is completely fenced in and includes separate play spaces for toddlers and older children plus an open area for running or tossing a ball. The slides and climbing equipment connect into the wal...
- by Shotty GoBang - at 2013.10.11 22:30:00
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