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DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2200
|
Posted - 2013.10.12 20:50:00 -
[1] - Quote
CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil -Include over heat if more than 40 bolts are fired continuously.
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts. |
Atiim
Living Like Larry Schwag
117
|
Posted - 2013.10.12 20:55:00 -
[2] - Quote
I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. |
deepfried salad gilliam
Sanguine Knights
37
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Posted - 2013.10.12 20:56:00 -
[3] - Quote
No overheat everything else aggread |
Sleepy Zan
TeamPlayers EoN.
2520
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Posted - 2013.10.12 20:59:00 -
[4] - Quote
I feel like an increased rate of fire + increased recoil= an unsatisfying weapon |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2201
|
Posted - 2013.10.12 21:02:00 -
[5] - Quote
Sleepy Zan wrote:I feel like an increased rate of fire + increased recoil= an unsatisfying weapon My bad. I meant that because it will shoot faster, that it will also kick more. I did not mean that the amount of kick per shot would increase. That would be very counter productive. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
787
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Posted - 2013.10.12 21:06:00 -
[6] - Quote
Everything can be discussed and might be even reasonable, except overheat. I think they are supposed to be a really easy to use weapon, the classic and reliable "assault rifles" of other FPS games, like the M4 or the AK47.
I would just increase the recoil slightly, I find that the majority of weapons in this game has already frustrating limited range. If anything, I would buff the both Scrambler variants' optimal range by 10%.
This is little of a nerf to the AR, but I really think it might be all we need. I don't see it this unbalanced... it may be just my opinion, but I think that an Imperail Scrambler is much better than a cheesy Duvolle... I don't get all the QQ. Meh... |
Michael Arck
Anubis Prime Syndicate
1465
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Posted - 2013.10.12 23:29:00 -
[7] - Quote
Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... |
Cosgar
ParagonX
5926
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Posted - 2013.10.12 23:41:00 -
[8] - Quote
Just tone the optimal range and add more dispersion/kick. CCP made the biggest mistake by listening to kneejerk reactions during the first week of Uprising. Everyone was so used to sharpshooter and aiming was horrible, but instead of fixing the latter, they caved in and gave everyone automatic sniper rifles. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
338
|
Posted - 2013.10.12 23:45:00 -
[9] - Quote
Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. I have level 3 in everything but forge guns, heavy machine guns, and plasma cannon. Who doesn't spec into everything to test everything out? |
calvin b
Molon Labe. RISE of LEGION
705
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Posted - 2013.10.12 23:46:00 -
[10] - Quote
Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. |
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ReGnYuM
TeamPlayers EoN.
1017
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Posted - 2013.10.12 23:48:00 -
[11] - Quote
None of the players in the above thread are good with the AR
... yet they constantly try to balance it
BAHAHAHAHAHAHAHA
If CCP wants to balance they should ask the pros, via private channel |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2206
|
Posted - 2013.10.12 23:53:00 -
[12] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. Yes Calvin that is what I'm saying. No respecs.
Also a real Shotgun can shoot accurately to 35m, I'm talking about compact versions, long barreled hunting shotguns can shoot up to 50m+.
So should shotguns in game be able to snipe you at 50m?
This is a game, we need balance. |
Kane Fyea
DUST University Ivy League
1792
|
Posted - 2013.10.12 23:59:00 -
[13] - Quote
Instead of adding overheat why not just reduce the clip size to 45-50. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2207
|
Posted - 2013.10.13 00:20:00 -
[14] - Quote
Kane Fyea wrote:Instead of adding overheat why not just reduce the clip size to 45-50. No that would impede on the CQC nature the AR should have. |
Spycrab Potato
Hold-Your-Fire
524
|
Posted - 2013.10.13 00:43:00 -
[15] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. Plasma Tech has the shortest range out of any weaponry in the Eve Universe.
Btw: This is a game, not IRL. |
HYENAKILLER X
Valor Coalition RISE of LEGION
282
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Posted - 2013.10.13 00:53:00 -
[16] - Quote
Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. |
Delta 749
Kestrel Reconnaissance
2095
|
Posted - 2013.10.13 00:56:00 -
[17] - Quote
You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
59
|
Posted - 2013.10.13 00:59:00 -
[18] - Quote
Well buff the shotguns range to match real life then we can use real life terms otherwise gtfo and in real life do we have a plasma rifle? Just wondering |
Thumb Green
Novashift
454
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Posted - 2013.10.13 00:59:00 -
[19] - Quote
You just created an entirely new weapon. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
59
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Posted - 2013.10.13 01:00:00 -
[20] - Quote
HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I didn't realize those guns used plasma good comparison |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
339
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Posted - 2013.10.13 01:01:00 -
[21] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. An AR 15 is not a Duvolle........................ an AR 15 is more like the Tactical Assault Rifle but better range and less damage. |
Atiim
Living Like Larry Schwag
118
|
Posted - 2013.10.13 01:23:00 -
[22] - Quote
While I do support this idea, I believe that we should wait untill the new weapons come before trying to re-work or re-balance the ARs or just about any weapon. |
Atiim
Living Like Larry Schwag
118
|
Posted - 2013.10.13 01:32:00 -
[23] - Quote
ReGnYuM wrote:None of the players in the above thread are good with the AR
... yet they constantly try to balance it
BAHAHAHAHAHAHAHA
If CCP wants to balance they should ask the pros, via private channel No they shouldn't. As I almost guarantee that if they take suggestions from people like you, then this will quickly turn into COD514.
Plus this is not your game. It's everyone's game. So everybody will, shall, should, and would have an equal say in what happens to it.
And I highly doubt that you have played with everyone in this thread to an extent where you can judge their performance with any weapon. Or could it be that you maybe are just saying this because you don't want anything to happen to your precious AR.
BAHAHAHAHAHAHAHA Go back to COD. We don't need you here. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2210
|
Posted - 2013.10.13 01:56:00 -
[24] - Quote
Delta 749 wrote:You do know that your range "tweaking" is the same as leaving the damn thing alone right and even increasing the optimal range on it by a bit right
**** like that is why I cant take the guys crying about the AR seriously, they dont seem to really understand how it ******* works in the first place and propose things that wont alter it at all in any real way Stop generalizing my ass because apparently you don't know my views.
I have been frequently called a COD noob because I have always DEFENDED the AR. I am not suggesting it get nerfed, I am saying it needs to be re-worked.
Also, explain to me how changing its optimal range from 65 to 35 would not be drastic. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2210
|
Posted - 2013.10.13 01:59:00 -
[25] - Quote
Cosgar wrote:Just tone the optimal range and add more dispersion/kick. CCP made the biggest mistake by listening to kneejerk reactions during the first week of Uprising. Everyone was so used to sharpshooter and aiming was horrible, but instead of fixing the latter, they caved in and gave everyone automatic sniper rifles. Yeah that was weak on their part.
The range was PERFECT. The battles were tight and intense. |
ReGnYuM
TeamPlayers EoN.
1017
|
Posted - 2013.10.13 02:06:00 -
[26] - Quote
Atiim wrote:ReGnYuM wrote:None of the players in the above thread are good with the AR
... yet they constantly try to balance it
BAHAHAHAHAHAHAHA
If CCP wants to balance they should ask the pros, via private channel No they shouldn't. As I almost guarantee that if they take suggestions from people like you, then this will quickly turn into COD514. Plus this is not your game. It's everyone's game. So everybody will, shall, should, and would have an equal say in what happens to it. And I highly doubt that you have played with everyone in this thread to an extent where you can judge their performance with any weapon. Or could it be that you maybe are just saying this because you don't want anything to happen to your precious AR. BAHAHAHAHAHAHAHA Go back to COD. We don't need you here.
Dude you need to calm down, nobody likes keyboard drool.
Furthermore, I find it immensely funny that you think I am a CoD boi because I fancy the AR. It is broad assumptions like this, that get people in trouble in real life, and make people look like idiots on the internet.
Secondly, I immensely enjoy the TTK ratio in Dust. Why would I want to lower that to Cod level? I believe the tracking shooter genre is a dying breed in the FPS world, and I am grateful that games like Dust try capture the tracking feel.
Who ever said this was my game? Honestly, why would not want anybody with lengthy experience to balance the weapon.
Lastly, I am 100% I know who the good players are, and the trash... |
Shion Typhon
Intara Direct Action Caldari State
298
|
Posted - 2013.10.13 02:16:00 -
[27] - Quote
DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
OK so now after your plan, given the open long range nature of Dust's maps, how long will it be before we see your next post whining about how the Scr can kill you at range now that every single player has respecced into the Scr.
Do you just keep going until everyone is using Nova Knives? This is a shooter, not Dirty Dancing. |
Shotty GoBang
Pro Hic Immortalis
1528
|
Posted - 2013.10.13 02:20:00 -
[28] - Quote
AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
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demonkiller 12
G.U.T.Z
251
|
Posted - 2013.10.13 02:30:00 -
[29] - Quote
DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
Just my thoughts.
Note*: Instead of over heat, how about increased muzzle flash after 30 shots? Not brighter, just bigger. That way, it is harder to spam shots from a long distance. i only agree with this since its a gallente AR meaning it would have the shortest range of all the ARs, minmatar ARs should have the range of current ARs and amarr ARs should have range of TAC/Laser while the caldari shoot as far as its scope can see while losing effectiveness in close range |
Vesago Ghostcore
Rejected Clones
46
|
Posted - 2013.10.13 02:31:00 -
[30] - Quote
I have been killed by AR's. I have been killed by Mass Drivers. I have been killed by HMG's, Scrambler Rifles, Laser Rifles, Flaylocks, Scrambler Pistols, Shot guns, Tanks, Dropships, Rail turrets, Blaster Turrets, Nova Knives, Plasma Cannons, SMG's, Grenades, Fast moving LAv's. I have been killed by all of these things, from Standard to Proto. Ive even had every kind of vehicle land on my head and kill me.
Everything in this game is lethal, its all just a matter of preference when we choose a weapon to kill each other with. Because you choose not to use AR's or maybe your just not any good with them, is no reason to type out countless posts about nerfing/rebalancing them. If you think it kills best or that its over powered... buy them and kill your friends with them. If CCP chooses to listen to you and nerf the weapon you disapprove of, it can only lead to one thing.
AR nerf happens...
one week later
Mass Drivers are OP!!! CCP nerf/rebalance them... Nerf happens.
one week later
HMG's are OP!!! CCP nerf/rebalance them... Nerf happens.
eventually... it rolls back around to...
AR's are OP!!! CCP nerf/rebalance them...
Leave it alone,. and CCP will determine whats OP and nerf at their convenience. |
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