Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Adelia Lafayette
DUST University Ivy League
363
|
Posted - 2013.10.10 23:17:00 -
[1] - Quote
I suggest changing the scanning mechanic from the all or nothing system now to one has the enemy suit's signature affect how long it takes the passive scanner to "lock on" and bring up the enemy on the radar. This would allow all the hard earned sp put into the passive scanning skills and electronics to be rewarded and more effective as they are leveled up instead of the hard either you scan them or you don't system currently in place.
example your suit has a 55db scanner and a militia scout with no dampeners is in your range. it takes 5 seconds before it shows up on your radar, while the other assault suit who put 2 levels in profile dampening with the 53db sig takes 2 seconds before he shows up and that heavy over there trying to hide behind the light pole takes .2 seconds to show up, and after 15 seconds the previously unscannable scout at 13db decides between shotgun or remote explosive and drops the explosive and runs away as he shows up at the 18 second mark and pushes the button.
currently unless you max the passive skills to five they are as useless as level 2 and 4 basic racial suit levels and everyone hates skills that do nothing. Except those who don't. I don't understand those people. |
deepfried salad gilliam
Sanguine Knights
31
|
Posted - 2013.10.10 23:34:00 -
[2] - Quote
I prefer current system |
Adelia Lafayette
DUST University Ivy League
363
|
Posted - 2013.10.11 01:07:00 -
[3] - Quote
deepfried salad gilliam wrote:I prefer current system
out of curiosity why? |
Adelia Lafayette
DUST University Ivy League
363
|
Posted - 2013.10.11 23:25:00 -
[4] - Quote
Anyone think that adding passive scanning to vehicles along with signatures would be interesting as well? |
Dominus Fatali
Nox Aeterna Security
357
|
Posted - 2013.10.12 00:53:00 -
[5] - Quote
I prefer the current system, as it makes much more sense to me. A blind person can see nothing; it doesn't matter how long their head is pointed at something, they won't see it. Comparing a suit with Precision of 50dB, they aren't precise enough to see anything below that, and shouldn't be because they are in scan range for a long time. |
Shotty GoBang
Pro Hic Immortalis
1524
|
Posted - 2013.10.12 02:02:00 -
[6] - Quote
+1 for the clever idea. I don't know if another passive scan system change is timely or necessary, but I very much like how you think. This model would be neat to see in a shooter. |
Hagintora
Chatelain Rapid Response Gallente Federation
165
|
Posted - 2013.10.12 02:26:00 -
[7] - Quote
Dominus Fatali wrote:I prefer the current system, as it makes much more sense to me. A blind person can see nothing; it doesn't matter how long their head is pointed at something, they won't see it. Comparing a suit with Precision of 50dB, they aren't precise enough to see anything below that, and shouldn't be because they are in scan range for a long time.
I think I would prefer a system based on distance rather than time. If you think of Passive Scanning like AM radio stations, then, at a distance, you would just fade into the background static and become effectively undetectable. But, the closer you got, the stronger the signal would become as well. Scouts, having built in signal dampeners, and additional Mods, would be able to get the closest to any passive, or active scanning, due to the reduction signal amplitude/frequency. |
deepfried salad gilliam
Sanguine Knights
36
|
Posted - 2013.10.12 04:18:00 -
[8] - Quote
Hagintora wrote:Dominus Fatali wrote:I prefer the current system, as it makes much more sense to me. A blind person can see nothing; it doesn't matter how long their head is pointed at something, they won't see it. Comparing a suit with Precision of 50dB, they aren't precise enough to see anything below that, and shouldn't be because they are in scan range for a long time. I think I would prefer a system based on distance rather than time. If you think of Passive Scanning like AM radio stations, then, at a distance, you would just fade into the background static and become effectively undetectable. But, the closer you got, the stronger the signal would become as well. Scouts, having built in signal dampeners, and additional Mods, would be able to get the closest to any passive, or active scanning, due to the reduction signal amplitude/frequency.
So current system but - 1% signal strength per meter after 10 meters with additional distance added based on skills and mods |
Hagintora
Chatelain Rapid Response Gallente Federation
165
|
Posted - 2013.10.12 04:55:00 -
[9] - Quote
Well it's not really a fully formed idea, but something that's based off of the difference between Scan Profile and Scan Precision. So if your Profile is higher than my Precision, you would add the difference (as a percentage) to my Scan Radius. Conversely, if your Profile is lower than my Precision, then you would subtract the difference (as a percentage) from my Scan Radius. This would allow (at least in theory) a dynamic range of detection based on initial stats, skill levels, and equipment being used. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
274
|
Posted - 2013.10.12 09:09:00 -
[10] - Quote
most suits passive scanning is only out to 10 meters and can be increased to 15 meters. At that range i am not at all concered with it its mostly worthless because at 15 meters you're already in striking distance. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |