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1101. OPINION: Dust is a FPS just like Mass Effect is a FPS. - in General Discussions [original thread]
Talruum Tezztarozza wrote: I also think that compare Dust514 to Fallout3 would be abit too harsh. There is nothing FPS about that game (none that I can feel when I played anyway). I believe Dust closest relative would be Borderland series. A s...
- by Shijima Kuraimaru - at 2012.10.15 07:30:00
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1102. Thoughts on Strafing. - in General Discussions [original thread]
STB Vermaak Doe wrote: Crimson MoonV wrote: DUST Fiend wrote: Crimson MoonV wrote: What are you trying to say? That this game should more about vehicles and not about competitive run and gun gameplay? Literally all I was saying is t...
- by Shijima Kuraimaru - at 2012.10.15 07:06:00
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1103. LOADING TIMES.... - in Technical Support/Bugs [original thread]
Ok. Then I don't know. Sorry.
- by Shijima Kuraimaru - at 2012.10.15 05:33:00
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1104. LOADING TIMES.... - in Technical Support/Bugs [original thread]
Have you thought about replacing your current, possibly 5400 rpm, HDD with a faster one like say 7200rpm or even a solid state?
- by Shijima Kuraimaru - at 2012.10.15 05:10:00
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1105. [Bug] turret gunners on LAVS die and anchor the vehicle - in Technical Support/Bugs [original thread]
Valentine Crendre wrote: This is happening very often. I've lost way to much ISK just because my gunner gets shot out of the gunner seat and the ragdoll body practically immobilizes the LAV while I'm under fire. It does not go away until it eit...
- by Shijima Kuraimaru - at 2012.10.15 05:00:00
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1106. LAV Turrets - in General Discussions [original thread]
Whispercrow wrote: They are also good for that quick snap-shot to tag someone who's not moving... like a sniper or that jackass with the Swarms who's about to punch holes in your colon. I am that jackass. And I have been tagged with those ki...
- by Shijima Kuraimaru - at 2012.10.15 04:48:00
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1107. Thoughts on Strafing. - in General Discussions [original thread]
Crimson MoonV wrote: Vermaak Doe wrote: Crimson MoonV wrote: Vermaak Doe wrote: Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the...
- by Shijima Kuraimaru - at 2012.10.15 04:16:00
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1108. Thoughts on Strafing. - in General Discussions [original thread]
Crimson MoonV wrote: You have obviously never played the replication build. We had strafe speeds and it didn't devalue anybodies tactical game play. Everything was just faster and more fun. You couldn't just run in the middle of the street like...
- by Shijima Kuraimaru - at 2012.10.15 04:02:00
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1109. LAV Turrets - in General Discussions [original thread]
I seem to do better with blaster turrets. Not that I don't appreciate missile splash damage, but the direct nature of rapid fire seems to work better fro me at the moment. At least until they fix the mouse oversensitivity. Then it probably won't m...
- by Shijima Kuraimaru - at 2012.10.15 03:37:00
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1110. Thoughts on Strafing. - in General Discussions [original thread]
I also find it hilarious when the trolls claim that they know what CCPs vision for Dust is. Sorry chummers, only CCP knows what their vision is. Cover or strafe... I use both. I strafe in the open and move from cover to cover when it's available....
- by Shijima Kuraimaru - at 2012.10.15 03:26:00
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1111. Grenade bug (small) - in Technical Support/Bugs [original thread]
And let's not forget all the "undetonated" grenades that can end up laying around and cluttering up high usage areas.
- by Shijima Kuraimaru - at 2012.10.14 07:19:00
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1112. *BUG* useless swarm launchers - in Technical Support/Bugs [original thread]
Also, how about swarms not being able to catch player piloted drop ships? This wouldn't bother me if there were a skill of module that would increase swarm missile velocity. As it is, I see drop ships circling around followed by trails of swarms, ...
- by Shijima Kuraimaru - at 2012.10.14 07:17:00
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1113. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
I've played both types of games, tactical and arcade, so I'm a hybrid player and am used to playing an adapt or die style. To keep it simple. Figure that strafe speed should be one half to two thirds of the forward run speed. It's still faster th...
- by Shijima Kuraimaru - at 2012.10.03 06:57:00
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1114. Precisions Strikes are worse than COD's killstreaks - in General Discussions [original thread]
CoD/MoH/Boarderlands whiners are definitely going to be crying when their opponent has a small fleet with bombardment computers over the battlefield. If I remember correctly, cool down time will be based on a ship's cool down timer for their stri...
- by Shijima Kuraimaru - at 2012.10.02 02:47:00
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1115. did dust give out beta keys to retards? - in General Discussions [original thread]
And they gave a bunch of CoD/MoH/Boarderlands whiners beta access so that those players can complain about how Dust isn't like the games they've been playing. LOL
- by Shijima Kuraimaru - at 2012.10.02 02:26:00
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1116. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
As it sits, all I can say is that if they're not there in CODEX, I hope they bring in the various damage types and armor/shield resistance mods much like they have fro ships in Eve. Armor is good against EM and thermal but vulnerable to Explosive...
- by Shijima Kuraimaru - at 2012.10.01 08:55:00
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1117. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Of course nothing says you can't shoot while you fall. So you have a choice. Fire, or ID, just not both at the same time. I'm sure there will be players good enough to get a few shots off then hit their IDs before they hit ground/roof/peak.
- by Shijima Kuraimaru - at 2012.10.01 08:38:00
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1118. Snipers and vehicles sour the TDM experience. - in General Discussions [original thread]
HK-40 wrote: Longshot Ravenwood wrote: We should add signature radius reduction modules so that we can sneak up on snipers & kill them. And anti-vehicle weapons that can lock-onto follow and destroy enemy vehicles. Have you read ...
- by Shijima Kuraimaru - at 2012.10.01 07:59:00
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1119. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
The seven years is the estimate to master ever skill that will be available when it goes live. Not to top out a possible specialization.
- by Shijima Kuraimaru - at 2012.10.01 07:56:00
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1120. Orbital Strike Help? - in General Discussions [original thread]
MofaceKilla wrote: Shijima Kuraimaru wrote: Once integrated with Eve, probably with the release of CODEX, orbital strikes will most likely only come from properly fitted supporting Eve pilots in orbit rather than as an automated feature. ...
- by Shijima Kuraimaru - at 2012.10.01 06:26:00
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