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ReGnYuM
TeamPlayers EoN.
1018
|
Posted - 2013.10.13 02:33:00 -
[31] - Quote
Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Hmmm In games with marginally HTK kill Hip has frequently been considerably arrurate.
Again Shotty, is making radical balance changes, yet not understanding the mechanics of the game.
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DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2211
|
Posted - 2013.10.13 02:34:00 -
[32] - Quote
Shion Typhon wrote:DeadlyAztec11 wrote:CCP has already stated that the current version is temporary. Supposedly it will be reworked when the Combat Rifle and Rail Rifle come in.
I believe it should be reworked NOT nerfed.
-Reduce the effective range to 35 meters(not when they register but how much damage is done at long ranges) after which the damage would abruptly drop to 50% and eventually drop to 25% after reaching 60 meters. -Increase damage at 0 to 15 meter range. -Increase rate of fire -Increase recoil(due to increased recoil, not due to recoil increase per shot) -Include over heat if more than 40 bolts are fired continuously*--READ NOTE--
The AR should be a glorified SMG with more damage, less rpm, less ammo, better range and slightly better recoil.
OK so now after your plan, given the open long range nature of Dust's maps, how long will it be before we see your next post whining about how the Scr can kill you at range now that every single player has respecced into the Scr. Do you just keep going until everyone is using Nova Knives? This is a shooter, not Dirty Dancing. People won't respec into scrambler rifles. And if they do, fine. I'll just gun them down with my AR at close range.
The AR was always meant to be a CQC beast. It's just that no other racial rifles were offered.
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demonkiller 12
G.U.T.Z
251
|
Posted - 2013.10.13 02:34:00 -
[33] - Quote
Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far |
HYENAKILLER X
Valor Coalition RISE of LEGION
283
|
Posted - 2013.10.13 02:35:00 -
[34] - Quote
Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Omg are you serious. Heavies almost always are crappy kids or people who cant play or aim who expect to hide behind armor. A good heavy kills you sir. Dont make me spec heavies and show you.
as far as out classing all cqc weapons. Thats actually really good dodging 90% of the time. |
Michael Arck
Anubis Prime Syndicate
1467
|
Posted - 2013.10.13 02:38:00 -
[35] - Quote
Vesago Ghostcore wrote:I have been killed by AR's. I have been killed by Mass Drivers. I have been killed by HMG's, Scrambler Rifles, Laser Rifles, Flaylocks, Scrambler Pistols, Shot guns, Tanks, Dropships, Rail turrets, Blaster Turrets, Nova Knives, Plasma Cannons, SMG's, Grenades, Fast moving LAv's. I have been killed by all of these things, from Standard to Proto. Ive even had every kind of vehicle land on my head and kill me.
Everything in this game is lethal, its all just a matter of preference when we choose a weapon to kill each other with. Because you choose not to use AR's or maybe your just not any good with them, is no reason to type out countless posts about nerfing/rebalancing them. If you think it kills best or that its over powered... buy them and kill your friends with them. If CCP chooses to listen to you and nerf the weapon you disapprove of, it can only lead to one thing.
AR nerf happens...
one week later
Mass Drivers are OP!!! CCP nerf/rebalance them... Nerf happens.
one week later
HMG's are OP!!! CCP nerf/rebalance them... Nerf happens.
eventually... it rolls back around to...
AR's are OP!!! CCP nerf/rebalance them...
Leave it alone,. and CCP will determine whats OP and nerf at their convenience.
That is effectively what's happening. Why I like to provide counter arguments to some areas so that both sides of the coin is fully realized. If we keep nerfing, we'll actually be playing with Nerf weapons instead of weapons of the future.
I respect mercenaries who master their weapons. I don't look for a nerf of the AR because the majority of the mercenaries on ground are assault players which uses ARs. It's common. |
HYENAKILLER X
Valor Coalition RISE of LEGION
283
|
Posted - 2013.10.13 02:39:00 -
[36] - Quote
DJINNDicknoseturdwaffle wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I didn't realize those guns used plasma good comparison plasma makes a weapon less accurate? I can tell you are super gutsy. Ide never challenge you. |
Michael Arck
Anubis Prime Syndicate
1467
|
Posted - 2013.10.13 02:40:00 -
[37] - Quote
demonkiller 12 wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far
Okay I'll bite...
So weapons of the future should only have an effective range of 35m? Do you know how far 35m is? That's highly laughable to say that weapons of the future have an effective range of 35m, especially when we are in dropsuits that are constructed to optimize our performance. |
Himiko Kuronaga
SyNergy Gaming EoN.
1833
|
Posted - 2013.10.13 02:46:00 -
[38] - Quote
HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups.
I don't believe either of the weapons you just mentioned fire plasma. |
Yelhsa Jin-Mao
Villore Sec Ops Gallente Federation
20
|
Posted - 2013.10.13 03:00:00 -
[39] - Quote
Good luck reworking the AR's, I've got a DREN and TOXIN AR BPO, my ***** untouchable. |
HYENAKILLER X
Valor Coalition RISE of LEGION
283
|
Posted - 2013.10.13 03:05:00 -
[40] - Quote
Himiko Kuronaga wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. I don't believe either of the weapons you just mentioned fire plasma. Aaaaaaaaaaaand they are incredibly accurate hmmm. Hayuken. |
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demonkiller 12
G.U.T.Z
251
|
Posted - 2013.10.13 03:05:00 -
[41] - Quote
HYENAKILLER X wrote:Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Omg are you serious. Heavies almost always are crappy kids or people who cant play or aim who expect to hide behind armor. A good heavy kills you sir. Dont make me spec heavies and show you. as far as out classing all cqc weapons. Thats actually really good dodging 90% of the time. yes ive noticed that, i used to be a good heavy when i started in open beta, then i changed at uprising, but i see on my HMG alt that people try to get into a CQ battle with me thinking im a scout and then 2 seconds in theyre bunny hoping and trying to get the **** out because i can actually aim |
demonkiller 12
G.U.T.Z
251
|
Posted - 2013.10.13 03:09:00 -
[42] - Quote
Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far Okay I'll bite... So weapons of the future should only have an effective range of 35m? Do you know how far 35m is? That's highly laughable to say that weapons of the future have an effective range of 35m, especially when we are in dropsuits that are constructed to optimize our performance. a plasma weapon of that size, yes it would have an extremely short range - and we are not talking about every ******* weapon ever to be created by man, this is a gallente weapon = SHORT RANGE HIGH DAMAGE stop ******* trying to compare **** to real life and the future |
Michael Arck
Anubis Prime Syndicate
1468
|
Posted - 2013.10.13 03:15:00 -
[43] - Quote
demonkiller 12 wrote:Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far Okay I'll bite... So weapons of the future should only have an effective range of 35m? Do you know how far 35m is? That's highly laughable to say that weapons of the future have an effective range of 35m, especially when we are in dropsuits that are constructed to optimize our performance. a plasma weapon of that size, yes it would have an extremely short range - and we are not talking about every ******* weapon ever to be created by man, this is a gallente weapon = SHORT RANGE HIGH DAMAGE stop ******* trying to compare **** to real life and the future
And stop using obscene language to emphasize your point. If you have an extensive vocabulary, you can do so without the expletives.
Has nothing to do with comparison. I just find it funny that any rifle would have an effective range of 35m. It sounds absurd.
Second, short range could mean anything brain child. Short range doesn't mean 35m only.
So in a futuristic world where immortality is found...they build rifles that can only shoot at 35m, effectively?
Our dropsuits don't affect our performance?
It sounds as nonsensical as you angry tirade. Smoke a bowl... |
Shotty GoBang
Pro Hic Immortalis
1528
|
Posted - 2013.10.13 03:22:00 -
[44] - Quote
ReGnYuM wrote:Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Hmmm In games with marginally HTK kill Hip has frequently been considerably arrurate. Again Shotty, is making radical balance changes, yet not understanding the mechanics of the game.
Do please enlighten us, great one. How would you balance the AR?
Do you agree with Aldin Kan? Or is he too beneath your vast understanding?
|
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2213
|
Posted - 2013.10.13 04:13:00 -
[45] - Quote
Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:demonkiller 12 wrote:Michael Arck wrote:Make an assault rifle's effective range at 35m? LOLLL! Surely you jest sir, surely. No AR weapon effective range stops at 35m. And it can't be a glorified SMG.
Some folks don't have a clue about what they are expressing about the weaponry... We also dont have short range plasma blasters in real life gallente are supposed to have the shortest range of all the racial tech by far Okay I'll bite... So weapons of the future should only have an effective range of 35m? Do you know how far 35m is? That's highly laughable to say that weapons of the future have an effective range of 35m, especially when we are in dropsuits that are constructed to optimize our performance. a plasma weapon of that size, yes it would have an extremely short range - and we are not talking about every ******* weapon ever to be created by man, this is a gallente weapon = SHORT RANGE HIGH DAMAGE stop ******* trying to compare **** to real life and the future And stop using obscene language to emphasize your point. If you have an extensive vocabulary, you can do so without the expletives. Has nothing to do with comparison. I just find it funny that any rifle would have an effective range of 35m. It sounds absurd. Second, short range could mean anything brain child. Short range doesn't mean 35m only. So in a futuristic world where immortality is found...they build rifles that can only shoot at 35m, effectively? Our dropsuits don't affect our performance? It sounds as nonsensical as you angry tirade. Smoke a bowl... -Well plasma shotguns have an effective range of 5m
-Also our version of the RPG, the Plasma Cannon, is classified as a CQC weapon
So wh? WHY? Is it so outrageous for the AR to have it's effective range at 35m? |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
221
|
Posted - 2013.10.13 04:29:00 -
[46] - Quote
Keri Starlight wrote:Everything can be discussed and might be even reasonable, except overheat. I think they are supposed to be a really easy to use weapon, the classic and reliable "assault rifles" of other FPS games, like the M4 or the AK47.
I would just increase the recoil slightly rather than doing all that rework, I find that the majority of weapons in this game has already frustrating limited range. If anything, I would buff the both Scrambler variants' optimal range by 10%.
This is little of a nerf to the AR, but I really think it might be all we need. I don't see it this unbalanced... it may be just my opinion, but I think that an Imperail Scrambler is much better than a cheesy Duvolle... I don't get all the QQ. Meh... The imperial is a really skill weapon i gotta say. If you heat up that first shoot and miss you know that you'r pretty much in a bad position from there because that the heat bar is already half full or something around there.
Regarding that the AR is meant to be a versatile gun like an AK and a M4 i must say no. The AR right now is exactly like a M4 with AK47 rounds. It's good in pretty much 85% of all gunfights you'll encounter but it should be much more of a close range gun. If we tune it into being more of a "AK47" dust version by keeping damage as it is, increasing recoil and then decreasing optimal range it'll be where it should be. (yes i do know an ak47 shoot is pretty much deadly even after flying around 2 km's so the range on that is pretty much damm good, but as we are seeking BALANCE such would be stupid)
Pretty much the biggest thing that has to happen is the range drop. This would make the AR a close range mediocre skill gun to use. And hey people have been screaming for indoors maps for forever now and still do (even though we got them now) so lets make that AR into a CQC weapon. |
Michael Arck
Anubis Prime Syndicate
1476
|
Posted - 2013.10.13 04:33:00 -
[47] - Quote
-You lost me at AR effective range at 35m
-You lost me at turning the AR (I repeat, an assault rifle) into a CQC weapon
I digress...it just doesn't make much sense all that you saying... |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2213
|
Posted - 2013.10.13 05:01:00 -
[48] - Quote
Den-tredje Baron wrote:Keri Starlight wrote:Everything can be discussed and might be even reasonable, except overheat. I think they are supposed to be a really easy to use weapon, the classic and reliable "assault rifles" of other FPS games, like the M4 or the AK47.
I would just increase the recoil slightly rather than doing all that rework, I find that the majority of weapons in this game has already frustrating limited range. If anything, I would buff the both Scrambler variants' optimal range by 10%.
This is little of a nerf to the AR, but I really think it might be all we need. I don't see it this unbalanced... it may be just my opinion, but I think that an Imperail Scrambler is much better than a cheesy Duvolle... I don't get all the QQ. Meh... The imperial is a really skill weapon i gotta say. If you heat up that first shoot and miss you know that you'r pretty much in a bad position from there because that the heat bar is already half full or something around there. Regarding that the AR is meant to be a versatile gun like an AK and a M4 i must say no. The AR right now is exactly like a M4 with AK47 rounds. It's good in pretty much 85% of all gunfights you'll encounter but it should be much more of a close range gun. If we tune it into being more of a "AK47" dust version by keeping damage as it is, increasing recoil and then decreasing optimal range it'll be where it should be. (yes i do know an ak47 shoot is pretty much deadly even after flying around 2 km's so the range on that is pretty much damm good, but as we are seeking BALANCE such would be stupid) Pretty much the biggest thing that has to happen is the range drop. This would make the AR a close range mediocre skill gun to use. And hey people have been screaming for indoors maps for forever now and still do (even though we got them now) so lets make that AR into a CQC weapon. I know it's semantical, but; the AK platform is more than accurate at 400 meters plus. The misconception comes from testing of used, dirty and maltreated AK-47's/AKM's from the jungles of Vietnam.
But I digress.
The AR in game needs to be CQC, because that is what it is suppose to be. |
Eyemakerwet
R 0 N 1 N
86
|
Posted - 2013.10.13 05:09:00 -
[49] - Quote
calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out.
Real ar shoots bullets. The ar we use shoots plasma whitch cools rapidly becoming inert and useless after about 35m. When other rifles come out they can rebalance the galente ar to what it should be instead of this great at everything weapon it is now. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
247
|
Posted - 2013.10.13 05:17:00 -
[50] - Quote
If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well. |
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Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:21:00 -
[51] - Quote
shotty better be the better option than the PR in terms of CQ. |
Eyemakerwet
R 0 N 1 N
86
|
Posted - 2013.10.13 05:22:00 -
[52] - Quote
Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well.
dont forget lazer an SR. Its prety much the godmode gun. No flaws.
Edit: I am talking about the ar. |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:22:00 -
[53] - Quote
HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups.
'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
277
|
Posted - 2013.10.13 05:23:00 -
[54] - Quote
Tectonic Fusion wrote:Atiim wrote:I have lvl 3 in all light weapons (except ARs, Swarms, Sniper Rifle, and MDs) that way i'll always have diversity in this game, and support this idea. I have level 3 in everything but forge guns, heavy machine guns, and plasma cannon. Who doesn't spec into everything to test everything out? Nope thats what militia gear is supposed to be for. |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:25:00 -
[55] - Quote
Michael Arck wrote:-You lost me at AR effective range at 35m
-You lost me at turning the AR (I repeat, an assault rifle) into a CQC weapon
I digress...it just doesn't make much sense all that you saying...
Like I stated, it's blaster tech. Some people must not understand we're not talking about the Matari weapons...... |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:27:00 -
[56] - Quote
Shotty GoBang wrote:ReGnYuM wrote:Shotty GoBang wrote:AR is already as good as, if not better than, specialty CQC weapons. HMG and Shotgun need to outperform AR upclose. No purpose to them otherwise.
Realistically, the AR should be nerfed at range, clip size reduced, and dispersion added.
Hip-fired rifles? Accurately? Srsly?
Hmmm In games with marginally HTK kill Hip has frequently been considerably arrurate. Again Shotty, is making radical balance changes, yet not understanding the mechanics of the game. Do please enlighten us, great one. How would you balance the AR? Do you agree with Aldin Kan? Or is he too beneath your vast understanding?
I agree with you Shotty.
(note: What servers do you play on? I can never find your ass, and I want to shotgun your face in.....) |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 05:32:00 -
[57] - Quote
Tectonic Fusion wrote:calvin b wrote:Are you serious a real AR 15 has over 500 yards in hitting a point target. I use to qualify at 500 yards in the Marine Corp and could hit 10 out of 10 rounds into a mans heart. The distance you suggest is near a SMG not a rifle. If they do decide to alter the AR they need to refund all SP to everyone that wishes to opt out. An AR 15 is not a Duvolle........................ an AR 15 is more like the Tactical Assault Rifle but better range and less damage.
Actually, if we went purely by lore and absolutely no balance whatsoever, the Plasma Rifles has a range of about 200 meters before the charge is gone, and could rip a M1 apart by itself. I bet you if I got in my HAV, and had a 32 man team, nukes aside, We could take on the entire U.S Army, and completely rip them apart. It would be sad really. We would need supply drops all the time, as that's a lot of firepower to take on, but yea, it would be a ROFL stomping. |
Doc Noah
Algintal Core Gallente Federation
633
|
Posted - 2013.10.13 05:42:00 -
[58] - Quote
Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well.
I dont think we're playing the same game. I can take out multiple people with a shotgun in a very short timespan. You'd be lucky just finishing off the second guy with the AR. I can twoshot a heavy or heavily fitted proto suits whereas my AR just barely has enough ammo to take one down in one mag.
The only times I lost to AR in CQC is either a) I'm outside effective range (which is pretty short, I'll admit that) b)hitreg f's me over c) I miss
Under no circumstance would AR be able to output more DPS than a shotgun considering a shotgun can one shot newberries while ARs cant.
Same can be said about HMG, as long as they're in effective range, HMG chews through armor and shield like butter. If accuracy is an issue, then try crouching and zooming (assuming you're in range to still do decent damage). Bonus points if you play smart like hiding around corners or setting up shop ahead of time.
As for your comment about SMGs, the people who run around with SMG as a primary beg to differ. I would rank SMG in the same category as shotguns as a CQC primary given the damage, RoF, and magazine size it has. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2213
|
Posted - 2013.10.13 05:47:00 -
[59] - Quote
Vicious Minotaur wrote:If the AR becomes even more adept at CQC than it already is... then that spells trouble for all the other CQC weaponry that the AR already steps on the toes of.
As it stands, I've been outgunned by an AR using the HMG in its optimal range... I've been outgunned by an AR while using a shotgun in its optimal range... I've also been outgunned by an AR while using the SMG in its optimal range... Yeah, and that is not rare in the least.
If the AR is to be more CQC as per typical gallentean racial characteristics, then a bunch of weapons will be need of some more balancing as well. I agree. Both the Shotgun and HMG need a buff. |
HYENAKILLER X
Valor Coalition RISE of LEGION
283
|
Posted - 2013.10.13 05:47:00 -
[60] - Quote
Godin Thekiller wrote:HYENAKILLER X wrote:Not even reading original post.
Ar 15 has 400 yard range. Ak 47 has 250 yard range.
How is it that in the future the ar has less range?
Seriously.....learn to creep on maps, use cover and fight by logis or in larger groups. 'rubs temples' You realize that we are using blaster tech, right? This ain't a regular Assault Rifle, it's a Plasma Rifle. Get out of the Milky Way *****; This is New Eden. Get used to it. My bad. Just figured being an assualt rifle and in the future it would be pretty good compared to simple earth weapons.
Crazy right? |
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